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- Tue Mar 17, 2015 8:43 am
- Forum: Audio file formats
- Topic: WWise RIFF Vorbis format?
- Replies: 78
- Views: 38095
Re: WWise RIFF Vorbis format?
Post the .WEM 
- Wed Feb 11, 2015 11:35 am
- Forum: Audio file formats
- Topic: Exporting Fate/Unlimited Codes sounds (not music or voice)
- Replies: 11
- Views: 5448
Re: Exporting Fate/Unlimited Codes sounds (not music or voic
So what you are looking for is the sound effects.
Post some samples of the .pbd, .pef, .phd files
Post some samples of the .pbd, .pef, .phd files
- Tue Feb 03, 2015 5:27 pm
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 74144
Re: XMA transform
SureAlphaTwentyThree wrote:Can you upload the samples again?
It's these files that have some problems when trying to be parsed. Not sure if it's your script or XMA parse.
Pac-Man and the Ghostly Adventures 2 Samples
- Sat Jan 17, 2015 9:51 pm
- Forum: Audio file formats
- Topic: Encrypted FMOD Sound Banks (FSB)
- Replies: 2
- Views: 2222
Re: Encrypted FMOD Sound Banks (FSB)
I've come across a couple of instances (The Cave comes to mind) but there seems to be a standard password a lot of time.
Try "DFm3t4lFTW" with no quotes.
Batch script as well
Try "DFm3t4lFTW" with no quotes.
Batch script as well
Code: Select all
for %%i in (*.fsb) DO decfsb.exe %%i %%i.output.fsb "DFm3t4lFTW"- Fri Dec 19, 2014 4:47 pm
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 74144
Re: XMA transform
XMA file from Pac-Man and the Ghostly Adventures 2. Some of the larger XMA's convert just fine but there are some that don't. I've attached a sample for you
http://www47.zippyshare.com/v/81051239/file.html
I'm using the latest version of QuickBMS and your XMA Converter script as well.
http://www47.zippyshare.com/v/81051239/file.html
I'm using the latest version of QuickBMS and your XMA Converter script as well.
- Sat Dec 13, 2014 11:28 pm
- Forum: Audio file formats
- Topic: SoundNodeWaveEx files (Deadpool the game)
- Replies: 8
- Views: 4539
Re: SoundNodeWaveEx files (Deadpool the game)
Make sure that the box "Cut to EOF when Terminator Not Found" is checked 
- Fri Dec 12, 2014 4:37 pm
- Forum: Audio file formats
- Topic: SoundNodeWaveEx files (Deadpool the game)
- Replies: 8
- Views: 4539
Re: SoundNodeWaveEx files (Deadpool the game)
They are MPEG FSB files, not OGG Vorbis. Get VGM Toolbox and use its Advanced Cutter/Offset Finder to remove the data before the FSB header. VGMToolbox > Misc. Tools > Extraction Tools > Generic > Advanced Cutter/Offset Finder I've attached an XML file that you can put in the "plugins\AdvancedC...
- Thu Nov 13, 2014 10:53 am
- Forum: Audio file formats
- Topic: MUSIC.XEN from Karaoke Revolution (xbox 360)
- Replies: 3
- Views: 1340
Re: MUSIC.XEN from Karaoke Revolution (xbox 360)
I've uploaded all the tools necessary to do this, download it here 
Karaoke Revolution XEN Conversion
Follow the 'Read Me' text file for instructions.
Karaoke Revolution XEN Conversion
Follow the 'Read Me' text file for instructions.
- Mon Nov 10, 2014 9:56 am
- Forum: Audio file formats
- Topic: MUSIC.XEN from Karaoke Revolution (xbox 360)
- Replies: 3
- Views: 1340
- Sun Nov 09, 2014 1:30 pm
- Forum: Audio file formats
- Topic: [SOLVED] TMNT: Danger of the Ooze (.wave)
- Replies: 0
- Views: 712
[SOLVED] TMNT: Danger of the Ooze (.wave)
EDIT: The game uses OGG Vorbis. Scanning through the .wave files you can find Vorbis and OggS flags in the data.
- Fri Oct 17, 2014 5:02 pm
- Forum: Game Archive
- Topic: Final Fantasy XIII Pc (Extract sound and menu files)
- Replies: 6
- Views: 4737
Re: Final Fantasy XIII Pc (Extract sound and menu files)
1. Download vgmstream and its external DLL libraries from HCS here. vgmstream vgmstream external dll 2. Extract them both into the same folder. 3. Save the following into notepad with the extension .bat in the same folder with the test.exe FOR %%a IN (*.scd) DO test -l 2 -f 10 -o "%%a.wav"...
- Fri Oct 17, 2014 11:48 am
- Forum: Game Archive
- Topic: Final Fantasy XIII Pc (Extract sound and menu files)
- Replies: 6
- Views: 4737
Re: Final Fantasy XIII Pc (Extract sound and menu files)
what are you using to convert them into WAV?
- Mon Oct 13, 2014 4:14 pm
- Forum: Game Archive
- Topic: Ryse Son of Rome .pak Archive ( CryEngine (4th generation) )
- Replies: 16
- Views: 12645
Re: Ryse Son of Rome .pak Archive ( CryEngine (4th generatio
I just get a zip file after unpacking and inside that are just OGG files that I can edit with no problem. How are you getting FSBs?
- Sat Oct 11, 2014 12:41 pm
- Forum: Game Archive
- Topic: Ryse Son of Rome .pak Archive ( CryEngine (4th generation) )
- Replies: 16
- Views: 12645
Re: Ryse Son of Rome .pak Archive ( CryEngine (4th generatio
The game uses LZ4 compression so an unpacker is quite possible 
- Thu Oct 09, 2014 1:35 pm
- Forum: Game Archive
- Topic: Destiny (.pkg) XBOX360
- Replies: 25
- Views: 12232
Re: Destiny (.pkg) XBOX360
Is there a way get the TOC from the PKG files so we can get some filenames going or are we going to be stuck with hashes?
