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Search found 145 matches
- Sat Sep 29, 2012 8:04 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 71231
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Ok I think I did something wrong, I ended up with this: 1st srcript: 8 lnk files 8 bin files 2nd script: 5,177 dat files (I got several overwrite messages so there could be more files just duplicated) 3d script: 1,101 ext files (at least 3 of the dat files were either corrupt or something, because I...
- Wed Sep 26, 2012 12:41 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
omg! are you using windows 8 chrrox or is it just a skin for w7? 
- Thu Sep 13, 2012 6:23 am
- Forum: 3D/2D models
- Topic: [PS3] Mahjong Dream C Club
- Replies: 20
- Views: 9913
Re: [PS3] Mahjong Dream C Club
I got the Dream Club Zero game (for 360) and when I took a look at the files I noticed they are not packed inside a .cpk everything is in a common folder hierarchy, if anyone wanna take a look at the files let me know, because the current ripper can't extract anything.
- Wed Sep 05, 2012 4:26 am
- Forum: Game Archive
- Topic: Daybreak online
- Replies: 4
- Views: 1838
Re: Daybreak online
Everything in this game looks like a ripoff from Final Fantasy XIV . . . just saying 
- Tue Sep 04, 2012 10:11 pm
- Forum: Code Talk
- Topic: C++ compiler
- Replies: 12
- Views: 4267
Re: C++ compiler
You could switch to COBOL, everyone loves COBOL 
- Mon Sep 03, 2012 10:06 pm
- Forum: Code Talk
- Topic: C++ compiler
- Replies: 12
- Views: 4267
Re: C++ compiler
sounds like a job for Eclipse and Mingw? 
or maybe DevCpp
or maybe DevCpp
- Mon Sep 03, 2012 10:02 pm
- Forum: 3D/2D models
- Topic: 3DS Max the unsolved mistery
- Replies: 3
- Views: 1325
Re: 3DS Max the unsolved mistery
Every company out there interpret the 3d space in a different way, you'll find this issue when you try to export-import models from one program to another every damn time 
- Thu Aug 30, 2012 8:03 pm
- Forum: 3D/2D models
- Topic: [PS3] Mahjong Dream C Club
- Replies: 20
- Views: 9913
Re: [PS3] Mahjong Dream C Club
Yep yep yep, time to do other things :). It is time to find a house, knock up the girlfriend, and start raising some babies he he he :). Rawr!!! Chris and finale are young and I'm sure they'll still be here for you guys for a long time to cum. Hmmmm... cum... making babies.... mmmmm...... You can t...
- Thu Aug 30, 2012 4:10 pm
- Forum: 3D/2D models
- Topic: [PS3] Mahjong Dream C Club
- Replies: 20
- Views: 9913
Re: [PS3] Mahjong Dream C Club
What you mean by "hit the road"? Are you gonna retire from Xentax howfie?
- Wed Aug 08, 2012 1:39 am
- Forum: Holy Cow!
- Topic: Damn!?, realistic Catwoman, Morgan Freeman 3d models!!?
- Replies: 11
- Views: 7163
Re: Damn!?, realistic Catwoman, Morgan Freeman 3d models!!?
Without the goggles she kinda looks like Milla Jovovich 
- Wed Jun 27, 2012 4:24 am
- Forum: 3D/2D models
- Topic: [PS3] One Piece Kaizoku Musou
- Replies: 82
- Views: 36798
Re: [PS3] One Piece Kaizoku Musou
In lightwave you need to assign the proper UV setting and UV map inside the surface editor or you will end up with OBJs with no UV that will turn into strange colors when textures are applied.
- Sun Jun 24, 2012 10:50 pm
- Forum: 3D/2D models
- Topic: JPCSP Model Ripping Guide
- Replies: 26
- Views: 17629
Re: JPCSP Model Ripping Guide
Awesome, that'll save some timeSpira1&He1ix wrote:Sorry for bump a dead thread,but with Jpcsp 2572 you no need for another plugin to rip model,because the developer of this emu has make it own ripper and export in .obj file,see my link for decription:http://buildbot.orphis.net/jpcsp/
- Sat Jun 23, 2012 6:16 am
- Forum: Holy Cow!
- Topic: avoid rapidshare
- Replies: 21
- Views: 10856
Re: avoid rapidshare
mediafire still as efective as ever :wink: I think dropbox used to be good too before it was nerfed :( Last Year I bought an Xperia Play and it came with a free 50 GB subscription to www.box.com, which is like a ripoff dropbox but just as good and with no limitiations (yet) except the 100 MB file si...
- Thu Jun 14, 2012 7:31 pm
- Forum: 3D/2D models
- Topic: [PS3] One Piece Kaizoku Musou
- Replies: 82
- Views: 36798
Re: [PS3] One Piece Kaizoku Musou
Just apply a smooth modifier and hit 1 ¬¬ Try to get a basic 3ds max tutorial to start to learn some basic things. I'm gonna sound like a LW fanboy but that is why I don't like 3DS Max, I know some people can do wonders with it, but for me the whole thing is too convoluted XD LW is more intuitive a...
- Mon Jun 11, 2012 3:15 pm
- Forum: 3D/2D models
- Topic: [PS3] One Piece Kaizoku Musou
- Replies: 82
- Views: 36798
Re: [PS3] One Piece Kaizoku Musou
textures are dds files; g1m files are game model files (m = model) install NVIDIA DDS plugin for photoshop http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop open up DDS files in photoshop for each image, Shift + Ctrl + S to save as save as tga put tgas where lwo file is at I think PS...
