Search found 387 matches

by brendan19
Mon Feb 11, 2013 2:53 am
Forum: Game Archive
Topic: War Thunder FSB
Replies: 22
Views: 21761

Re: War Thunder FSB

Try Aluigi's FSBExt tool.

If that doesn't work try using FSBii from HCS then use VGMStream to convert them to WAV.

If the FSBs are encrypted, you will need to decrypt them using HCS GuessFSB to get the decryption key.
by brendan19
Thu Feb 07, 2013 6:50 pm
Forum: Audio file formats
Topic: Halo 4 (.bnk) help.
Replies: 4
Views: 2343

Re: Halo 4 (.bnk) help.

0x4f6b8297 doesn't work because it has multiple audio files in it. Some of the files are truncated though. Split them at the RIFX header and then run them through ww2ogg. The 2nd file is a mono XMA file identified by the flag "FC038000". The audio data starts at 0x1000 which is 6 bytes bef...
by brendan19
Sat Nov 17, 2012 2:08 am
Forum: Audio file formats
Topic: Sonic & All-Stars Racing Transformed
Replies: 4
Views: 3103

Re: Sonic & All-Stars Racing Transformed

It uses XMA but there's also RIFX headers that don't have an XMA flag so I think there might be a secondary codec being used as well but I can't be 100% certain.
by brendan19
Thu Nov 15, 2012 8:48 am
Forum: Audio file formats
Topic: Sonic & All-Stars Racing Transformed
Replies: 4
Views: 3103

Sonic & All-Stars Racing Transformed

So I managed to extract the files from the SoundBanks.pck archive. However ww2ogg does not recognize the chunk type.

I will PM a file if anyone is interested :)
by brendan19
Tue Nov 13, 2012 5:21 pm
Forum: Game Archive
Topic: Sine Mora (XBLA) *.bin
Replies: 39
Views: 16936

Re: Sine Mora (XBLA) *.bin

There are segments of the music missing I've found as well.
by brendan19
Sun Nov 11, 2012 9:26 pm
Forum: Game Archive
Topic: Sine Mora (XBLA) *.bin
Replies: 39
Views: 16936

Re: Sine Mora (XBLA) *.bin

Xbox 360 .BIN files unpack the same as the PC version. I get an Error: Incomplete input file number 0, can't read 4 bytes for both platforms though but I'm assuming it's working properly. The game has an FMOD .DLL file so I'm guessing it's using FSB containers but I can't seem to find any FSB header...
by brendan19
Sun Nov 11, 2012 2:14 pm
Forum: Game Archive
Topic: Sine Mora (XBLA) *.bin
Replies: 39
Views: 16936

Re: Sine Mora (XBLA) *.bin

The game is now out for PC. Maybe someone could please take a look and try to make a decrypter/unpacker for the game using the executable :)
by brendan19
Fri Oct 19, 2012 11:24 am
Forum: Audio file formats
Topic: I Am Alive .pck files?
Replies: 2
Views: 1406

Re: I Am Alive .pck files?

I did a game rip of I Am Alive a while back if you'd like it, but if I remember correctly I used VGM Toolbox from HCS to extract the music files.

http://sourceforge.net/projects/vgmtoolbox/
by brendan19
Wed Oct 17, 2012 3:31 am
Forum: Game Archive
Topic: Doom 3 BFG Edition .Resource
Replies: 5
Views: 8755

Doom 3 BFG Edition .Resource

Resource files contain a file table at the end of the archive. A BMS script or unpacker would be fantastic :) Taken from my own purchased Xbox 360 copy of Doom 3: BFG Edition. Send me an e-mail if you would like to have a look at it. brendan_1_9@hotmail.com EDIT: The developer's console for the PC v...
by brendan19
Wed Aug 15, 2012 12:58 pm
Forum: Game Archive
Topic: [REQ] Darksider II (PC)
Replies: 29
Views: 20256

Re: [REQ] Darksider II (PC)

Darksiders II uses Wwise Vorbis for its audio as far as I know.
by brendan19
Tue Jun 26, 2012 2:22 pm
Forum: Audio file formats
Topic: Sega Vintage Collection (XBLA)
Replies: 2
Views: 1497

Re: Sega Vintage Collection (XBLA)

I've PM'd you my response :)
by brendan19
Mon May 07, 2012 1:41 pm
Forum: Audio file formats
Topic: Skullgirls x360 RIFFT0 wav files
Replies: 15
Views: 6528

Re: Skullgirls x360 RIFFT0 wav files

Sorry I meant XMAsh, not XMA Parse. It should be able to do it :)
by brendan19
Sun Apr 29, 2012 3:17 pm
Forum: Audio file formats
Topic: Skullgirls x360 RIFFT0 wav files
Replies: 15
Views: 6528

Re: Skullgirls x360 RIFFT0 wav files

You must first parse the .XMA2 files with HCS' XMA Parse tool

After you have run the files through this, then use ToWAV to convert them from XMA to PCM WAV.

ToWAV can be downloaded from here

http://www.ctpax-x.ru/index.php?goto=files&show=24