Poll & Discussion: We wish the site to continue (Y/N)
Search found 711 matches
- Tue Feb 19, 2013 2:02 am
- Forum: 3D/2D models
- Topic: PS3 - Metal Gear Rising Revengeance - WMB format
- Replies: 54
- Views: 25904
Re: PS3 - Metal Gear Rising Revengeance - WMB format
Can you send me a few model samples?
- Sun Feb 03, 2013 1:07 pm
- Forum: Game Archive
- Topic: [REQ][PC]Crysis 3 .pak files
- Replies: 75
- Views: 72547
Re: [REQ][PC]Crysis 3 .pak files
I was unable to load the .cgfm files it Noesis myself. I guess that Noesis does not support Crysis 3 models so I made a quick python script to load them but it doesn't have full support YET.renato wrote: how did you opened the .cgfm file in Noesis?
- Sat Feb 02, 2013 12:32 pm
- Forum: Game Archive
- Topic: [REQ][PC]Crysis 3 .pak files
- Replies: 75
- Views: 72547
Re: [REQ][PC]Crysis 3 .pak files
You're best of with the Xbox 360 files if you ask me. You can just rename the .pak to .zip and they will be readable in standard unzippers like winrar. This is the same process for Crysis 2 aswell, I don't know how the PC files are but the Xbox version should have the same content so you could use t...
- Sun Dec 23, 2012 4:27 am
- Forum: Game Archive
- Topic: PSP One Piece Romance Dawn PAC extension... HELP!
- Replies: 7
- Views: 3009
Re: PSP One Piece Romance Dawn PAC extension... HELP!
This little tool should work, you'll need to install .net framework 3.5 or higher.
Click thanks if i helped.
Click thanks if i helped.
- Thu Dec 13, 2012 7:06 pm
- Forum: Game Archive
- Topic: Unpacking models from a game?
- Replies: 21
- Views: 5353
Re: Unpacking models from a game?
COOL12345, the unpacker is done when it crashes, right? And thank you. Unpacker should not crash, However the extracted .STM seems to have folders embedded into the file, I have not yet found a flag which defines folders or which files are going in them, it's really inconsistent but i don't know fo...
- Wed Dec 12, 2012 9:03 pm
- Forum: Game Archive
- Topic: Unpacking models from a game?
- Replies: 21
- Views: 5353
Re: Unpacking models from a game?
Just fixed the issue when unpacking sub .STM archives it should work fine now.
- Wed Dec 12, 2012 7:23 pm
- Forum: Game Archive
- Topic: Unpacking models from a game?
- Replies: 21
- Views: 5353
Re: Unpacking models from a game?
I have made the unpacker now after getting access to the file today. .STM Unpacker v0.1 [/u] Author: Mr.Nightmare™ Language: C# Requires: .Net Framework 4.5 I tested it on DATA.STM and it unpacks fine: http://i.imgur.com/53QrM.png File Info [/u] .STM (Archive) .LZ (Compressed Data) (LZ?) .PMT (???) ...
- Wed Nov 07, 2012 5:13 pm
- Forum: 3D/2D models
- Topic: TimeSplitters series map geometry request
- Replies: 15
- Views: 4745
Re: TimeSplitters series map geometry request
Can i see a sample? PM? Wanna have a quick look..
- Tue Oct 09, 2012 12:54 am
- Forum: 3D/2D models
- Topic: Zone of Enders 1 PS2 - Research Model - MDL Format
- Replies: 5
- Views: 2258
Re: Zone of Enders 1 PS2 - Research Model - MDL Format
What are you doing? You said that the .mdl files are all separate in the .ISO so upload them, why have you just pasted 3 models into a .bin file that's just useless. If you want this to work you need the original files all unpacked. You're just confusing people by providing the wrong files.
- Fri Oct 05, 2012 10:11 am
- Forum: 3D/2D models
- Topic: Zone of Enders 1 PS2 - Research Model - MDL Format
- Replies: 5
- Views: 2258
Re: Zone of Enders 1 PS2 - Research Model - MDL Format
Did you manually extract the file through hex? It looks like the end has parts of another model.
It needs to be extracted properly, i already figured some stuff out already but it's useless with just 1 sample.
It needs to be extracted properly, i already figured some stuff out already but it's useless with just 1 sample.
- Sat Sep 01, 2012 6:46 pm
- Forum: Graphic file formats
- Topic: N3:Ninety-Nine Nights II textures
- Replies: 4
- Views: 1999
Re: N3:Ninety-Nine Nights II textures
To me it looks like the XPR2 format just adjusted.
- Mon Aug 20, 2012 4:16 pm
- Forum: 3D/2D models
- Topic: Royal Quest model viewer
- Replies: 6
- Views: 2043
Re: Royal Quest model viewer
Vertices are fairly easy to load.
0x124 = Number Of Vertices
0x128 = Size of singular vert
So (NumVerts * 0x1C) then load it in Noesis. It appears to work but when i try load the faces it comes out wrong unfortunately.
0x124 = Number Of Vertices
0x128 = Size of singular vert
So (NumVerts * 0x1C) then load it in Noesis. It appears to work but when i try load the faces it comes out wrong unfortunately.
- Sun Aug 12, 2012 4:52 pm
- Forum: Audio file formats
- Topic: Resident Evil 6 .SPAC audio
- Replies: 5
- Views: 4088
Re: Resident Evil 6 .SPAC audio
I already made a tutorial to unpack all .SPC audio for the Xbox 360 version of Resident Evil 6.
See here:
http://z6.invisionfree.com/Resident_Evi ... opic=22194
See here:
http://z6.invisionfree.com/Resident_Evi ... opic=22194
- Wed Aug 08, 2012 1:46 am
- Forum: Game Archive
- Topic: Tomb Raider 3 PSX
- Replies: 0
- Views: 622
Tomb Raider 3 PSX
,.,,..
- Sat Jul 28, 2012 11:47 am
- Forum: Game Archive
- Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
- Replies: 61
- Views: 28761
Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
I know how the XFS fmt works partially. I can also read some of the strings but it's not all of them.
