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by invisghost
Thu Feb 17, 2011 1:11 pm
Forum: 3D/2D models
Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Replies: 130
Views: 67031

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Furry fan and chrrox are amazing at reverse engineering formats. I know furry fan uses cheat engine to look at the memory of a program and get models from that (Although that seems like a lot of work). chrrox seems to do it the old fashion way and just figure out the format by looking at several fil...
by invisghost
Wed Feb 16, 2011 8:24 pm
Forum: 3D/2D models
Topic: Wii Brmdl Model Format
Replies: 79
Views: 48478

Re: Wii Brmdl Model Format

Games that are cross-platform almost never use platform specific formats like the wii's format. Games that use the BRMDL format are usually from japan and made exclusively for the wii. If its a Nintendo game then that is probably the case.
by invisghost
Mon Jan 31, 2011 8:24 pm
Forum: Code Talk
Topic: A wish of mine: A Source Code Extractor
Replies: 16
Views: 8080

Re: A wish of mine: A Source Code Extractor

That's only true for engines that are completely scriptable and I've only seen that in King's bounty. The common thing is to have some parts hard-coded. Be that the types of guns, the enemies, or the main menu. You rarely find a game you can mod like that. And lets say you do find out that they use ...
by invisghost
Wed Jan 26, 2011 9:03 pm
Forum: Code Talk
Topic: A wish of mine: A Source Code Extractor
Replies: 16
Views: 8080

Re: A wish of mine: A Source Code Extractor

When a game is compiled (The source code is turned into machine code) for final release, many optimizations are made. Math operations may be converted into bit shifts (for example divisions by 4 are converted to right bit shifts of 2), Unused variables are taken out, machine specific assembly instru...
by invisghost
Wed Jan 26, 2011 8:34 pm
Forum: Code Talk
Topic: C# version of this code
Replies: 2
Views: 1601

Re: C# version of this code

It plugs into other classes and thus can't be converted by looking at that single file. It would take a lot of conversions to change that into C#. You'd basically be converting the entire base application (At least the plugin system) and then that plugin itself. Java to C# isn't hard if you just tak...
by invisghost
Wed Jan 26, 2011 8:31 pm
Forum: Code Talk
Topic: DELETED
Replies: 3
Views: 2067

Re: C(++) file reading/writing

Failing to read at 1gb is an odd size to fail at. The 32bit limit is 4gb and it might also fail at 2gb for a few reasons. Have you checked if you're running out of memory? You can read bigger files if needed but you have to read them in chunks. You cant just do a single fread() call because you aren...
by invisghost
Sat Jan 22, 2011 9:57 pm
Forum: Code Talk
Topic: A language to describe binary formats?
Replies: 6
Views: 2923

Re: A language to describe binary formats?

010 editor has come up with a pretty good system for doing this. They give you a way to describe the format and then they allow you to extend the basic read/write for structures so that you can edit them yourself without having to open the structure tree and edit each variable of the structure. Ther...
by invisghost
Wed Jan 05, 2011 12:48 pm
Forum: 3D/2D models
Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Replies: 130
Views: 67031

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

I have been unable to say whether this works or not. 3dvia printscreen does not support windows 7 so pcsx2 crashes whenever I try to run a game while printscreen is open.

Note: When run in XP SP2 compatibility mode pcsx2 does not crash but printscreen does not work.
by invisghost
Wed Jan 05, 2011 2:21 am
Forum: 3D/2D models
Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Replies: 130
Views: 67031

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Would be useful if an admin could edit this post and get rid of the translator jargon.
by invisghost
Fri Dec 31, 2010 10:41 pm
Forum: 3D/2D models
Topic: MaxScript [Video Guide]
Replies: 24
Views: 12399

Re: MaxScript [Video Guide]

As far as I know you can't rip from pcsx2 because there is a lack of a Z coordinate (depth). If you want the models from the game you're going to have to get them from the files themselves.
by invisghost
Fri Dec 31, 2010 12:44 am
Forum: 3D/2D models
Topic: Request: Help working with PSSG from Ar tonelico 3
Replies: 17
Views: 9258

Re: Request: Help working with PSSG from Ar tonelico 3

mariokart64n wrote:I notice it says float3.. I think thats a 24bit float O-o.. never seen one of those before
Actually float3 is just 3 normal floats. IE: x,y,z.
by invisghost
Thu Dec 23, 2010 5:21 am
Forum: 3D/2D models
Topic: Counterstrike Source Models
Replies: 14
Views: 3545

Re: Counterstrike Source Models

All I'm saying is it'll be difficult to do nicely when you're new to Max (or Maya). Yes the facegen will end up having more polygons in the end because of triangulation (which the tf2 head already had) but it won't be unusual to have a high poly face, if any part of the model was to be high poly it ...
by invisghost
Tue Dec 21, 2010 3:59 am
Forum: 3D/2D models
Topic: Counterstrike Source Models
Replies: 14
Views: 3545

Re: Counterstrike Source Models

What do you need help with? Your last reply doesn't really say you have a problem, just that you have to try a few things and see how that goes. As for my opinion on the whole idea, I don't think it'll work well. Each the programs are going to create weird meshes that will be out of proportion with ...
by invisghost
Fri Dec 17, 2010 4:57 am
Forum: Tutorials
Topic: Common hex signatures
Replies: 2
Views: 6852

Re: Common hex signatures

Here are the ones I run into the most and then file types you mentioned. Textures "DDS " : 0x44 0x44 0x53 0x20 : Direct3D Texture "TIM2" : 0x54 0x49 0x4D 0x32 : Playstation 2 Texture // May not always be at the start of the file Images "JFIF" : 0x4A 0x46 0x49 0x46 : JPE...