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Search found 355 matches
- Fri Mar 25, 2011 3:29 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)
- Replies: 63
- Views: 23568
Re: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)
I have Vista and Ubuntu. How do I compile poke-tools so I can use it? I have XP and an ancient rock of a computer. But I have cygwin as a compiler. I'm able to run the build script and it compiles the .c and .h files with no problem, but when g++ tries to link to the open gl library, it fails becau...
- Fri Mar 25, 2011 3:28 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 155879
Re: [Request] Kingdom Hearts Birth By Sleep models
Maybe they'll release a PS2 version of 358/2 days and then you'll have Xion's model too. I really hope they will since I'm not 100% satisfied with the graphics on DS. Or who knows, maybe something on the 3DS, why not? We couldn't get the models out of Re:Chain of Memories, which implemented a much ...
- Thu Mar 24, 2011 1:31 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)
- Replies: 63
- Views: 23568
Re: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)
I have Vista and Ubuntu. How do I compile poke-tools so I can use it?
- Wed Mar 23, 2011 4:05 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 1 Models
- Replies: 119
- Views: 50253
Re: Kingdom Hearts 1 Models
You are correct, KH1 and KH2 use IK to animate the arms and legs of all characters. I don't really know where the IK chains data are stored, could be in the model data itself, or the animation data. The animation data contains a simple skeleton for the IK bones, animation tracks for the IK bones an...
- Tue Mar 22, 2011 7:03 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 1 Models
- Replies: 119
- Views: 50253
Re: Kingdom Hearts 1 Models
anm/eh_l/w_ex010/EEH506##L.anb where ## = 13-16, 20-24 There are many more; just replace your anm/eh_r/w_ex010/EEH#####R.anb filenames with eh_l/w_ex010/EEH#####L.anb and add that to your table. anm/tt_l/w_ex010/ETT###0#L.anb where ###0# is 61303, 61304, 61402, 80804, 80805, & 80806. anm/eh/n_z...
- Mon Mar 21, 2011 1:42 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 1 Models
- Replies: 119
- Views: 50253
Re: Kingdom Hearts 1 Models
How does one open the .wpn files or convert them to .obj? At the present time, you can't. Yaz0r and Revelation are the only ones who have cracked the mdls format, so only they would have any idea as how to view wpn models. They look much like mdls files but without part of their header, and they ma...
- Sun Mar 20, 2011 9:24 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)
- Replies: 63
- Views: 23568
Re: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)
Yay someone else is interested in Xion. Argh, I can't get the textures for her unhooded version though. Also her unhooded version has no UVs. :[ But her hooded version does have UVS, which includes her robe, which is basically the same, except from the shoulder up. I'm thinking that I'll try to use...
- Sat Mar 19, 2011 2:20 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566548
Re: Señor Casaroja's Noesis
I have the same problem with Noesis DAE and Blender. The texture files are recognized into Blender, but not mapped to the character. OBJ works fine, though.
- Fri Mar 18, 2011 6:58 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 1 Models
- Replies: 119
- Views: 50253
Re: Kingdom Hearts 1 Models
I found that there were a few animations, like those in eh/n_zz160, that aren't in your file list, as well as a few event pax. So, if there is a list of files you know and a total number of the files you don't know, perhaps a list of ones I've ripped from FM that weren't in your list could help you...
- Tue Mar 15, 2011 1:07 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 61936
Re: Kingdom Hearts 2 Map files
Just wanted to say that was pretty interesting to read. I don't know anything about file formats, but I know a bit about animation. Thanks for sharing and all your hard work with your viewer and whatnot! I would add that contrary to popular belief, I don't exactly know all the details of the kh2 an...
- Tue Mar 15, 2011 12:17 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 1 Models
- Replies: 119
- Views: 50253
Re: Kingdom Hearts 1 Models
And sorry if this is a totally retarded question, but do you search for them using a hex editor? I'd love to be able to help you out somehow. It's a very long and convoluted process. I started with the list of files that are stored in the game exe, then the list of models that is stored in one of t...
- Sun Mar 13, 2011 11:37 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Game Project Replica
- Replies: 45
- Views: 11639
Re: Kingdom Hearts Game Project Replica
You can export Kingdom Hearts 2 models to md2 with Noesis, and you can export animations from several other games to md2 with Noesis, and you can view Kingdom Hearts 2 animations with either kkdf2 or yaz0r's latest MDLX viewers, but you can't export animations from any Kingdom Hearts game to any oth...
- Sun Mar 13, 2011 4:33 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566548
Re: Señor Casaroja's Noesis
It does? Well then, okay.ultimaespio wrote:I'm sure you can live without a bit of transparency until Revelation updates. It gives you alpha when you export anyway so it's not a problem.Mirrorman95 wrote:Is there any way to modify the KH2 plugin so the textures have transparency?
- Sat Mar 12, 2011 9:28 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566548
Re: Señor Casaroja's Noesis
Is there any way to fix the KH2 plugin to show transparency?
Also, why can't Noesis view http://www.brickshelf.com/gallery/mirro ... g27_03.png ?
Also, why can't Noesis view http://www.brickshelf.com/gallery/mirro ... g27_03.png ?
- Sat Mar 12, 2011 2:47 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566548
Re: Señor Casaroja's Noesis
Is there any way to modify the KH2 plugin so the textures have transparency?
