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Search found 711 matches

by Gh0stBlade
Wed Jul 20, 2016 4:13 pm
Forum: General game tools
Topic: Model Inspector (binary files to OBJ)
Replies: 17
Views: 21382

Re: Model Inspector (binary files to OBJ)

Excellent tool, thanks for sharing! :)
by Gh0stBlade
Wed Jul 13, 2016 1:23 pm
Forum: Game Archive
Topic: Cryengine 3 terrain data compression.
Replies: 1
Views: 1001

Re: Cryengine 3 terrain data compression.

Probably best to look at CryEngine's source code.

Also the files are not compressed so I'll move this to Game Archive sub-forum.
by Gh0stBlade
Wed Jul 13, 2016 1:21 pm
Forum: Graphic file formats
Topic: Resident Evil: The Mercenaries 3D .Tex Texture Format
Replies: 1
Views: 1051

Re: Resident Evil: The Mercenaries 3D .Tex Texture Format

The problem is the texture data does not look like standard DDS data. The pixel data must have been customised for the 3DS, perhaps something from the 3DS SDK is required or some compression is applied (unlikely).
by Gh0stBlade
Wed Jul 13, 2016 1:17 pm
Forum: Code Talk
Topic: 3d tool for changing file extension of files
Replies: 4
Views: 2309

Re: 3d tool for changing file extension of files

You're not providing enough information on what you are trying to do. Are you trying to: A. Create a tool that can rename the file extension with a 3D gui. or B. Create a tool that can rename file extensions for 3D related file formats. or C. Create a 3D Model/Skeletal/Animation viewer tool which ca...
by Gh0stBlade
Tue Jul 12, 2016 2:34 pm
Forum: 3D/2D models
Topic: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
Replies: 48
Views: 27959

Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

mattyshido wrote:Backpacks need UVs none of backpack have it :/
File sample? They're probably there, just not upscaled.
by Gh0stBlade
Mon Jul 11, 2016 12:43 pm
Forum: Game Archive
Topic: anyway to get Destiny models from Last Gen yet?
Replies: 5
Views: 2629

Re: anyway to get Destiny models from Last Gen yet?

No because the compression algorithm used isn't released publicly.
by Gh0stBlade
Sat Jul 09, 2016 11:27 pm
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 137
Views: 80816

Re: The Division SDF Archive Format

First of all thanks for this tool, it's really awesome but I guess its not perfect? As in does it extract everything because I can't seem to find the scope and or its reticles but mainly the scope texture. Or am I just seriously blind? I'm talking about this : http://oi67.tinypic.com/fuludg.jpg Eve...
by Gh0stBlade
Wed Jul 06, 2016 7:44 pm
Forum: Game Archive
Topic: how can i open this file on obb call of duty strike android?
Replies: 3
Views: 1206

Re: how can i open this file on obb call of duty strike andr

Hi James82 I have moved your topic to the correct sub-forum. Please do not post under the tutorial section unless it is a thread providing a tutorial.

Cheers.
by Gh0stBlade
Mon Jul 04, 2016 6:26 pm
Forum: Audio file formats
Topic: Resident Evil 5 Sound Files: help request
Replies: 2
Views: 2888

Re: Resident Evil 5 Sound Files: help request

Nothing is hardcoded.

If I recall correctly, Resident Evil 5 sound effects are all stored within .SPC files. I wrote a tool several years ago to manage the format, it should be floating around somewhere.

Regards.
by Gh0stBlade
Sun Jul 03, 2016 7:19 pm
Forum: Code Talk
Topic: trying to make a bms script
Replies: 6
Views: 2578

Re: trying to make a bms script

The snippets of BMS script your provided should work. Are you having any syntax errors?

I would personally:

Code: Select all

endian big
goto 0xC
get unknown long
QuickBMS probably wants the hex offset prefixed by "0x". And yes, you can always print variables to ensure you are reading the correct data.
by Gh0stBlade
Sun Jun 19, 2016 8:06 pm
Forum: Game Archive
Topic: Crash Team Racing BIGFILE.BIG
Replies: 20
Views: 9748

Re: Crash Team Racing BIGFILE.BIG

Hello, I know this thread is so old, but I want to ask you how I can extract the BIGFILE.big Sorry, I'm little stupid and I don't understand how I can extract the file with the Gh0stBlade code I want the track models too and I hope you can help me Thanks and have a nice day! PS: sorry for my bad en...
by Gh0stBlade
Sat Jun 11, 2016 8:37 pm
Forum: General game tools
Topic: Files extractor
Replies: 1
Views: 1863

Re: Files extractor

Locking this.

This sub-forum is dedicated to game-specific tools. You have been very vague on what you need help with here and did not provide any details about the game in question.
by Gh0stBlade
Sat Jun 11, 2016 1:14 pm
Forum: Graphic file formats
Topic: PSVita GXT PVTRC2 Problems
Replies: 10
Views: 4551

Re: PSVita GXT PVTRC2 Problems

Looks like either wrong DDS format or an issue with the unswizzling.
by Gh0stBlade
Thu Jun 09, 2016 7:16 pm
Forum: Code Talk
Topic: making keyframed animations in Noesis
Replies: 4
Views: 3138

Re: making keyframed animations in Noesis

Documentation is located in Noesis/Plugins/Python/__NPReadMe.txt
by Gh0stBlade
Wed Jun 01, 2016 8:13 am
Forum: Game Archive
Topic: UE4 .uasset
Replies: 6
Views: 9052

Re: UE4 .uasset

The source code for UE4 is free, maybe you can look at that. Not to be rude, but that's kinda the opposite of what I asked for Oh, you're not being rude at all. But there is a reason for me directing you to the UE4 source code. UE4's source code will contain the info required (structs for all file ...