Join also our Discord channel! Click here.

Search found 352 matches

by Mirrorman95
Fri Apr 05, 2013 1:21 am
Forum: Game specific tools
Topic: KHBBSFM - Easy Modding Station 2.3.1
Replies: 26
Views: 34900

Re: KHBBSFM - Easy Modding Station 2.3.1

Interesting mods. It took me a few days to download them all, because that uploaded site makes you wait at least 180 minutes between downloads.
by Mirrorman95
Wed Apr 03, 2013 12:59 am
Forum: Game Archive
Topic: Kingdom Hearts 1.5 remix .mself
Replies: 63
Views: 30540

Re: Kingdom Hearts 1.5 remix .mself

If we had any of the decrypted files, we could try to load or otherwise figure out the maps/models' formats. How similar are the models?
by Mirrorman95
Sat Mar 02, 2013 3:18 am
Forum: 3D/2D models
Topic: Kingdom Hearts .mdls files
Replies: 4
Views: 1257

Re: Kingdom Hearts .mdls files

The only members who know that format are yaz0r and Revelation. yaz0r made a MDLS viewer/animator for KH1 models, you could try running them in that maybe. It would be enlightening to know the process you went through to get the WPNs to work.
by Mirrorman95
Tue Feb 26, 2013 11:37 am
Forum: Game specific tools
Topic: Final Fantasy VIII - Tools
Replies: 4
Views: 4636

Re: Final Fantasy VIII - Tools

Can you use this tool to repack models in the game with higher quality textures?
by Mirrorman95
Tue Feb 26, 2013 11:35 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 383905

Re: Señor Casaroja's Noesis

Have you no shame at all, there are nicer ways to ask for someone's help. Perhaps he didn't notice it was implemented, we're not here to be your servants I'm sorry, I've tried asking him other ways and I never got a response, and he hasn't said anything on the matter for months now. I just don't wa...
by Mirrorman95
Sun Feb 24, 2013 11:01 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 383905

Re: Señor Casaroja's Noesis

chrrox wrote:He is busy right now it will get added when he has time.
Don't worry once its added ill support it but you should not pester him about it.
But it has been supported by now; will you support this or have you given up on it?
by Mirrorman95
Tue Feb 12, 2013 1:01 pm
Forum: 3D/2D models
Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
Replies: 145
Views: 44330

Re: [Request] Dirge Of Cerberus Final Fantasy VII models

Well, it's been another month, so I'm assuming everyone's just given up on a Dirge of Cerberus plugin. Then again, there is already a plugin for 3DSmax to extract the Dirge of Cerberus models' skeletons, and one could always rip the models and textures out with GSDX and TexMod, so you could reconstr...
by Mirrorman95
Thu Jan 31, 2013 2:27 am
Forum: Graphic file formats
Topic: TEX-files from assets-files (Unity 3D Engine)
Replies: 3
Views: 3004

Re: TEX-files from assets-files (Unity 3D Engine)

Riveal 10.5.2 can extract the textures and many of the other assets from Unity games.
by Mirrorman95
Sun Jan 20, 2013 10:49 pm
Forum: 3D/2D models
Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
Replies: 145
Views: 44330

Re: [Request] Dirge Of Cerberus Final Fantasy VII models

Does Chrrox know VIF support has been added? Because he hasn't said anything about this since he said "I'll start working on a DoC plugin when PS2 VIF tag support has been added to the Python side of Noesis."
by Mirrorman95
Sat Jan 12, 2013 3:43 am
Forum: Game specific tools
Topic: KHBBSFM - Easy Modding Station 2.3.1
Replies: 26
Views: 34900

Re: KHBBSFM - Easy Modding Station 2.3.1

This one looks more realistic than the others. I'll try it the next time I play the game.
by Mirrorman95
Sun Jan 06, 2013 4:56 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 383905

Re: Señor Casaroja's Noesis

When will ps2 vif tag support be added to the python side of Noesis?
by Mirrorman95
Wed Jan 02, 2013 3:16 am
Forum: 3D/2D models
Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
Replies: 145
Views: 44330

Re: [Request] Dirge Of Cerberus Final Fantasy VII models

The textures and models can be captured with PCSX2, but only this importer can extract the skeletons.
by Mirrorman95
Fri Dec 28, 2012 6:00 pm
Forum: 3D/2D models
Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
Replies: 145
Views: 44330

Re: [Request] Dirge Of Cerberus Final Fantasy VII models

Please release this script!
by Mirrorman95
Thu Nov 29, 2012 7:09 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 383905

Re: Señor Casaroja's Noesis

I recently used the heightmap tool in the plugins repository on a lightmap I recently acquired. Gentlemen, may I present you with the island of Mata Nui:
Image
by Mirrorman95
Thu Nov 22, 2012 1:39 am
Forum: 3D/2D models
Topic: .MOT Animations Files
Replies: 1
Views: 891

Re: .MOT Animations Files

You make/edit the Crisis Core plugin to read those kinds of animation files. FYI, it takes a phenomenal amount of work, which is why no one's done it yet.