Thanks man, much appreciated.
I also found a japanese tool which can also convert the files, maybe you could take a look at it since it includes source code, and see if there's a way to get loop points?
http://azarea.raindrop.jp/imagine/seika ... u_bgm2.php
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Search found 62 matches
- Tue Sep 24, 2013 1:42 pm
- Forum: Audio file formats
- Topic: Shin Megami Tensei IMAGINE - Music Files
- Replies: 7
- Views: 2495
- Tue Jul 30, 2013 4:33 pm
- Forum: Audio file formats
- Topic: Shin Megami Tensei IMAGINE - Music Files
- Replies: 7
- Views: 2495
Re: Shin Megami Tensei IMAGINE - Music Files
That's too bad. I know there must be a way since one person from the forum here: http://forums.atlusonline.com/forums/index.php?showtopic=19522&st=0 already managed to do it, but refuses to share info... Maybe someone else will be able to help, it would certainly be great since there's a lot of ...
- Mon Jul 29, 2013 8:10 pm
- Forum: Audio file formats
- Topic: Shin Megami Tensei IMAGINE - Music Files
- Replies: 7
- Views: 2495
Re: Shin Megami Tensei IMAGINE - Music Files
Well it won't let me upload as attachment due to too big filesize, but here's a mediafire link to just one track. http://www.mediafire.com/?yrnei9z7207i59d Would be great if you could help me out. I know for a fact that some other person already managed to do it, but said person doesn't wish to shar...
- Mon Jul 29, 2013 11:04 am
- Forum: Audio file formats
- Topic: Shin Megami Tensei IMAGINE - Music Files
- Replies: 7
- Views: 2495
Re: Shin Megami Tensei IMAGINE - Music Files
Bump.
Does nobody know?
Does nobody know?
- Fri Jul 19, 2013 8:52 pm
- Forum: Audio file formats
- Topic: Shin Megami Tensei IMAGINE - Music Files
- Replies: 7
- Views: 2495
Shin Megami Tensei IMAGINE - Music Files
I've been trying to play the SMT Imagine audio files, however with no luck. The files appear as .wav but when looking at the header they seem to be compressed in some form. Here I link all the music files in the game, hopefully someone would be able to help me out with converting them into listenabl...
- Sun Oct 07, 2012 1:14 pm
- Forum: Compressed files and methods
- Topic: The Force Unleashed II PS3 - *.arc (zlib)
- Replies: 10
- Views: 3437
Re: The Force Unleashed II PS3 - *.arc (zlib)
Yes actually, I do not have access to the XBOX versions files from the DLC, but I do have the PS3 version ones. Namely the costume packs and Endor DLC, I'm fairly sure the files are the same across all platforms and only the archive in which they are contained are different. My goal is to try and se...
- Sun Sep 30, 2012 5:05 am
- Forum: Compressed files and methods
- Topic: The Force Unleashed II PS3 - *.arc (zlib)
- Replies: 10
- Views: 3437
Re: The Force Unleashed II PS3 - *.arc (zlib)
Sorry for the necropost but I'm looking into unpacking the PS3 version files, but the script provided above doesn't seem to work on the .arc files
Is there any working one floating around?
Is there any working one floating around?
- Mon May 21, 2012 7:23 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 297455
Re: Star Wars - The Old Republic - Beta
Thanks for your hard work SWTOR Fan, that newest batch allowed me to get all the music including tracks added in 1.1 and 1.2.
- Mon May 21, 2012 7:18 pm
- Forum: 3D/2D models
- Topic: Star Wars - The Old Republic - Beta - GR2 model
- Replies: 159
- Views: 56447
Re: Star Wars - The Old Republic - Beta - GR2 model
Any news on a Noesis plugin? Thanks to everyone's hard work on this by the way, glad that there's so many people willing to help others for free in these corporate world ruled by money.
- Thu Jan 26, 2012 4:05 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 297455
Re: Star Wars - The Old Republic - Beta
Any progress on completing the list? Mind you that Update 1.1 was released 
- Fri Dec 30, 2011 5:35 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 297455
Re: Star Wars - The Old Republic - Beta
Can't wait for 100%, keep up the good work 
- Thu Nov 24, 2011 10:22 pm
- Forum: 3D/2D models
- Topic: Rage (idTech5) model format md6
- Replies: 116
- Views: 49609
Re: Rage (idTech5) model format md6
RAGE uses 4 megatextures for whole game so good luck using that with models, unless you cut it. For reference, Megatexture is what Google Maps uses for example, from afar it's nice and dandy but from up close it's horridly blured, it's 1 texture of giant proportions that covers everything or almost ...
- Mon Jun 06, 2011 7:30 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 188390
Re: FF 13 3D models ripping possible ...
You can do it with either X360 or PS3 version of the game, if you use PS3 version files you need to rename them to be like those of X360 version's, they will work.
- Fri Mar 18, 2011 3:48 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 159683
Re: [Request] Kingdom Hearts Birth By Sleep models
I'm considering trying to find Xion's model from 365 days now, because she technically has the same body dimensions as Kairi and that would mean I would have an organization style coat for Kairi... Unless a 358/2 Days uber low poly Xion model would satisfy you, there are no other models of her. The...
- Tue Mar 01, 2011 2:24 pm
- Forum: Audio file formats
- Topic: Lords of Shadow FSB Files
- Replies: 7
- Views: 1911
Re: Lords of Shadow FSB Files
Sorry for bump, but well anyone got an idea what could be the problem? I'm really determinated to get this working.
