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by Mirrorman95
Mon May 25, 2015 6:09 am
Forum: Game Archive
Topic: Kingdom Hearts Dream Drop Distance models/voices
Replies: 161
Views: 39367

Re: Kingdom Hearts Dream Drop Distance models/voices

Still haven't figured out the sound problems with that video?
by Mirrorman95
Mon May 25, 2015 5:19 am
Forum: Game Archive
Topic: Kingdom Hearts 1.5 remix .mself
Replies: 63
Views: 30540

Re: Kingdom Hearts 1.5 remix .mself

Does anyone have this Noesis plugin available for download?
by Mirrorman95
Sun May 24, 2015 6:33 pm
Forum: Game Archive
Topic: Kingdom Hearts Dream Drop Distance models/voices
Replies: 161
Views: 39367

Re: Kingdom Hearts Dream Drop Distance models/voices

MayBeePah, it's great that you're working on a full disassembly of the game. However, as it will admittedly take years to complete the work, it would be nice to see screenshots of your progress every now and again, just so that people don't lose interest and necro this thread. I'm still really inter...
by Mirrorman95
Tue May 12, 2015 4:06 am
Forum: Game Archive
Topic: Kingdom Hearts Dream Drop Distance models/voices
Replies: 161
Views: 39367

Re: Kingdom Hearts Dream Drop Distance models/voices

GovanifY, is this bye for good, or are you going to make new KH tools sometime in the future? I always love downloading your latest code and programs for meddling with the Kingdom Hearts games. And with MayBeePah going months without posting so much as a WIP of his next big thing, it would be a sham...
by Mirrorman95
Tue Apr 14, 2015 10:01 pm
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 108272

That's amazing! Can you upload your plugin somewhere?
by Mirrorman95
Thu Mar 19, 2015 1:05 pm
Forum: Game Archive
Topic: Kingdom Hearts Dream Drop Distance models/voices
Replies: 161
Views: 39367

Re: Kingdom Hearts Dream Drop Distance models/voices

That sounds like a reasonable course of action, as long as downloading the "Fully Decrypted 3DS Games Links" is legal for people who actually own the game. Except MayBeePah hasn't disappeared. According to his profile, he logs into XeNTaX at least once a week, sometimes once a day. In fact, he was l...
by Mirrorman95
Mon Mar 16, 2015 4:44 am
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 108272

Re: [Request] Kingdom Hearts Birth By Sleep models

Hey Guys! Im new here so excuse me if this has been asked before. But does anyone know how to apply the textures to the KH models in Cinema 4D? I'm still somewhat new to the program, but not a complete newb. :P When I apply the textures to the respective objs they come out wrong and funky... I've e...
by Mirrorman95
Mon Feb 02, 2015 3:20 am
Forum: Game Archive
Topic: Kingdom Hearts Dream Drop Distance models/voices
Replies: 161
Views: 39367

Re: Kingdom Hearts Dream Drop Distance models/voices

Here's a link to show you of all the characters I could convert :) https://db.tt/UPgdTMlE Woah dude, great job! I don't see Rinzler, Groucho Sora, Black Guard, Chernabog, Magic Brooms, Monstro, Cleo, Moogle, Dream Eaters, Pluto, Diablo, or Ursula on that list though. Will they get ripped for the fi...
by Mirrorman95
Sun Dec 14, 2014 2:25 pm
Forum: 3D/2D models
Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
Replies: 145
Views: 44330

Re: [Request] Dirge Of Cerberus Final Fantasy VII models

Back on page 8 of this topic, The Dude posted a MaxScript that can extract the skeletons of Dirge of Cerberus model files. According to page 7, those files can be extracted from the game disc using aluigi's FF13 BMS script. The headers p000, p005, and p200 were determined to belong to Vincent's mode...
by Mirrorman95
Sat Dec 06, 2014 11:13 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 253
Views: 117782

Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK

Perhaps now we can work on a model viewer for Omikron: The Nomad Soul. David Cage might not like any of us extracting naked Ellen Page, but I don't think Quantic Dream would mind us ripping the Cybernetic Ghost of David Bowie.
by Mirrorman95
Mon Nov 10, 2014 4:54 am
Forum: 3D/2D models
Topic: PPSSPP Directx9 - Proper ripping tool.
Replies: 7
Views: 5217

Re: PPSSPP Directx9 - Propper ripping tool.

JPCSP has a built-in feature to export a scene to OBJ.
by Mirrorman95
Mon Nov 03, 2014 6:17 pm
Forum: 3D/2D models
Topic: [Noesis] Thief 3 static mesh viewer (.tim converted to .e)
Replies: 2
Views: 867

Re: [Noesis] Thief 3 static mesh viewer (.tim converted to .

Ion Storm made Deus Ex 2 with the same version of the Unreal Engine they used to make Thief 3. Should your process also work on Invisible War models?
by Mirrorman95
Wed Jul 30, 2014 3:37 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 383905

Re: Señor Casaroja's Noesis

I'm saying that having other people download your pycache as part of a distribution isn't a great idea. If you use the auto-update feature instead of downloading zip files every time, it'll clean your pycache out for you. I removed the pycache from DropBox. I run on a Mac, and while Noesis itself i...
by Mirrorman95
Sat Jul 26, 2014 9:01 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 383905

Re: Señor Casaroja's Noesis

Mirrorman, you shouldn't be distributing the pycache directory, that's supposed to be built locally. It can also get stale and explode as scripts are introduced and removed, I recall chrrox once having a problem and having to delete it. I don't imagine having every script known to man installed hel...