Please do not open multiple threads on the same file format. Continue here: viewtopic.php?f=10&t=15354
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Search found 711 matches
- Wed Oct 12, 2016 12:17 am
- Forum: Compressed files and methods
- Topic: [HELP] Bless Online blml Game Archive Extraction
- Replies: 1
- Views: 1652
- Wed Oct 05, 2016 2:44 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 254
- Views: 178664
Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
Hi, just a friendly reminder. Please keep things civil, no need to become provocative and rude. I'll be keeping an eye on this thread.
Cheers
Cheers
- Sun Oct 02, 2016 2:46 pm
- Forum: Code Talk
- Topic: Header Renamer? (quickbms)
- Replies: 6
- Views: 2435
Re: Header Renamer? (quickbms)
What game? what platform?
Also, Quickbms can do this, but it might take a few lines. Probably better to do it in C/C++ (would take very few lines of code).
Cheers.
Also, Quickbms can do this, but it might take a few lines. Probably better to do it in C/C++ (would take very few lines of code).
Cheers.
- Sun Oct 02, 2016 2:40 pm
- Forum: Graphic file formats
- Topic: Header Renamer?
- Replies: 1
- Views: 775
- Fri Sep 30, 2016 8:13 pm
- Forum: Game Archive
- Topic: (Help) Uncompress Naruto Ultimate Ninja Heroes 2 File .dat
- Replies: 1
- Views: 901
Re: (Help) Uncompress Naruto Ultimate Ninja Heroes 2 File .
Hi, please do not open multiple topics on the same file format, keep discussion here please.
Cheers.
Cheers.
- Fri Sep 30, 2016 8:11 pm
- Forum: Audio file formats
- Topic: (Help) Uncompress Naruto Ultimate Ninja Heroes 2 File .dat
- Replies: 1
- Views: 930
- Fri Sep 30, 2016 8:11 pm
- Forum: Compressed files and methods
- Topic: (Help) Uncompress Naruto Ultimate Ninja Heroes 2 File .dat
- Replies: 1
- Views: 900
- Wed Sep 28, 2016 11:58 am
- Forum: Game Archive
- Topic: [HELP] FIFA 17 File Extraction Error (Empty Folders)
- Replies: 5
- Views: 3033
Re: [HELP] FIFA 17 File Extraction Error (Empty Folders)
Could a Moderator/Administrator move this to: http://forum.xentax.com/viewforum.php?f=21 The problem is the compression-algorithmus of cas files......... :( No, this is the correct sub-forum until it's confirmed the compression algorithm is unknown. Due to lack of evidence it cannot be confirmed. C...
- Tue Sep 27, 2016 9:31 pm
- Forum: Game Archive
- Topic: Black Desert Paz Unpacker
- Replies: 2
- Views: 3318
- Tue Sep 27, 2016 9:30 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 5 (MGSV) animations
- Replies: 54
- Views: 14384
Re: Metal Gear Solid 5 (MGSV) animations
Excellent work!
- Tue Sep 27, 2016 11:21 am
- Forum: Game Archive
- Topic: [HELP] FIFA17 .Cat and .Cas Files
- Replies: 1
- Views: 1644
- Sun Sep 25, 2016 10:46 am
- Forum: Compressed files and methods
- Topic: Little endian to Big Endian
- Replies: 3
- Views: 1677
Re: Little endian to Big Endian
If the whole file is just 32-bit integers (unlikely). You could probably open the file in Winhex then perform a 32-bit byte-swap on the whole file.
Cheers.
Cheers.
- Sat Sep 24, 2016 3:45 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565820
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Hi, just a friendly reminder. Please do not double post as you may risk being subjected to warnings and/or bans from this forum. Posting once then posting again a few minutes later is absolutely unacceptable, if a day passed and you're adding extremely useful information then I'll let that slide, bu...
- Fri Sep 23, 2016 8:43 am
- Forum: Game Archive
- Topic: Can someone help me with how to repack files for UCGO?
- Replies: 2
- Views: 1041
Re: Can someone help me with how to repack files for UCGO?
File is zlib compressed, try offzip.
Also, moving this since the compression is known.
Also, moving this since the compression is known.
- Fri Sep 23, 2016 8:27 am
- Forum: 3D/2D models
- Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
- Replies: 20
- Views: 6007
Re: [REQUEST] Kingdom Hearts Birth by Sleep map models
I took a quick look. It's best off to just tell us what platform the files come from. I'm going to assume PS2 by looking at the data. Anyway shakotay2 is correct. You must re-generate face indices based on face draw direction flags included in the vertices. The flags seem to be the most common ones ...
