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Search found 711 matches

by Gh0stBlade
Wed May 28, 2014 10:24 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 109889

Re: Watch_Dogs fat and dat archives

cra0 wrote: Best Reply 2014
Yes I agree 8D

---------------

Anywho, looks like the meshes are stored in .XBG (Xbox Geometry) format looks fairly straight forward from a quick glance...
by Gh0stBlade
Wed May 28, 2014 9:49 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 109889

Re: Watch_Dogs fat and dat archives

Rick wrote:
erik945 wrote:Rick did you planed update filelist? A lot of files in __UNKNOWN\unknown directory.
Yes? It's not as if I can pull all of the filenames out of my own ass.
Lmfao! :lol:
by Gh0stBlade
Fri Apr 11, 2014 1:26 pm
Forum: 3D/2D models
Topic: [Request] Sly Cooper: Thieves in Time
Replies: 5
Views: 5363

Re: [Request] Sly Cooper: Thieves in Time

Can you provide the .cooked archives you extracted these meshes from?
by Gh0stBlade
Tue Apr 08, 2014 8:50 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 256452

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Yes, I have a working unpacker and model extractor for TR2013, but it doesn't do auto-texture either. I'm too lazy and as you know: The way it references objects from different sections of the DRM is out of control. Though I did have a great idea at one time to combat this, which I may try on Deus ...
by Gh0stBlade
Mon Apr 07, 2014 12:28 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 256452

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Hi, I Can Extract .Tiger Files via Script.... More when i try open .Mesh in Noesis, I not preview Materials from .Mesh files in All Files.... Detected file type: Tomb Raider 2013 [PC] Reading 'C:\Users\Administrador\Desktop\Unpack - TombRaider 2013\ac_rock_ledge_breakable_piece_a\RenderMesh\\Materi...
by Gh0stBlade
Sat Apr 05, 2014 11:59 am
Forum: Game Archive
Topic: Cartoon Network Punch Time Explosion (PS3) gtex_s.ps3
Replies: 11
Views: 4763

Re: Cartoon Network Punch Time Explosion (PS3) gtex_s.ps3

I see DDS data and potential ARGB data too! The file is packed though.
by Gh0stBlade
Sat Mar 01, 2014 5:52 pm
Forum: Compressed files and methods
Topic: The Mighty Quest For Epic Loot .bfpc
Replies: 11
Views: 3651

Re: The Mighty Quest For Epic Loot .bfpc

# The Mighty Quest For Epic Loot [.BFPC] # Script v1.0 # By: Gh0stblade goto 0x100 get chunkSize long get dummy long get numChunks long for i = 0 < numChunks get name basename string name += "_" string name += i string name += ".bin" set offset i math offset *= chunkSize math of...
by Gh0stBlade
Thu Feb 20, 2014 7:00 pm
Forum: 3D/2D models
Topic: Finding models inside EEMemory.bin files?
Replies: 25
Views: 9168

Re: Finding models inside EEMemory.bin files?

Why are you trying to obtain them from a ram dump, what's up with the raw files?
by Gh0stBlade
Thu Feb 13, 2014 4:51 pm
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: Tools of Destruction
Replies: 19
Views: 8626

Re: [Request]Ratchet & Clank: Tools of Destruction

Nice work. Any luck with ToD so far? Also, textures are still an issue. Messing around with PVRTexTool I found the textures may actually be compressed in some way heres what I got http://i.imgur.com/Cv0NGzk.png and what it's supposed to look like http://i.imgur.com/OjYvRgT.png here is the file used...
by Gh0stBlade
Thu Feb 13, 2014 2:11 pm
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: Tools of Destruction
Replies: 19
Views: 8626

Re: [Request]Ratchet & Clank: Tools of Destruction

A little update, Chrrox managed to figure out which files contain the meshes. I'm writing up the script to view them which is currently W.I.P. Here are some pictures for you to enjoy!

Ratchet
Image

Clank
Image

8)
by Gh0stBlade
Tue Feb 11, 2014 2:32 pm
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: Tools of Destruction
Replies: 19
Views: 8626

Re: [Request]Ratchet & Clank: Tools of Destruction

you have to parse shaders.dat it contains all the information for loading the other files. the list of files is in level_cached.toc and they need to be loaded in the order in that file. I had a quick look and there appears to be no shader.dat in one of the levels I extracted. I am just going to ass...
by Gh0stBlade
Mon Feb 10, 2014 4:01 pm
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: Tools of Destruction
Replies: 19
Views: 8626

Re: [Request]Ratchet & Clank: Tools of Destruction

Not sure what you mean the format looks identical. Yeah I did a search and I think Resistance 2 (i think that's what the game was) used the same format. Only the flags had been changed which references the types of the objects. ------------------------------------------------- I'm not sure what has...
by Gh0stBlade
Mon Feb 10, 2014 3:58 pm
Forum: 3D/2D models
Topic: [REQUEST] Dekaron/2moons model exporter/importer
Replies: 5
Views: 3825

Re: Dekaron/2moons model exporter/importer

i am searching for someone who can help me get a script for Dekaron/2moons from gamehi its a MMORPG game .. someone released a importer on blender using python lang and its like 90% finished .. and it works great .. but now i am searching for exporter so i can export this models and use them on the...
by Gh0stBlade
Sun Sep 22, 2013 12:10 am
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 256452

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

I did work on a script to partially parse the .scene mesh but I totally just stopped because I just feel that the game itself and the way it loads the files and how they are split is just ridiculous and it would take too long just to do everything. The way it references objects from different sectio...