Search found 711 matches

by Gh0stBlade
Tue Feb 19, 2013 2:02 am
Forum: 3D/2D models
Topic: PS3 - Metal Gear Rising Revengeance - WMB format
Replies: 54
Views: 25904

Re: PS3 - Metal Gear Rising Revengeance - WMB format

Can you send me a few model samples?
by Gh0stBlade
Sun Feb 03, 2013 1:07 pm
Forum: Game Archive
Topic: [REQ][PC]Crysis 3 .pak files
Replies: 75
Views: 72547

Re: [REQ][PC]Crysis 3 .pak files

renato wrote: how did you opened the .cgfm file in Noesis?
I was unable to load the .cgfm files it Noesis myself. I guess that Noesis does not support Crysis 3 models so I made a quick python script to load them but it doesn't have full support YET.
by Gh0stBlade
Sat Feb 02, 2013 12:32 pm
Forum: Game Archive
Topic: [REQ][PC]Crysis 3 .pak files
Replies: 75
Views: 72547

Re: [REQ][PC]Crysis 3 .pak files

You're best of with the Xbox 360 files if you ask me. You can just rename the .pak to .zip and they will be readable in standard unzippers like winrar. This is the same process for Crysis 2 aswell, I don't know how the PC files are but the Xbox version should have the same content so you could use t...
by Gh0stBlade
Sun Dec 23, 2012 4:27 am
Forum: Game Archive
Topic: PSP One Piece Romance Dawn PAC extension... HELP!
Replies: 7
Views: 3009

Re: PSP One Piece Romance Dawn PAC extension... HELP!

This little tool should work, you'll need to install .net framework 3.5 or higher.

Click thanks if i helped.
by Gh0stBlade
Thu Dec 13, 2012 7:06 pm
Forum: Game Archive
Topic: Unpacking models from a game?
Replies: 21
Views: 5353

Re: Unpacking models from a game?

COOL12345, the unpacker is done when it crashes, right? And thank you. Unpacker should not crash, However the extracted .STM seems to have folders embedded into the file, I have not yet found a flag which defines folders or which files are going in them, it's really inconsistent but i don't know fo...
by Gh0stBlade
Wed Dec 12, 2012 9:03 pm
Forum: Game Archive
Topic: Unpacking models from a game?
Replies: 21
Views: 5353

Re: Unpacking models from a game?

Just fixed the issue when unpacking sub .STM archives it should work fine now.
by Gh0stBlade
Wed Dec 12, 2012 7:23 pm
Forum: Game Archive
Topic: Unpacking models from a game?
Replies: 21
Views: 5353

Re: Unpacking models from a game?

I have made the unpacker now after getting access to the file today. .STM Unpacker v0.1 [/u] Author: Mr.Nightmare™ Language: C# Requires: .Net Framework 4.5 I tested it on DATA.STM and it unpacks fine: http://i.imgur.com/53QrM.png File Info [/u] .STM (Archive) .LZ (Compressed Data) (LZ?) .PMT (???) ...
by Gh0stBlade
Wed Nov 07, 2012 5:13 pm
Forum: 3D/2D models
Topic: TimeSplitters series map geometry request
Replies: 15
Views: 4745

Re: TimeSplitters series map geometry request

Can i see a sample? PM? Wanna have a quick look..
by Gh0stBlade
Tue Oct 09, 2012 12:54 am
Forum: 3D/2D models
Topic: Zone of Enders 1 PS2 - Research Model - MDL Format
Replies: 5
Views: 2258

Re: Zone of Enders 1 PS2 - Research Model - MDL Format

What are you doing? You said that the .mdl files are all separate in the .ISO so upload them, why have you just pasted 3 models into a .bin file that's just useless. If you want this to work you need the original files all unpacked. You're just confusing people by providing the wrong files.
by Gh0stBlade
Fri Oct 05, 2012 10:11 am
Forum: 3D/2D models
Topic: Zone of Enders 1 PS2 - Research Model - MDL Format
Replies: 5
Views: 2258

Re: Zone of Enders 1 PS2 - Research Model - MDL Format

Did you manually extract the file through hex? It looks like the end has parts of another model.

It needs to be extracted properly, i already figured some stuff out already but it's useless with just 1 sample.
by Gh0stBlade
Sat Sep 01, 2012 6:46 pm
Forum: Graphic file formats
Topic: N3:Ninety-Nine Nights II textures
Replies: 4
Views: 1999

Re: N3:Ninety-Nine Nights II textures

To me it looks like the XPR2 format just adjusted.
by Gh0stBlade
Mon Aug 20, 2012 4:16 pm
Forum: 3D/2D models
Topic: Royal Quest model viewer
Replies: 6
Views: 2043

Re: Royal Quest model viewer

Vertices are fairly easy to load.

0x124 = Number Of Vertices
0x128 = Size of singular vert

So (NumVerts * 0x1C) then load it in Noesis. It appears to work but when i try load the faces it comes out wrong unfortunately.
by Gh0stBlade
Sun Aug 12, 2012 4:52 pm
Forum: Audio file formats
Topic: Resident Evil 6 .SPAC audio
Replies: 5
Views: 4088

Re: Resident Evil 6 .SPAC audio

I already made a tutorial to unpack all .SPC audio for the Xbox 360 version of Resident Evil 6.

See here:

http://z6.invisionfree.com/Resident_Evi ... opic=22194
by Gh0stBlade
Wed Aug 08, 2012 1:46 am
Forum: Game Archive
Topic: Tomb Raider 3 PSX
Replies: 0
Views: 622

Tomb Raider 3 PSX

,.,,..
by Gh0stBlade
Sat Jul 28, 2012 11:47 am
Forum: Game Archive
Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Replies: 61
Views: 28761

Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)

I know how the XFS fmt works partially. I can also read some of the strings but it's not all of them.