Search found 711 matches

by Gh0stBlade
Wed Oct 12, 2016 12:17 am
Forum: Compressed files and methods
Topic: [HELP] Bless Online blml Game Archive Extraction
Replies: 1
Views: 1652

Re: [HELP] Bless Online blml Game Archive Extraction

Please do not open multiple threads on the same file format. Continue here: viewtopic.php?f=10&t=15354

Cheers.
by Gh0stBlade
Wed Oct 05, 2016 2:44 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 254
Views: 178664

Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK

Hi, just a friendly reminder. Please keep things civil, no need to become provocative and rude. I'll be keeping an eye on this thread.

Cheers
by Gh0stBlade
Sun Oct 02, 2016 2:46 pm
Forum: Code Talk
Topic: Header Renamer? (quickbms)
Replies: 6
Views: 2435

Re: Header Renamer? (quickbms)

What game? what platform?

Also, Quickbms can do this, but it might take a few lines. Probably better to do it in C/C++ (would take very few lines of code).

Cheers.
by Gh0stBlade
Sun Oct 02, 2016 2:40 pm
Forum: Graphic file formats
Topic: Header Renamer?
Replies: 1
Views: 775

Re: Header Renamer?

Continue here: viewtopic.php?f=13&t=15315

Thanks.
by Gh0stBlade
Fri Sep 30, 2016 8:13 pm
Forum: Game Archive
Topic: (Help) Uncompress Naruto Ultimate Ninja Heroes 2 File .dat
Replies: 1
Views: 901

Re: (Help) Uncompress Naruto Ultimate Ninja Heroes 2 File .

Hi, please do not open multiple topics on the same file format, keep discussion here please.

Cheers.
by Gh0stBlade
Wed Sep 28, 2016 11:58 am
Forum: Game Archive
Topic: [HELP] FIFA 17 File Extraction Error (Empty Folders)
Replies: 5
Views: 3033

Re: [HELP] FIFA 17 File Extraction Error (Empty Folders)

Could a Moderator/Administrator move this to: http://forum.xentax.com/viewforum.php?f=21 The problem is the compression-algorithmus of cas files......... :( No, this is the correct sub-forum until it's confirmed the compression algorithm is unknown. Due to lack of evidence it cannot be confirmed. C...
by Gh0stBlade
Tue Sep 27, 2016 9:31 pm
Forum: Game Archive
Topic: Black Desert Paz Unpacker
Replies: 2
Views: 3318

Re: Black Desert Paz Unpacker

by Gh0stBlade
Tue Sep 27, 2016 9:30 pm
Forum: 3D/2D models
Topic: Metal Gear Solid 5 (MGSV) animations
Replies: 54
Views: 14384

Re: Metal Gear Solid 5 (MGSV) animations

Excellent work!
by Gh0stBlade
Tue Sep 27, 2016 11:21 am
Forum: Game Archive
Topic: [HELP] FIFA17 .Cat and .Cas Files
Replies: 1
Views: 1644

Re: [HELP] FIFA17 .Cat and .Cas Files

Continue here: viewtopic.php?f=10&t=15280

Thanks.
by Gh0stBlade
Sun Sep 25, 2016 10:46 am
Forum: Compressed files and methods
Topic: Little endian to Big Endian
Replies: 3
Views: 1677

Re: Little endian to Big Endian

If the whole file is just 32-bit integers (unlikely). You could probably open the file in Winhex then perform a 32-bit byte-swap on the whole file.

Cheers.
by Gh0stBlade
Sat Sep 24, 2016 3:45 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565820

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Hi, just a friendly reminder. Please do not double post as you may risk being subjected to warnings and/or bans from this forum. Posting once then posting again a few minutes later is absolutely unacceptable, if a day passed and you're adding extremely useful information then I'll let that slide, bu...
by Gh0stBlade
Fri Sep 23, 2016 8:43 am
Forum: Game Archive
Topic: Can someone help me with how to repack files for UCGO?
Replies: 2
Views: 1041

Re: Can someone help me with how to repack files for UCGO?

File is zlib compressed, try offzip.

Also, moving this since the compression is known.
by Gh0stBlade
Fri Sep 23, 2016 8:27 am
Forum: 3D/2D models
Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
Replies: 20
Views: 6007

Re: [REQUEST] Kingdom Hearts Birth by Sleep map models

I took a quick look. It's best off to just tell us what platform the files come from. I'm going to assume PS2 by looking at the data. Anyway shakotay2 is correct. You must re-generate face indices based on face draw direction flags included in the vertices. The flags seem to be the most common ones ...