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by Milesgboy
Thu Jun 28, 2012 3:35 pm
Forum: Game Archive
Topic: Spiderman Edge of Time PKZ (PS3)
Replies: 4
Views: 2973

Re: Spiderman Edge of Time PKZ (PS3)

I hope someone will try to get into this. Since this is the 3rd game from them so far since they released The Amazing Spider-Man and those models would be pretty sweet to look at.
by Milesgboy
Thu Jun 14, 2012 9:03 pm
Forum: Game Archive
Topic: Spiderman Edge of Time PKZ (PS3)
Replies: 4
Views: 2973

Re: Spiderman Edge of Time PKZ (PS3)

Any chance we can see this be updated to have actual file names being used?
by Milesgboy
Sat Apr 07, 2012 6:44 am
Forum: 3D/2D models
Topic: Console-based HKX vs PC
Replies: 12
Views: 4533

Re: Console-based HKX vs PC

This is very interesting since I wanted something like this to happen for a while now. Nice to see something like this to come to fruition. You plan to release it when you are done? Since the Sonic Community who are porting would like to make good usage of it for porting.
by Milesgboy
Sat Mar 10, 2012 10:16 am
Forum: 3D/2D models
Topic: The Metroid Prime & Prime 2 .CMDL format....
Replies: 11
Views: 4016

Re: The Metroid Prime & Prime 2 .CMDL format....

Here is the model sample for DKCR.
by Milesgboy
Fri Mar 09, 2012 3:30 am
Forum: 3D/2D models
Topic: The Metroid Prime & Prime 2 .CMDL format....
Replies: 11
Views: 4016

Re: The Metroid Prime & Prime 2 .CMDL format....

I have a question. Does anyone know how to decompress the CMDL files from Metroid Prime 3? I'm testing or trying to in the MPXViewer to see if it will even load which it does not. Could it be because I'm using Metroid Prime Trilogy instead of the GC/Wii Version that it should normally be? Only reaso...
by Milesgboy
Mon Feb 27, 2012 8:05 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585591

Re: Señor Casaroja's Noesis

Is there a chance of seeing shadowmoy's work with Bleach Soul Ignition to be put into a newer Noesis build? Of course that would mean for Shadowmoy to give consent to that. I just feel like that should get completed, and would like to see the models without deformities of bad meshes.
by Milesgboy
Sun Feb 19, 2012 11:00 pm
Forum: 3D/2D models
Topic: The Metroid Prime & Prime 2 .CMDL format....
Replies: 11
Views: 4016

Re: The Metroid Prime & Prime 2 .CMDL format....

I can't even get the MPXViewer to load up the models even though I've extracted from every pak file, gives me an error about an texture reference that isn't there, but this happens with every model though. But it could be because I'm using Metroid Prime Trilogy?
by Milesgboy
Wed Feb 08, 2012 9:53 pm
Forum: 3D/2D models
Topic: [PS3]Bleach Soul Ignition demo SPk container for models
Replies: 24
Views: 13068

Re: [PS3]Bleach Soul Ignition demo SPk container for models

Any chance of this getting bones and weight data?
by Milesgboy
Fri Jan 20, 2012 12:04 am
Forum: Compressed files and methods
Topic: Sonic The Hedgehog 4 PC Version Amb
Replies: 5
Views: 1925

Sonic The Hedgehog 4 PC Version Amb

The contents of this post was deleted because of possible forum rules violation.
by Milesgboy
Sun Dec 25, 2011 3:47 am
Forum: Graphic file formats
Topic: Sonic 4 Episode 1 HD Ipad
Replies: 0
Views: 752

Sonic 4 Episode 1 HD Ipad

The contents of this post was deleted because of possible forum rules violation.
by Milesgboy
Wed Dec 21, 2011 12:55 pm
Forum: 3D/2D models
Topic: GameAssassin RippTool Answers and Questions
Replies: 46
Views: 34962

Re: GameAssassin RippTool Answers and Questions

I have a question, my version of GameAssassin is on timeout. Usually it would just load up anyways and work. Now it shows that it is running in the process's on my computer but it doesn't actually show up anymore. Such as the program itself. Anyway to fix this? It just all of the sudden happened. Wi...
by Milesgboy
Mon Dec 12, 2011 11:27 pm
Forum: 3D/2D models
Topic: Sonic Generations .MODEL
Replies: 10
Views: 3859

Re: Sonic Generations .MODEL

Yeah they gave credit. To all the people that worked on it including Chrrox. Pretty awesome I must say though. Originally they released it on Sonic Retro for people to mess around with I guess. http://forums.sonicretro.org/index.php?showtopic=25598&st=0 Seeing that a lot of people are wanting to...
by Milesgboy
Thu Oct 27, 2011 2:43 am
Forum: Compressed files and methods
Topic: Dragon Ball Raging Blast
Replies: 20
Views: 15588

Re: Dragon Ball Raging Blast

Hey Revelation, you think you could make it support Dragonball Ultimate Tenkaichi? Since I'm assuming since they use afs containers and seem pretty much the same. Just when I try to extract it Noesis crashes. Would be nice to get that supported as well, since it so far supports both Raging Blast gam...
by Milesgboy
Tue Oct 25, 2011 1:04 pm
Forum: Compressed files and methods
Topic: Dragon Ball Raging Blast
Replies: 20
Views: 15588

Re: Dragon Ball Raging Blast

I've been trying with these 3 files I have them all in the same directory. Unless I'm supposed to do something completely different with them. I'm not quite sure, I read what you said in there and found the vram and the ioram files for the same spr file. 000_goku_0_1p_X360.vram 000_goku_0_1p_X360.sp...
by Milesgboy
Thu Oct 20, 2011 9:17 pm
Forum: 3D/2D models
Topic: Dragon Ball Z Budokai Tenkaichi 3 using Dolphin ?
Replies: 8
Views: 4660

Re: Dragon Ball Z Budokai Tenkaichi 3 using Dolphin ?

The contents of this post was deleted because of possible forum rules violation.