I'll try and see if I can make anything of it
Poll & Discussion: We wish the site to continue (Y/N)
Search found 387 matches
- Mon Sep 23, 2013 7:36 am
- Forum: Audio file formats
- Topic: [PS3] GTA V *.awc audio
- Replies: 6
- Views: 2631
Re: [PS3] GTA V *.awc audio
Can you PM me a sample (preferably the first 10MB, or a single archive under 10MB).
I'll try and see if I can make anything of it
I'll try and see if I can make anything of it
- Sat Sep 21, 2013 2:28 am
- Forum: Audio file formats
- Topic: PS3 .xvag files
- Replies: 25
- Views: 15445
Re: PS3 .xvag files
Are you using the latest version of vgmstream?
Because all I did was rename the extension and it played it back fine as it is only 2 channels.
Because all I did was rename the extension and it played it back fine as it is only 2 channels.
- Tue Sep 17, 2013 3:10 pm
- Forum: Audio file formats
- Topic: Manhunt 2 Wii fsb
- Replies: 4
- Views: 2531
Re: Manhunt 2 Wii fsb
Do you have the latest version of FSBExt from Aluigi?
I just ran the file through FSBExt just then and it gave me 2,462 files with the GENH extension.
These can be played with a Winamp plugin known as VGMStream.
I just ran the file through FSBExt just then and it gave me 2,462 files with the GENH extension.
These can be played with a Winamp plugin known as VGMStream.
- Fri Sep 13, 2013 8:06 pm
- Forum: Audio file formats
- Topic: PS3 .xvag files
- Replies: 25
- Views: 15445
Re: PS3 .xvag files
Rename the extension from .DAT to .xvag and play with VGMStream 
- Tue Sep 10, 2013 3:57 pm
- Forum: Game Archive
- Topic: Castle of Illusion (*.PAK)
- Replies: 12
- Views: 4181
Re: Castle of Illusion (*.PAK)
The 360 version's data.pak returns the following error:
- Sun Aug 11, 2013 3:34 am
- Forum: Audio file formats
- Topic: Need help to convert xma to mp3 or wave.
- Replies: 4
- Views: 6757
Re: Need help to convert xma to mp3 or wave.
You need to adjust the header of the files before ToWAV will convert it from XMA to WAV. You will need the following: 1. QuickBMS from Aluigi 2. AlphaTwentyThree's XMA Transform Script 3. XMA Parse from HCS Download QuickBMS/XMA Transform script/XMA Parse and extract them into the same folder. Run Q...
- Thu Aug 08, 2013 1:57 am
- Forum: Audio file formats
- Topic: PS3 .xvag files
- Replies: 25
- Views: 15445
Re: PS3 .xvag files
I slightly tweaked my tutorial on finding the INTSIZE 
- Tue Jul 30, 2013 1:48 pm
- Forum: Audio file formats
- Topic: Shin Megami Tensei IMAGINE - Music Files
- Replies: 7
- Views: 2455
Re: Shin Megami Tensei IMAGINE - Music Files
Sorry Panzah, I wasn't able to make any head way. Maybe someone else with more experience regarding compression would be able to help 
- Mon Jul 29, 2013 3:06 pm
- Forum: Audio file formats
- Topic: Shin Megami Tensei IMAGINE - Music Files
- Replies: 7
- Views: 2455
Re: Shin Megami Tensei IMAGINE - Music Files
I'll take a look.
But could you just post one of the music files please?
But could you just post one of the music files please?
- Mon Jul 22, 2013 1:26 am
- Forum: Audio file formats
- Topic: PS3 .xvag files
- Replies: 25
- Views: 15445
Re: PS3 .xvag files
If you PM aluigi and ask him nicely, he will be able to tell you 
- Tue Jun 18, 2013 11:43 pm
- Forum: Audio file formats
- Topic: PS3 .xvag files
- Replies: 25
- Views: 15445
Re: PS3 .xvag files
Kilik, PM me a file and I'll help you out 
- Sun Jun 16, 2013 5:09 pm
- Forum: Audio file formats
- Topic: PS3 .xvag files
- Replies: 25
- Views: 15445
Re: PS3 .xvag files
Can you upload a sample of the file so I can take a look at it? 
- Sun Jun 16, 2013 8:09 am
- Forum: Audio file formats
- Topic: PS3 .xvag files
- Replies: 25
- Views: 15445
TUTORIAL: Deinterleave A Multichannel MPEG XVAG File
You will need: A hex editor of your choice QuickBMS AlphaTwentyThree's Deinterleave Script VGMStream VGMStream's External DLLs Run your hex editor, and open up the XVAG file you wish to deinterleave. The size of the header can be found at offset 0x06. http://imageshack.us/a/img441/6440/ozqg.jpg The ...
- Thu Jun 06, 2013 1:49 pm
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 74144
Re: XMA transform
@Devilot
Dark Souls on the Xbox 360 doesn't use XMA. It uses PCM WAV IIRC
Dark Souls on the Xbox 360 doesn't use XMA. It uses PCM WAV IIRC
- Wed Apr 24, 2013 4:08 pm
- Forum: Audio file formats
- Topic: Wet
- Replies: 3
- Views: 1513
Re: Wet
Download QuickBMS And XMA Parse Extract both QuickBMS and XMA Parse into the same folder. Save AlphaTwentyThree's XMA Transform script into a text file and put it into the QuickBMS folder. Run QuickBMS, select the XMA transform script, then the "mu_l07_skydive.xma" and then where you would...
