The Forum is up for sale: XeNTaX Forum looking for new owner
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- Sat Sep 04, 2010 9:48 pm
- Forum: Code Talk
- Topic: Save Game Editor in VB 2008 Express?
- Replies: 2
- Views: 1547
Re: Save Game Editor in VB 2008 Express?
Visual Basic < C# The basic steps in a designing a process are this: 1. Concept The beginning idea. 2. Specification Figure out the purpose of the application, needed features, what the program will require. 3. Prototype This is where you try out different designs to see which works best. Create a F...
- Sat Aug 28, 2010 7:50 pm
- Forum: Website
- Topic: XeNTaX attacked by virus
- Replies: 50
- Views: 30491
Re: XeNTaX attacked by virus
Lol I've had nod32 for about 3 years now and never once had a virus get through. I like it cause it doesn't bog down your computer like those other ones do. I need my computer's proformance for getting good FPS in pcsx2 
- Sat Aug 28, 2010 12:00 pm
- Forum: Code Talk
- Topic: Creating a 3D Model Discovery Tool
- Replies: 3
- Views: 1823
Creating a 3D Model Discovery Tool
Alright so I've been working on a basic 3d file exploration tool for the past few days. It's main feature would be the ability to see the preview as you change the offset of the vertexes in real time. But right now I'd like to ask some questions to the people who would actually use it before I get t...
- Sat Aug 28, 2010 11:22 am
- Forum: Website
- Topic: XeNTaX attacked by virus
- Replies: 50
- Views: 30491
Re: XeNTaX attacked by virus
- Wed Aug 25, 2010 10:07 pm
- Forum: Website
- Topic: Thank users for their posts!
- Replies: 23
- Views: 15618
Re: Thank users for their posts!
I'd put it either to the left of the quote button or the flag button, that way it shows that its relating the to the post they're looking at and not the user who posted it (Right now its by the user's stuff, profile & pm)
- Mon Aug 23, 2010 7:29 pm
- Forum: 3D/2D models
- Topic: .mrf file (Steel Beasts Pro Pe, PC game)
- Replies: 6
- Views: 2894
Re: .mrf file (Steel Beasts Pro Pe, PC game)
The contents of this post was deleted because of possible forum rules violation.
- Sun Aug 22, 2010 7:53 am
- Forum: 3D/2D models
- Topic: Champions: Return to Arms VIF models
- Replies: 19
- Views: 9739
Re: Champions: Return to Arms VIF models
It would certainly be helpful to see you changing maybe the first 2 bytes and the the effect, then the next two and so on. I'm sure there are some obsolete variables in the header or some that are just there for file info (compile date/time etc..). I can't find the ps2.sig file online (one site that...
- Thu Aug 19, 2010 9:13 pm
- Forum: 3D/2D models
- Topic: Champions: Return to Arms VIF models
- Replies: 19
- Views: 9739
Re: Champions: Return to Arms VIF models
The contents of this post was deleted because of possible forum rules violation.
- Thu Aug 19, 2010 2:48 am
- Forum: 3D/2D models
- Topic: Champions: Return to Arms VIF models
- Replies: 19
- Views: 9739
Re: Champions: Return to Arms VIF models
:? Alright... Umm... Ya... I followed that for a while then you lost me at well... I'm a programmer so I use 010 Editor's templates to figure out file formats. Here's what I got outta your post... well at least until i got lost :P : struct HeaderEntry { byte Data[10]; }; byte Zeros[11]; byte Unknown...
- Tue Aug 17, 2010 10:49 pm
- Forum: 3D/2D models
- Topic: Champions: Return to Arms VIF models
- Replies: 19
- Views: 9739
Re: Champions: Return to Arms VIF models
The contents of this post was deleted because of possible forum rules violation.
