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- Sat Mar 12, 2011 2:08 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 61936
Re: Kingdom Hearts 2 Map files
Quite interesting. In the cutscene animations for Destiny islands, there is a folder for a model called h_ex860. Tried dumping with kkdf2's stuff, file does not exist. There's a few animations for this model too. I only see one animation, in the di folder. Also, N_ZZ160 can be viewed in 0.4, but no...
- Fri Mar 11, 2011 4:41 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566548
Re: Señor Casaroja's Noesis
Which game's maps?pixellegolas wrote:I have a small question about where to see compatability. I did a quick check yesterday evening in the readme but perhaps I missed where all the list is. I mostly want to know witch game-stages are compatible. The maps so to say
- Fri Mar 11, 2011 4:31 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 1 Models
- Replies: 119
- Views: 50253
Re: Kingdom Hearts 1 Models
It don't work, why? I have same error with kh2 final mix :-( Well, Falo's dumper has become outdated. Yaz0r and kkdf2's dumpers work much better for KH2FM now, and Yaz0r's nametable is full of most of the files, except a few anbs in the eh and eh_l folders like Roxas's keys and Ansem's Guardian, an...
- Fri Mar 11, 2011 4:26 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 155879
Re: [Request] Kingdom Hearts Birth By Sleep models
You'd need Visual C++ in order to create plugins, and you can only get it by buying it or on a 30-day trial basis. If there are any free ones out there, please let me know. I'd suggest starting with an mset plugin for KH2 since that's the game we can do the most with; export maps and models, unpack,...
- Fri Mar 11, 2011 7:13 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566548
Re: Señor Casaroja's Noesis
So you meant non-s3tc DDS images. I've been lazy about trying to support all of the image formats, because I've not encountered them in any of the games I want to support. But I went ahead and made it load generic RGBA images. It'll probably break on YUV and other FOURCC==0 formats that don't fall ...
- Fri Mar 11, 2011 1:49 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 61936
Re: Kingdom Hearts 2 Map files
I think kkdf2 would be a good person to talk to about that, because his map viewer can toggle the fog and general shadows. Question is, is that actual fog parameters from the maps or just generic parameters. What do you mean by "general shadows"? "Vertex clr". It's like having s...
- Fri Mar 11, 2011 1:27 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 61936
Re: Kingdom Hearts 2 Map files
Noesis plugin has been updated with map support. Haven't checked your plugin yet, but let me know if you have any questions about the format. KH2 uses some very nasty GS tricks for some textures. I have found some of the scrolling uv parameters and some of the camera/fog/clear color parameters that...
- Fri Mar 11, 2011 1:10 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566548
Re: Señor Casaroja's Noesis
I've been having a reoccurring problem with Noesis. First, it can't view DDS images at all. Second, I cannot load any OBJ that has any "f #/# #/# #/#" lines whose #s are negative numbers. This makes it difficult to load anything in Noesis that was taken with 3D Ripper DX. I tried removing...
- Fri Mar 11, 2011 12:59 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 61936
Re: Kingdom Hearts 2 Map files
Noesis plugin has been updated with map support. Check display all models in the Data Viewer if you want them all to render at once. Cycling through the models can allow you to fame the scene closer, or simply zoom completely in to fly around the scene. Thank you so much! We can now view KH2 models...
- Thu Mar 10, 2011 10:12 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 61936
Re: Kingdom Hearts 2 Map files
I can load maps with animations now! And I figured out the right-click animation controller, so everything works now.
- Thu Mar 10, 2011 6:11 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566548
Re: Señor Casaroja's Noesis
I've been having a reoccurring problem with Noesis. First, it can't view DDS images at all. Second, I cannot load any OBJ that has any "f #/# #/# #/#" lines whose #s are negative numbers. This makes it difficult to load anything in Noesis that was taken with 3D Ripper DX. I tried removing ...
- Wed Mar 09, 2011 9:44 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 61936
Re: Kingdom Hearts 2 Map files
Someone PMed me a little while back asking if it was possible to convert Kingdom Hearts animations to another, more usable format. Is that possible?
- Wed Mar 09, 2011 8:24 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 61936
Re: Kingdom Hearts 2 Map files
Well, I got it to work on my brother's computer, and he has a Windows 7 Desktop with an ATI Radeon HD 4250 graphics card. 0.4 couldn't load KH1 models but could load maps. 0.5 doesn't have the option of viewing KH1 models, and crashed when I fed it maps. Both can view and animate KH2 models that use...
- Wed Mar 09, 2011 7:54 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 61936
Re: Kingdom Hearts 2 Map files
One of the reasons I stopped releasing versions after 0.3 was that I didn't want to handle compatibility with every gfx card out there. If there was a way for me to reproduce this issue, maybe I would fix it. But as long as I can't reproduce it on my end, I won't deal with it. It's either it works,...
- Wed Mar 09, 2011 5:58 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 61936
Re: Kingdom Hearts 2 Map files
I think all these new features are great, but I still can't see any of the models I drop into it. I was able to get a horizontal black bar from Actor_Sora, but I can't view models or maps. There's got to be a way to keep all these features while still keeping the compatibility it had back in v0.3.
