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- Sat Apr 20, 2013 5:59 am
- Forum: Audio file formats
- Topic: 4-channel MP3 XVAG... Anyone know how to extract them?
- Replies: 11
- Views: 4857
- Mon Feb 11, 2013 2:53 am
- Forum: Game Archive
- Topic: War Thunder FSB
- Replies: 22
- Views: 21761
- Thu Feb 07, 2013 6:50 pm
- Forum: Audio file formats
- Topic: Halo 4 (.bnk) help.
- Replies: 4
- Views: 2343
Re: Halo 4 (.bnk) help.
0x4f6b8297 doesn't work because it has multiple audio files in it. Some of the files are truncated though. Split them at the RIFX header and then run them through ww2ogg. The 2nd file is a mono XMA file identified by the flag "FC038000". The audio data starts at 0x1000 which is 6 bytes bef...
- Sat Nov 17, 2012 2:08 am
- Forum: Audio file formats
- Topic: Sonic & All-Stars Racing Transformed
- Replies: 4
- Views: 3103
Re: Sonic & All-Stars Racing Transformed
It uses XMA but there's also RIFX headers that don't have an XMA flag so I think there might be a secondary codec being used as well but I can't be 100% certain.
- Thu Nov 15, 2012 8:48 am
- Forum: Audio file formats
- Topic: Sonic & All-Stars Racing Transformed
- Replies: 4
- Views: 3103
Sonic & All-Stars Racing Transformed
So I managed to extract the files from the SoundBanks.pck archive. However ww2ogg does not recognize the chunk type.
I will PM a file if anyone is interested
I will PM a file if anyone is interested
- Tue Nov 13, 2012 5:21 pm
- Forum: Game Archive
- Topic: Sine Mora (XBLA) *.bin
- Replies: 39
- Views: 16936
Re: Sine Mora (XBLA) *.bin
There are segments of the music missing I've found as well.
- Sun Nov 11, 2012 9:26 pm
- Forum: Game Archive
- Topic: Sine Mora (XBLA) *.bin
- Replies: 39
- Views: 16936
Re: Sine Mora (XBLA) *.bin
Xbox 360 .BIN files unpack the same as the PC version. I get an Error: Incomplete input file number 0, can't read 4 bytes for both platforms though but I'm assuming it's working properly. The game has an FMOD .DLL file so I'm guessing it's using FSB containers but I can't seem to find any FSB header...
- Sun Nov 11, 2012 2:14 pm
- Forum: Game Archive
- Topic: Sine Mora (XBLA) *.bin
- Replies: 39
- Views: 16936
Re: Sine Mora (XBLA) *.bin
The game is now out for PC. Maybe someone could please take a look and try to make a decrypter/unpacker for the game using the executable 
- Fri Oct 19, 2012 11:24 am
- Forum: Audio file formats
- Topic: I Am Alive .pck files?
- Replies: 2
- Views: 1406
Re: I Am Alive .pck files?
I did a game rip of I Am Alive a while back if you'd like it, but if I remember correctly I used VGM Toolbox from HCS to extract the music files.
http://sourceforge.net/projects/vgmtoolbox/
http://sourceforge.net/projects/vgmtoolbox/
- Wed Oct 17, 2012 3:31 am
- Forum: Game Archive
- Topic: Doom 3 BFG Edition .Resource
- Replies: 5
- Views: 8755
Doom 3 BFG Edition .Resource
Resource files contain a file table at the end of the archive. A BMS script or unpacker would be fantastic :) Taken from my own purchased Xbox 360 copy of Doom 3: BFG Edition. Send me an e-mail if you would like to have a look at it. brendan_1_9@hotmail.com EDIT: The developer's console for the PC v...
- Wed Aug 15, 2012 12:58 pm
- Forum: Game Archive
- Topic: [REQ] Darksider II (PC)
- Replies: 29
- Views: 20256
Re: [REQ] Darksider II (PC)
Darksiders II uses Wwise Vorbis for its audio as far as I know.
- Tue Jun 26, 2012 2:22 pm
- Forum: Audio file formats
- Topic: Sega Vintage Collection (XBLA)
- Replies: 2
- Views: 1497
Re: Sega Vintage Collection (XBLA)
I've PM'd you my response 
- Tue Jun 12, 2012 9:09 pm
- Forum: Audio file formats
- Topic: Kingdoms of Amalur: Reckoning - FSB container
- Replies: 9
- Views: 3119
- Mon May 07, 2012 1:41 pm
- Forum: Audio file formats
- Topic: Skullgirls x360 RIFFT0 wav files
- Replies: 15
- Views: 6528
Re: Skullgirls x360 RIFFT0 wav files
Sorry I meant XMAsh, not XMA Parse. It should be able to do it 
- Sun Apr 29, 2012 3:17 pm
- Forum: Audio file formats
- Topic: Skullgirls x360 RIFFT0 wav files
- Replies: 15
- Views: 6528
Re: Skullgirls x360 RIFFT0 wav files
You must first parse the .XMA2 files with HCS' XMA Parse tool
After you have run the files through this, then use ToWAV to convert them from XMA to PCM WAV.
ToWAV can be downloaded from here
http://www.ctpax-x.ru/index.php?goto=files&show=24
After you have run the files through this, then use ToWAV to convert them from XMA to PCM WAV.
ToWAV can be downloaded from here
http://www.ctpax-x.ru/index.php?goto=files&show=24
