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Search found 59 matches
- Wed Sep 15, 2010 9:51 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 162367
Re: [Request] Kingdom Hearts Birth By Sleep models
Sorry to keep you waiting :D. I'm at the point of extracting textures from KH1 mdls files. Until now i managed to export: geometry, bones, UVs, normals (the normals are still flipped though). Here's a Jasmine with a stupid texture (sorry, no working textures yet). File here: http://filebeam.com/a818...
- Sun Sep 05, 2010 10:56 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 162367
Re: [Request] Kingdom Hearts Birth By Sleep models
the exporter i make supports any version of FBX, so there won't be any problem if that importer worked with only a certain version
of FBX. Simply export to the desired version of FBX and it should work.
of FBX. Simply export to the desired version of FBX and it should work.
- Sun Sep 05, 2010 2:27 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 162367
Re: [Request] Kingdom Hearts Birth By Sleep models
Here's first progress:


- Fri Sep 03, 2010 7:01 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 162367
Re: [Request] Kingdom Hearts Birth By Sleep models
I realize this isn't your only thing in life but any idea if you'll have a working demo up for us any time soon? Yup, but for KH1, no BBS yet. Maya is not so hard to use, just look for video tutorials. When i switched to maya it took me one day to learn all the basic stuff. Now i feel weird when i ...
- Thu Sep 02, 2010 9:30 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 162367
Re: [Request] Kingdom Hearts Birth By Sleep models
fbx is not buggy, it's just that it was kinda messed up from a version. I'll make the exporter so it will support different versions of fbx format. About that collada thing... sounds like a weird format to me, like.. uncommon. what 3ds max are you using? i always recommend maya btw, i used to work w...
- Thu Sep 02, 2010 1:23 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 162367
Re: [Request] Kingdom Hearts Birth By Sleep models
I'm glad you are happy. I've chosen FBX mainly because of the presence of bones. It's far better to export directly with bones then without bones. Without bones you only get a "still" mesh, so it's not interesting; plus, the process of skinning the mesh is often tedious. At the moment I'm ...
- Tue Aug 31, 2010 3:01 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 162367
Re: [Request] Kingdom Hearts Birth By Sleep models
I'm back from my well deserved 2 week vacation, sorry to keep you waiting.
Anyway, to make you guys feel better, I'm still studying the FBX SDK and I already started coding an application so keep watching for progress ^^.
Anyway, to make you guys feel better, I'm still studying the FBX SDK and I already started coding an application so keep watching for progress ^^.
- Sun Aug 15, 2010 6:19 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 162367
Re: [Request] Kingdom Hearts Birth By Sleep models
The contents of this post was deleted because of possible forum rules violation.
- Sun Aug 15, 2010 4:12 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 162367
Re: [Request] Kingdom Hearts Birth By Sleep models
Yes it doesultimaespio wrote:Great! FBX supports bones doesnt it?
- Sun Aug 15, 2010 4:09 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 162367
Re: [Request] Kingdom Hearts Birth By Sleep models
I only used it on BBS0.dat, maybe thats why. ChrisSquareFan I see you were on Yaz0r's forum :P Hopefully someone can work these models out, with bones and everything :P Didnt Falo say something about the normals being auto calculated? Yeah, that was ages ago though ^^ At that time i managed to make...
- Sun Aug 15, 2010 3:59 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 162367
Re: [Request] Kingdom Hearts Birth By Sleep models
I looked into the pmo file, looks manageable. I'm also studying fbx sdk to make a fbx exporter.
- Wed Aug 11, 2010 3:20 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 162367
Re: [Request] Kingdom Hearts Birth By Sleep models
Yes, i'm thinking of creating an exporter that supports .fbx file format. FBX works for both maya and 3ds max. Without fbx you'd have to import the obj file and create a script for creating bones (3ds max) / joints (maya) and for skinning. With fbx you get everithing in one file: model mesh skinned ...
- Wed Aug 11, 2010 9:35 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 162367
Re: [Request] Kingdom Hearts Birth By Sleep models
Is there a post where i can see the pmo file format and what was found so far?
- Tue Aug 10, 2010 2:24 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 162367
Re: [Request] Kingdom Hearts Birth By Sleep models
The flipped faces are caused by the order of face indexes written in the obj file. You can try playing with that order. I wrote an exporter for kingdom hearts models some time ago, i had the exact same problem with the normals. However i still haven't figured it out... My only guess is that the KH B...
