Poll & Discussion: We wish the site to continue (Y/N)
Search found 711 matches
- Thu Sep 22, 2016 6:54 pm
- Forum: Graphic file formats
- Topic: Dead Rising 1 (PC) Normal Maps
- Replies: 4
- Views: 1526
Re: Dead Rising 1 (PC) Normal Maps
Try dump a texture from the vram and compare the data to the raw tex files.
- Thu Sep 22, 2016 5:17 am
- Forum: Graphic file formats
- Topic: Dead Rising 1 (PC) Normal Maps
- Replies: 4
- Views: 1526
Re: Dead Rising 1 (PC) Normal Maps
Capcom's TEX format is well known and used across a variety of their games including Resident Evil 5/6 or Devil May Cry 4. To my knowledge the files are always DDS with a custom header. I suggest looking at available Resident Evil tools as they should work.
Cheers.
Cheers.
- Tue Sep 20, 2016 1:24 pm
- Forum: Compressed files and methods
- Topic: M$ LZX Compression
- Replies: 12
- Views: 6287
Re: M$ LZX Compression
Please anybody upload xcompress.lib somewhere Same here, can anyone point me to xcompress.h/xcompress.lib/xcompress.dll please? Thanks Unfortunately no, these are propriety, part of Microsoft's Xbox 360 SDK. The libraries themselves are only available to Microsoft's partners with licensing rights t...
- Fri Sep 09, 2016 12:24 am
- Forum: Game Archive
- Topic: 3ds max Star wars Battlefront 3 model unwrap data missing!?
- Replies: 1
- Views: 989
- Thu Sep 08, 2016 5:20 pm
- Forum: 3D/2D models
- Topic: Asphalt 8 3D models help~~~! 50$
- Replies: 2
- Views: 1445
Re: Asphalt 8 3D models help~~~! 50$
As we already have a thread for this game. I'll lock this thread.
- Wed Sep 07, 2016 2:29 pm
- Forum: Game Archive
- Topic: Deus Ex Human Revolution (.DRM file)?
- Replies: 1
- Views: 1028
Re: Deus Ex Human Revolution (.DRM file)?
Hi, continue discussion here: http://forum.xentax.com/viewtopic.php?f=10&t=7208. I told you this yesterday. Please don't open multiple topics on the same file format, you are free to ask in the thread I linked above. The last post is a few weeks old so there's no reason to open a new thread. Che...
- Tue Sep 06, 2016 6:09 pm
- Forum: Game Archive
- Topic: Rise of Tomb Raider (DRM file)?
- Replies: 1
- Views: 2666
Re: Rise of Tomb Raider (DRM file)?
Hi, please don't open duplicate threads. We already have one here: viewtopic.php?f=10&t=13501 for Rise of the Tomb Raider where the answer to your question is available.
Cheers.
Cheers.
- Tue Sep 06, 2016 4:30 pm
- Forum: Game Archive
- Topic: coalesced İmport Export ERROR HELP !
- Replies: 1
- Views: 676
Re: coalesced İmport Export ERROR HELP !
Please update this thread with more clear information. A single screenshot isn't enough.. This thread will be locked within the next 24 hours if not updated..
Cheers.
Cheers.
- Tue Sep 06, 2016 11:27 am
- Forum: 3D/2D models
- Topic: Star Wars Battlefront 3 uv coordinates missing PLEASE HELP!!
- Replies: 1
- Views: 777
Re: Star Wars Battlefront 3 uv coordinates missing PLEASE HE
Please do not open multiple topics with the same request.
Cheers.
Cheers.
- Tue Sep 06, 2016 11:24 am
- Forum: Game Archive
- Topic: BIGFILE.002, BIGFILE.003 - Deus Ex Human Revolution Unpack??
- Replies: 1
- Views: 1447
- Tue Aug 30, 2016 1:24 pm
- Forum: 3D/2D models
- Topic: GI JOE: Rise of Cobra PS3 file compression?
- Replies: 16
- Views: 5114
Re: GI JOE: Rise of Cobra PS3 file compression?
Both the provided files in the main post aren't compressed, SNAKEEYESCMDO.LVL_740 looks like a 3D model file.
Topic has been moved and your newer one is locked.
Cheers.
Topic has been moved and your newer one is locked.
Cheers.
- Fri Aug 26, 2016 1:22 pm
- Forum: Game Archive
- Topic: Final Fantasy XIII - win32.bin
- Replies: 1
- Views: 1070
Re: Final Fantasy XIII - win32.bin
Some posts have been removed from this thread. If you do not have anything constructive or useful to post, please refrain from posting as it can be interpreted as spam. Posts like "I don't know" pose no usefulness at all.
Cheers.
Cheers.
- Fri Aug 26, 2016 1:16 pm
- Forum: Game Archive
- Topic: open .BRE file (modern combat .GLA2 after extract) as zip?
- Replies: 1
- Views: 1017
Re: open .BRE file (modern combat .GLA2 after extract) as zi
Continue here please: http://forum.xentax.com/viewtopic.php?f=10&t=14598 Also, I regret to inform you that your account will be temporarily suspended due to persistent spam I have notified you that you must not to flood the forum with threads on the same file format on two occasions, this is now...
- Wed Aug 24, 2016 4:17 pm
- Forum: 3D/2D models
- Topic: No Man's Sky Skeleton parsing [Help Needed]
- Replies: 3
- Views: 1377
Re: No Man's Sky Skeleton parsing [Help Needed]
Need actual file sample of the original skeleton, your exported data which is broken isn't of much use at all.
- Tue Aug 23, 2016 8:41 pm
- Forum: 3D/2D models
- Topic: 《LostArk》Model File
- Replies: 1
- Views: 1259
