The Forum is up for sale: XeNTaX Forum looking for new owner

Search found 11 matches

by terios
Tue Jun 27, 2023 2:14 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773127

Re: Dead or Alive series formats and tools

tecmo360texturesExtractor.py tecmo360texturesExtractor will extract textures from xbox360 tecmo texture container files such as: doa5=TMC,SPR,--P,--H,TNF; ng3=TNF,TTG,IBL,GMD,EFFMC; doa4=TPR,XPR,C,CT; doax2=TPR; this script requires python 3.2.3 installed on your computer(at least for me 3.3.0 didn...
by terios
Sun Nov 06, 2022 9:49 pm
Forum: 3D/2D models
Topic: DOA2 .CHR model format (Dreamcast)
Replies: 1
Views: 1202

Re: DOA2 .CHR model format (Dreamcast)

VincentNL cracked DOA2's CHR. You can import the models into Blender 2.83 LTS or Blender 2.90 with Vincent's NaomiLib add-on found here: https://github.com/NaomiMod/blender-NaomiLib DOA2 CHR Format details: https://github.com/NaomiMod/games-ExtractTools/blob/main/DOA2/CHR_archives.md QuickBMS Unpac...
by terios
Sat Oct 02, 2021 2:20 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773127

Re: Dead or Alive series formats and tools

I'm not sure how you can get poses from the first frame but have difficulty for the rest, but either way if you know something about the animation format, tell me. I might make it myself. here is a tool for logging all the animation from the mot file to a text file + the source code you can look in...
by terios
Mon Jul 22, 2013 6:14 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773127

Re: Dead or Alive series formats and tools

That video's a bit out-dated but still fairly useful, though it requires some digging around as it's 50 minutes long. It did give me an idea though, since I'm interested in simply changing character balance, why don't I just modify one of the title updates instead of the giant container files? Updat...
by terios
Sat Jul 20, 2013 7:51 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773127

Re: Dead or Alive series formats and tools

I'm sort of a newb but is it possible to extract all the contents of a .lnk file into a folder, modify whichever files I want (not just textures and models) and then rebuild the .lnk file with those modified files? The injector mentioned on the previous page of the thread seems to be specifically fo...
by terios
Fri Sep 28, 2012 11:29 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228811

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

terios wrote:.
Was hoping someone would've noticed this little thing.
by terios
Thu Sep 27, 2012 12:41 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228811

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Does what you have work on the all models? I know I was asking about some models that were giving me issue with the currently available tools. Awesome work, as always.
by terios
Sun Sep 23, 2012 10:23 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228811

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

nope they completely changed their archive format and model format. I don't believe they changed the archive format "completely." The old QuickBMS script does indeed properly extract the files. The actual contents aren't scrambled once extracted, just the file names except for " arch...
by terios
Sun Jun 10, 2012 7:10 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228811

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

chrrox wrote:here is a test build that works on most meshes to position the mesh pieces in the correct spots.
FYI, this build broke support for loading DOA5's stages. This is the error I get now:

Image
by terios
Sat May 05, 2012 4:55 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228811

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

I always walk away from your threads very impressed. Kudos on the awesome work. I do have a question though, you mention that textures are loaded but not assigned. Is it possible to manually assign them somehow in Noesis or did you have to export the model and textures and then put them together in ...
by terios
Thu Mar 22, 2012 7:17 am
Forum: Game Archive
Topic: Ninja Gaiden 3 xbox360 .lnk files
Replies: 10
Views: 4532

Re: Ninja Gaiden 3 xbox360 .lnk files

The DOA5 demo that comes with NG3 also appears to use this format. I was unable to extract the data with the method you described, perhaps my command was incorrect, but would you be willing to look at this as well? You can find the single .lnk file along with it's archive data here.