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by GDL
Sat Sep 29, 2012 8:04 pm
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 140
Views: 71231

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Ok I think I did something wrong, I ended up with this: 1st srcript: 8 lnk files 8 bin files 2nd script: 5,177 dat files (I got several overwrite messages so there could be more files just duplicated) 3d script: 1,101 ext files (at least 3 of the dat files were either corrupt or something, because I...
by GDL
Wed Sep 26, 2012 12:41 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228811

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

omg! are you using windows 8 chrrox or is it just a skin for w7? :eek:
by GDL
Thu Sep 13, 2012 6:23 am
Forum: 3D/2D models
Topic: [PS3] Mahjong Dream C Club
Replies: 20
Views: 9913

Re: [PS3] Mahjong Dream C Club

I got the Dream Club Zero game (for 360) and when I took a look at the files I noticed they are not packed inside a .cpk everything is in a common folder hierarchy, if anyone wanna take a look at the files let me know, because the current ripper can't extract anything.
by GDL
Wed Sep 05, 2012 4:26 am
Forum: Game Archive
Topic: Daybreak online
Replies: 4
Views: 1838

Re: Daybreak online

Everything in this game looks like a ripoff from Final Fantasy XIV . . . just saying :eek:
by GDL
Tue Sep 04, 2012 10:11 pm
Forum: Code Talk
Topic: C++ compiler
Replies: 12
Views: 4267

Re: C++ compiler

You could switch to COBOL, everyone loves COBOL :mrgreen:
by GDL
Mon Sep 03, 2012 10:06 pm
Forum: Code Talk
Topic: C++ compiler
Replies: 12
Views: 4267

Re: C++ compiler

sounds like a job for Eclipse and Mingw? :wink:

or maybe DevCpp :scaredy:
by GDL
Mon Sep 03, 2012 10:02 pm
Forum: 3D/2D models
Topic: 3DS Max the unsolved mistery
Replies: 3
Views: 1325

Re: 3DS Max the unsolved mistery

Every company out there interpret the 3d space in a different way, you'll find this issue when you try to export-import models from one program to another every damn time :[
by GDL
Thu Aug 30, 2012 8:03 pm
Forum: 3D/2D models
Topic: [PS3] Mahjong Dream C Club
Replies: 20
Views: 9913

Re: [PS3] Mahjong Dream C Club

Yep yep yep, time to do other things :). It is time to find a house, knock up the girlfriend, and start raising some babies he he he :). Rawr!!! Chris and finale are young and I'm sure they'll still be here for you guys for a long time to cum. Hmmmm... cum... making babies.... mmmmm...... You can t...
by GDL
Thu Aug 30, 2012 4:10 pm
Forum: 3D/2D models
Topic: [PS3] Mahjong Dream C Club
Replies: 20
Views: 9913

Re: [PS3] Mahjong Dream C Club

What you mean by "hit the road"? Are you gonna retire from Xentax howfie?
by GDL
Wed Aug 08, 2012 1:39 am
Forum: Holy Cow!
Topic: Damn!?, realistic Catwoman, Morgan Freeman 3d models!!?
Replies: 11
Views: 7163

Re: Damn!?, realistic Catwoman, Morgan Freeman 3d models!!?

Without the goggles she kinda looks like Milla Jovovich :P
by GDL
Wed Jun 27, 2012 4:24 am
Forum: 3D/2D models
Topic: [PS3] One Piece Kaizoku Musou
Replies: 82
Views: 36798

Re: [PS3] One Piece Kaizoku Musou

In lightwave you need to assign the proper UV setting and UV map inside the surface editor or you will end up with OBJs with no UV that will turn into strange colors when textures are applied.
by GDL
Sun Jun 24, 2012 10:50 pm
Forum: 3D/2D models
Topic: JPCSP Model Ripping Guide
Replies: 26
Views: 17629

Re: JPCSP Model Ripping Guide

Spira1&He1ix wrote:Sorry for bump a dead thread,but with Jpcsp 2572 you no need for another plugin to rip model,because the developer of this emu has make it own ripper and export in .obj file,see my link for decription:http://buildbot.orphis.net/jpcsp/
Awesome, that'll save some time :mrgreen:
by GDL
Sat Jun 23, 2012 6:16 am
Forum: Holy Cow!
Topic: avoid rapidshare
Replies: 21
Views: 10856

Re: avoid rapidshare

mediafire still as efective as ever :wink: I think dropbox used to be good too before it was nerfed :( Last Year I bought an Xperia Play and it came with a free 50 GB subscription to www.box.com, which is like a ripoff dropbox but just as good and with no limitiations (yet) except the 100 MB file si...
by GDL
Thu Jun 14, 2012 7:31 pm
Forum: 3D/2D models
Topic: [PS3] One Piece Kaizoku Musou
Replies: 82
Views: 36798

Re: [PS3] One Piece Kaizoku Musou

Just apply a smooth modifier and hit 1 ¬¬ Try to get a basic 3ds max tutorial to start to learn some basic things. I'm gonna sound like a LW fanboy but that is why I don't like 3DS Max, I know some people can do wonders with it, but for me the whole thing is too convoluted XD LW is more intuitive a...
by GDL
Mon Jun 11, 2012 3:15 pm
Forum: 3D/2D models
Topic: [PS3] One Piece Kaizoku Musou
Replies: 82
Views: 36798

Re: [PS3] One Piece Kaizoku Musou

textures are dds files; g1m files are game model files (m = model) install NVIDIA DDS plugin for photoshop http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop open up DDS files in photoshop for each image, Shift + Ctrl + S to save as save as tga put tgas where lwo file is at I think PS...