Search found 387 matches

by brendan19
Tue Mar 17, 2015 8:43 am
Forum: Audio file formats
Topic: WWise RIFF Vorbis format?
Replies: 78
Views: 38095

Re: WWise RIFF Vorbis format?

Post the .WEM :)
by brendan19
Wed Feb 11, 2015 11:35 am
Forum: Audio file formats
Topic: Exporting Fate/Unlimited Codes sounds (not music or voice)
Replies: 11
Views: 5448

Re: Exporting Fate/Unlimited Codes sounds (not music or voic

So what you are looking for is the sound effects.

Post some samples of the .pbd, .pef, .phd files :)
by brendan19
Tue Feb 03, 2015 5:27 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 74144

Re: XMA transform

AlphaTwentyThree wrote:Can you upload the samples again?
Sure :)

It's these files that have some problems when trying to be parsed. Not sure if it's your script or XMA parse.

Pac-Man and the Ghostly Adventures 2 Samples
by brendan19
Sat Jan 17, 2015 9:51 pm
Forum: Audio file formats
Topic: Encrypted FMOD Sound Banks (FSB)
Replies: 2
Views: 2222

Re: Encrypted FMOD Sound Banks (FSB)

I've come across a couple of instances (The Cave comes to mind) but there seems to be a standard password a lot of time.

Try "DFm3t4lFTW" with no quotes.

Batch script as well :)

Code: Select all

for %%i in (*.fsb) DO decfsb.exe %%i %%i.output.fsb "DFm3t4lFTW"
by brendan19
Fri Dec 19, 2014 4:47 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 74144

Re: XMA transform

XMA file from Pac-Man and the Ghostly Adventures 2. Some of the larger XMA's convert just fine but there are some that don't. I've attached a sample for you

http://www47.zippyshare.com/v/81051239/file.html

I'm using the latest version of QuickBMS and your XMA Converter script as well.
by brendan19
Sat Dec 13, 2014 11:28 pm
Forum: Audio file formats
Topic: SoundNodeWaveEx files (Deadpool the game)
Replies: 8
Views: 4539

Re: SoundNodeWaveEx files (Deadpool the game)

Make sure that the box "Cut to EOF when Terminator Not Found" is checked :)
by brendan19
Fri Dec 12, 2014 4:37 pm
Forum: Audio file formats
Topic: SoundNodeWaveEx files (Deadpool the game)
Replies: 8
Views: 4539

Re: SoundNodeWaveEx files (Deadpool the game)

They are MPEG FSB files, not OGG Vorbis. Get VGM Toolbox and use its Advanced Cutter/Offset Finder to remove the data before the FSB header. VGMToolbox > Misc. Tools > Extraction Tools > Generic > Advanced Cutter/Offset Finder I've attached an XML file that you can put in the "plugins\AdvancedC...
by brendan19
Thu Nov 13, 2014 10:53 am
Forum: Audio file formats
Topic: MUSIC.XEN from Karaoke Revolution (xbox 360)
Replies: 3
Views: 1340

Re: MUSIC.XEN from Karaoke Revolution (xbox 360)

I've uploaded all the tools necessary to do this, download it here :)

Karaoke Revolution XEN Conversion

Follow the 'Read Me' text file for instructions.
by brendan19
Sun Nov 09, 2014 1:30 pm
Forum: Audio file formats
Topic: [SOLVED] TMNT: Danger of the Ooze (.wave)
Replies: 0
Views: 712

[SOLVED] TMNT: Danger of the Ooze (.wave)

EDIT: The game uses OGG Vorbis. Scanning through the .wave files you can find Vorbis and OggS flags in the data.
by brendan19
Fri Oct 17, 2014 5:02 pm
Forum: Game Archive
Topic: Final Fantasy XIII Pc (Extract sound and menu files)
Replies: 6
Views: 4737

Re: Final Fantasy XIII Pc (Extract sound and menu files)

1. Download vgmstream and its external DLL libraries from HCS here. vgmstream vgmstream external dll 2. Extract them both into the same folder. 3. Save the following into notepad with the extension .bat in the same folder with the test.exe FOR %%a IN (*.scd) DO test -l 2 -f 10 -o "%%a.wav"...
by brendan19
Fri Oct 17, 2014 11:48 am
Forum: Game Archive
Topic: Final Fantasy XIII Pc (Extract sound and menu files)
Replies: 6
Views: 4737

Re: Final Fantasy XIII Pc (Extract sound and menu files)

what are you using to convert them into WAV?
by brendan19
Mon Oct 13, 2014 4:14 pm
Forum: Game Archive
Topic: Ryse Son of Rome .pak Archive ( CryEngine (4th generation) )
Replies: 16
Views: 12645

Re: Ryse Son of Rome .pak Archive ( CryEngine (4th generatio

I just get a zip file after unpacking and inside that are just OGG files that I can edit with no problem. How are you getting FSBs?
by brendan19
Sat Oct 11, 2014 12:41 pm
Forum: Game Archive
Topic: Ryse Son of Rome .pak Archive ( CryEngine (4th generation) )
Replies: 16
Views: 12645

Re: Ryse Son of Rome .pak Archive ( CryEngine (4th generatio

The game uses LZ4 compression so an unpacker is quite possible :)
by brendan19
Thu Oct 09, 2014 1:35 pm
Forum: Game Archive
Topic: Destiny (.pkg) XBOX360
Replies: 25
Views: 12232

Re: Destiny (.pkg) XBOX360

Is there a way get the TOC from the PKG files so we can get some filenames going or are we going to be stuck with hashes?