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Search found 711 matches
- Sun Apr 03, 2016 2:27 pm
- Forum: 3D/2D models
- Topic: Infinite Crisis
- Replies: 13
- Views: 3906
Re: Infinite Crisis
Hello you donot need to provide me your email address or skype address.I found a way to send you the big file with rp extension.I splitted the files from 1 to 42 using winrar.You have to download from part 1 to part 42.I will upload one file part by part as it does not allow me to upload more than ...
- Fri Apr 01, 2016 5:55 pm
- Forum: 3D/2D models
- Topic: infinite crisis
- Replies: 1
- Views: 739
Re: infinite crisis
Locking this, please continue discussion within your thread posted on the 30th March 2016: viewtopic.php?f=16&t=14162&p=117250
- Mon Mar 28, 2016 3:50 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256500
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
I wrote a material parser for Tomb Raider: Underworld not so long ago. You're best off reading the entire format rather than skipping to the EOF. That code was adapted by Aman who made it compatible with TR2013. You could take a look at his variant of the Noesis importer. Nevertheless, loading mate...
- Mon Mar 28, 2016 3:38 pm
- Forum: Game Archive
- Topic: Guide to the different unity asset types?
- Replies: 2
- Views: 1410
Re: Guide to the different unity asset types?
I have merged your duplicated topic. Please refrain from posting multiple topics on the same file format.
- Mon Mar 28, 2016 3:15 pm
- Forum: 3D/2D models
- Topic: Any One Volunteering to make a tool/script for this format?
- Replies: 37
- Views: 10211
Re: WWF RAW Model Format Research(.FML)
Ok, I don't usually do this. But I'll release the plugin as is. I do not have time to continue this anymore, if someone wants to pickup where I left off, feel free to! I have unfortunately been unable to fix some of the issues I mentioned earlier in the thread. This purely boils down to a dodgy file...
- Mon Mar 28, 2016 2:49 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 256500
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Material strange life, a single pointer, even to the number of names graphics. id resource flag 95 02 00 00 00 00 00 00 01 00 00 00 20 00 02 00 05 00 00 00 00 00 00 00 00 00 00 00 20 01 00 00 95 02 00 00 00 00 00 00 01 00 00 00 20 00 02 00 05 00 00 00 00 00 00 00 00 00 00 00 20 01 00 00 95 02 00 00...
- Tue Mar 22, 2016 2:50 pm
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 137
- Views: 80825
Re: The Division SDF Archive Format
There shouldn't be anything wrong with the meshes, they look fine to me. They're split into small chunks so you'll have to load them all.shakotay2 wrote:is it worth to deal with? Since the offzip-created 3ds meshes seem to be "fragmented", too:
- Sun Mar 20, 2016 2:22 pm
- Forum: 3D/2D models
- Topic: Any One Volunteering to make a tool/script for this format?
- Replies: 37
- Views: 10211
Re: WWF RAW Model Format Research(.FML)
I don't think this is going to be finished up. The code is extremely unstable because again, there's either some weird alignment, hard coded stuff going on. Material structs within those model files have different sizes so that causes a lot of problems.


- Fri Mar 18, 2016 3:02 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 152735
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
@Gh0stBlade When writing a parser of a scene from Tomb Raider - Underworld, faced with the indices of faces which point beyond the data block. FaceIndex.Min() < FaceIndex.First() For example the binary code of the mesh for the block edges: 12 A0 10 A0 0C A0 11 A0 12 A0 0C A0 89 93 13 A0 8A 93 14 A0...
- Sun Mar 13, 2016 1:10 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 607545
Re: Spotlight: Señor Casaroja's Noesis
This looks amazing Mr Adults! Cannot wait! 
- Thu Mar 10, 2016 12:27 am
- Forum: 3D/2D models
- Topic: [Request]Ratchet & Clank: into the Nexus
- Replies: 56
- Views: 18095
Re: [Request]Ratchet & Clank: into the Nexus
So I was messing around with Gh0stBlade's script and I think I almost got bone weights to work. About 95% of the model seems to have the correct weights and i'm not sure how to fix that. I was using this model https://www.dropbox.com/s/72hkiq3byhkrjzh/ratchet_nc1.irb?dl=0 and the line I changed was...
- Wed Mar 09, 2016 11:30 am
- Forum: Game Archive
- Topic: [XBOX] The Godfather .viv archives
- Replies: 8
- Views: 3442
Re: [XBOX] The Godfather .viv archives
I discussed this format with someone on another forum very recently. I know how the .VIV format works, however the problem is the file names are hashed so there's no point in extracting them unless the location for the filenames are found. A quick way of dumping the names would be to set a breakpoin...
- Fri Mar 04, 2016 12:39 pm
- Forum: Game Localization
- Topic: BLJM61257 Sengoku Musou 4 II PS3 English Translation Help
- Replies: 4
- Views: 1790
Re: BLJM61257 Sengoku Musou 4 II PS3 English Translation Hel
The file is zlib compressed. You can use offzip to extract some of the data. Here are the structs: struct BinEntry { unsigned int unknown;//Always zero unsigned int fileOffset;//Multiply this by 0x800 (fileAlignment) to get the file offset unsigned int compressedSize;//Not really, see two 32-bit in...
- Fri Mar 04, 2016 12:33 pm
- Forum: 3D/2D models
- Topic: Any One Volunteering to make a tool/script for this format?
- Replies: 37
- Views: 10211
Re: WWF RAW Model Format Research(.FML)
Could someone please post the obj mesh of these models please https://www.sendspace.com/file/gpkk6r .obj file format doesn't support bones and weights. Unless you want to rig them yourself (might be better in this case since the original skeleton/rig they used for the game is terrible) Also, sorry ...
- Fri Mar 04, 2016 12:24 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 152735
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Supports original bones and weights. Skeleton must be manually renamed.artworkplay wrote:Pardon my ignorance... Does fmt_TR2_mesh_1_5.py export static or fully rigged models?
