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Search found 124 matches

by qabRieL
Tue Oct 16, 2012 8:36 pm
Forum: Game Localization
Topic: Half-Life 2
Replies: 4
Views: 1034

Re: Half-Life 2

What are you exactly trying to do? Translate the Half-Life 2's strings?
If so, you must translate the closecaption_english.txt first, then compile it into .dat using the captioncompiler.exe which comes with Source SDK.
by qabRieL
Mon Jun 18, 2012 10:27 am
Forum: Game Localization
Topic: Max Payne 3 it will import into how American.gxt common.rpf
Replies: 5
Views: 1486

Re: Max Payne 3 it will import into how American.gxt common.

I don't think there is any other tool for that. You're gonna have to wait for OpenIV.
by qabRieL
Fri Jun 15, 2012 11:30 am
Forum: Game Localization
Topic: Max Payne 3 it will import into how American.gxt common.rpf
Replies: 5
Views: 1486

Re: Max Payne 3 it will import into how American.gxt common.

It's hard to understand you. But as I understand, you want to import back the edited language file? As far as I know, current tool (OpenIV) does not have that feature.
by qabRieL
Thu Jun 07, 2012 4:59 pm
Forum: Game Localization
Topic: Harry Potter and the Deathly Hallows - Both Parts
Replies: 13
Views: 2450

Re: Harry Potter and the Deathly Hallows - Both Parts

An update would be nice.
by qabRieL
Wed Feb 08, 2012 7:09 pm
Forum: Holy Cow!
Topic: Minecraft - fancy a game?
Replies: 15
Views: 3065

Re: Minecraft - fancy a game?

Terraria is streets ahead.
by qabRieL
Mon Jan 02, 2012 5:34 pm
Forum: Game Archive
Topic: Left 4 Dead 2 .dat text files
Replies: 3
Views: 645

Re: Left 4 Dead 2 .dat text files

Well, if you were using the Steam version, you'd have Source SDK, which it includes a tool to encrypt/decrypt the .dat/.txt files.
by qabRieL
Sat Dec 31, 2011 5:51 pm
Forum: Game Archive
Topic: Left 4 Dead 2 .dat text files
Replies: 3
Views: 645

Re: Left 4 Dead 2 .dat text files

Do you have it pirated or Steam version?
by qabRieL
Sat Dec 10, 2011 9:55 pm
Forum: Game Localization
Topic: Terraria - Openin the exe for translation
Replies: 1
Views: 900

Re: Terraria - Openin the exe for translation

A little bump...
I can see the texts with "Reflector", but -thanks to my advanced programming skills :P- I cannot edit it.
by qabRieL
Thu Dec 08, 2011 12:26 pm
Forum: Game Localization
Topic: Terraria - Openin the exe for translation
Replies: 1
Views: 900

Terraria - Openin the exe for translation

I need the texts of this file, but texts are in the .exe file. I asked a dude who made a translation for Russian, he told me that I have to download a decompiler and XNA Game Studio. And Decompile the exe, then edit it with XNA... The thing is, I'm a total noob in programming... (: Can someone help ...
by qabRieL
Sun Dec 04, 2011 3:00 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 434
Views: 94948

Re: L.A. Noire

asymetrix wrote:Finally forced my bigTool repacker(dev statet) to work, also ATB editor works well, thats was good day (but tiring week).

Image

Ps. Anticipating questions: I'm worked with PC verssion only.
Are you going to release it? :O
by qabRieL
Mon Nov 28, 2011 7:07 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 434
Views: 94948

Re: L.A. Noire

Falo wrote: i don't get why you all want a translation, the game supports already English (UK/US), German, Italian, French, Spanish, Russian and Japanese, all texts are in all 7 languages
You should know there are more languages than seven in the world.
by qabRieL
Sat Nov 26, 2011 3:17 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 434
Views: 94948

Re: L.A. Noire

The contents of this post was deleted because of possible forum rules violation.
by qabRieL
Thu Nov 24, 2011 3:49 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 617
Views: 150032

Re: Telltale and Gametap - extract to translate

k0sty4n wrote:aluigi, please create a GUI for your program :)
Well said.
by qabRieL
Sat Nov 19, 2011 10:21 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 434
Views: 94948

Re: L.A. Noire

Believe me mate, there are lots of people here wants to translate the game...