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Search found 78 matches

by philip92dk
Wed Jul 23, 2014 12:47 am
Forum: 3D/2D models
Topic: [PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]
Replies: 10
Views: 4783

Re: [PS3] Metal Gear Solid 3+2 HD Collection (.cmdl) [Maxscr

where can you find the map files?
by philip92dk
Fri May 02, 2014 12:22 pm
Forum: Audio file formats
Topic: .AWB files - Files Uploaded corectly, this Time
Replies: 3
Views: 3272

Re: .AWB files - Files Uploaded corectly, this Time

here you go, if only there was a way to converte HCA to mp3 https://dl.dropboxusercontent.com/s/gv1 ... btO1FMNadQ
by philip92dk
Wed Feb 12, 2014 2:14 am
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 81114

Re: [PS3/ X360] GTA V resource research & software developme

is it possible to mod a games xex file to run on a pc?
by philip92dk
Thu Jan 09, 2014 6:12 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 60
Views: 37947

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

JayK wrote:
Devilot wrote:any update on this? more breakthroughs?
Well apart from decrypting the mgo2 files no, its not something I'm going to release though.
noooo i want this D:
by philip92dk
Fri Mar 08, 2013 1:41 am
Forum: Compressed files and methods
Topic: warface
Replies: 0
Views: 997

warface

Has anyone looked into this? There's a bms scripts which can unpack the *.pak files for crysis 2 and crysis 3, but it doesn't work with this game. Looking at the files, it looks like the basic format is the same but maybe the compression scheme used is different http://rghost.net/44346840
by philip92dk
Fri Oct 14, 2011 1:47 pm
Forum: Holy Cow!
Topic: Exporting Landscape from Fallout New Vegas
Replies: 0
Views: 1200

Exporting Landscape from Fallout New Vegas

I am going to attempt to recreate (or port) a small part of FNV, probably goodsprings, into the cryEngine 3 as a sort of experiment or study. It is for my own personal use, so I will not be uploading anything illegal. That said, I am going to start with the landscape or terrain. The problem is that ...
by philip92dk
Mon Sep 05, 2011 8:31 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1829
Views: 395418

Re: Señor Casaroja's Noesis

missing textures-
E:\3d\Noesis\texture000
E:\3d\Noesis\texture001
E:\3d\Noesis\texture002
E:\3d\Noesis\texture003
E:\3d\Noesis\texture004
by philip92dk
Mon Sep 05, 2011 6:16 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1829
Views: 395418

Re: Señor Casaroja's Noesis

To view individual textures in the texList in Noesis, Tools->Data viewer->Model 1->Textures, then select the textures individually to see them in the preview pane. There are a few ways to get info from the user. I try to avoid popups if possible, because if you want to batch process a set of files,...
by philip92dk
Sat Sep 03, 2011 12:42 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1829
Views: 395418

Re: Señor Casaroja's Noesis

Hey mr Adults,can you add support for 3ds and mtl files??
by philip92dk
Thu Jun 02, 2011 10:32 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 2 Map files
Replies: 203
Views: 43107

Re: Kingdom Hearts 2 Map files

Since this topic is still up now, I'd like to point out that I have a much more comprehensive list of undiscovered animations, and if anyone's interested I'll release the latest list. Although, with Xeeynamo's new KH2 extractor coming out soon, I may not be able to find anything his won't, so look ...
by philip92dk
Thu Jun 02, 2011 8:16 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 2 Map files
Replies: 203
Views: 43107

Re: Kingdom Hearts 2 Map files

how do i export the 3d models of the worlds
by philip92dk
Mon May 16, 2011 11:18 pm
Forum: 3D/2D models
Topic: OGLE ripping JPCSP models, MISSING UVs!??
Replies: 22
Views: 5788

Re: OGLE ripping JPCSP models, MISSING UVs!??

szfzafa if you have time cud you do a noob Tutorial on how to do dis :oops:
by philip92dk
Mon May 16, 2011 11:07 pm
Forum: 3D/2D models
Topic: To Aru Majutsu no Index psp help
Replies: 17
Views: 5924

Re: To Aru Majutsu no Index psp help

szfzafa wrote::scaredy: Nooooope!!
i got a copy of this game, viewed its files, but found totally no clew..
however it can be emulated by JPCSP later versions. so u can rip it with OGLE, since JPCSP uses OpenGL.
see this: viewtopic.php?f=16&t=6620 :P
thanks for the help szfzafa
by philip92dk
Mon May 16, 2011 8:46 pm
Forum: 3D/2D models
Topic: To Aru Majutsu no Index psp help
Replies: 17
Views: 5924

Re: To Aru Majutsu no Index psp help

szfzafa wrote:Hmm.. i'm gonna to find a iso rip.
i heard this game can be emulatered with JPCSP.
any news on this szfzafa?