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Search found 711 matches
- Thu Sep 18, 2014 7:05 am
- Forum: 3D/2D models
- Topic: Re4 UHD .Bin Model Format
- Replies: 9
- Views: 2686
Re: Re4 UHD .Bin Model Format
Well Gee no need to be a fucking dick i only asked a question god I was only suggesting why the scripts may have not been released. The problem is that most Resident Evil Communities are incredibly intense. Work is just not appreciated enough to even bother release anything these days. Yes, it's on...
- Thu Sep 18, 2014 6:23 am
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 18095
Re: [Request]Ratchet & Clank: into the Nexus
This should work on the files you uploaded. I didn't find any additional vert types for the new files. The script merge was a success.. It's a little ugly though but should work.
Enjoy!
Edit: Woops, fixed crash issue.
Enjoy!
Edit: Woops, fixed crash issue.
- Thu Sep 18, 2014 5:08 am
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 18095
Re: [Request]Ratchet & Clank: into the Nexus
I have added *partial* support for those meshes. But to ensure compatibility. Could you please provide: 1. A couple of normal meshes (ones currently supported) 2. A couple of these new meshes which are not supported by the old script. Edit: Larger meshes would be great for testing because they could...
- Tue Sep 16, 2014 11:14 pm
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 18095
Re: [Request]Ratchet & Clank: into the Nexus
Ok, I just took a quick look. Looks like the actual header and file table structure is the same. The problem is that they use different flags. I'm guessing it's different for static meshes. I'll probably fit it in soon.
- Thu Sep 11, 2014 11:12 pm
- Forum: 3D/2D models
- Topic: [WIP][HALP!] Cryengine 3 file formats
- Replies: 4
- Views: 2099
Re: [WIP][HALP!] Cryengine 3 file formats
I believe the MAX importer/exporter code was leaked for Crysis 2 (CryEngine3).. Perhaps it might be useful for you to adapt/adjust and understand the file structure a little more.
- Thu Sep 11, 2014 1:59 am
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 18095
Re: [Request]Ratchet & Clank: into the Nexus
I recall having the same issue with some of the colours being messed up. Could be wrong DDS type etc.. The texture files are definitely DDS files though... Anyways it's not a good idea to extract a texture manually. You need to find some way of extracting the textures which is the reason why I didn'...
- Mon Sep 08, 2014 9:42 pm
- Forum: 3D/2D models
- Topic: Re4 UHD .Bin Model Format
- Replies: 9
- Views: 2686
Re: Re4 UHD .Bin Model Format
Well Gee no need to be a fucking dick i only asked a question god I was only suggesting why the scripts may have not been released. The problem is that most Resident Evil Communities are incredibly intense. Work is just not appreciated enough to even bother release anything these days. Yes, it's on...
- Mon Sep 08, 2014 12:24 am
- Forum: 3D/2D models
- Topic: Re4 UHD .Bin Model Format
- Replies: 9
- Views: 2686
Re: Re4 UHD .Bin Model Format
So one guy made a Max Script and never released it? Doesn't surprise me, most of the RE community don't deserve shyt.
Just sayin'
Just sayin'
- Fri Sep 05, 2014 3:43 am
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 94
- Views: 37940
Re: demon's souls FLV file
Updated script.. 
- Fri Sep 05, 2014 3:41 am
- Forum: Graphic file formats
- Topic: Demon's Souls .TPF
- Replies: 6
- Views: 4020
Re: Demon's Souls .TPF
I didn't have enough samples... But as expected there are multiple DDS types. Easy fix just try the new script!
- Mon Sep 01, 2014 6:47 pm
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 18095
Re: [Request]Ratchet & Clank: into the Nexus
seems the uv issue is being solved. Thx, Gh0stBlade! ratchetNexus_head_uvs.JPG got a problem with an irb - "solved" it like this if entryCount>39: # suppress some MeshInfo when count too big entryCount=100 if entryType in irbEntryTypeList: Wasn't sure which value to set the entryCount to....
- Sat Aug 30, 2014 4:26 pm
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 18095
Re: [Request]Ratchet & Clank: into the Nexus
Ok, I spent some time re-writing the Noesis importer for the better..... It is not finished and there are possibly some bugs.... I had some issues with finding what vertices were weighted to what bones for mesh type 0x0. For some reason the info is not stored within the vertices themselves like it i...
- Wed Aug 27, 2014 4:13 pm
- Forum: Graphic file formats
- Topic: Demon's Souls .TPF
- Replies: 6
- Views: 4020
Re: Demon's Souls .TPF
They are probably the same. If you mean PC then you can just try Endian little instead of Endian big.TehDave wrote:Thanks, this helps a lot. I guess the TPFs are different depending on what platform the game is built for.
- Wed Aug 27, 2014 4:04 pm
- Forum: 3D/2D models
- Topic: Risen 3 Titan Lords
- Replies: 20
- Views: 7502
Re: Risen 3 Titan Lords
Well I took a quick look. Doesn't look like the info is in the mesh file. If you ask me, It's most likely in the material file like the previous game stored it there? I think...
I would suggest working on a smaller mesh to make things easier.
I would suggest working on a smaller mesh to make things easier.
- Wed Aug 27, 2014 3:26 pm
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 94
- Views: 37940
Re: demon's souls FLV file
This will let you view the .TPF textures in Noesis for this game. Someone requested in another thread so I figured I'd post it here too! That's what happens when you only get one sample. Just drop me a PM with the one you have problems with and I'll update the script. It was programmed to handle th...
