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Search found 44 matches
- Thu Jun 28, 2012 3:35 pm
- Forum: Game Archive
- Topic: Spiderman Edge of Time PKZ (PS3)
- Replies: 4
- Views: 2973
Re: Spiderman Edge of Time PKZ (PS3)
I hope someone will try to get into this. Since this is the 3rd game from them so far since they released The Amazing Spider-Man and those models would be pretty sweet to look at.
- Thu Jun 14, 2012 9:03 pm
- Forum: Game Archive
- Topic: Spiderman Edge of Time PKZ (PS3)
- Replies: 4
- Views: 2973
Re: Spiderman Edge of Time PKZ (PS3)
Any chance we can see this be updated to have actual file names being used?
- Sat Apr 07, 2012 6:44 am
- Forum: 3D/2D models
- Topic: Console-based HKX vs PC
- Replies: 12
- Views: 4533
Re: Console-based HKX vs PC
This is very interesting since I wanted something like this to happen for a while now. Nice to see something like this to come to fruition. You plan to release it when you are done? Since the Sonic Community who are porting would like to make good usage of it for porting.
- Sat Mar 10, 2012 10:16 am
- Forum: 3D/2D models
- Topic: The Metroid Prime & Prime 2 .CMDL format....
- Replies: 11
- Views: 4016
Re: The Metroid Prime & Prime 2 .CMDL format....
Here is the model sample for DKCR.
- Fri Mar 09, 2012 3:30 am
- Forum: 3D/2D models
- Topic: The Metroid Prime & Prime 2 .CMDL format....
- Replies: 11
- Views: 4016
Re: The Metroid Prime & Prime 2 .CMDL format....
I have a question. Does anyone know how to decompress the CMDL files from Metroid Prime 3? I'm testing or trying to in the MPXViewer to see if it will even load which it does not. Could it be because I'm using Metroid Prime Trilogy instead of the GC/Wii Version that it should normally be? Only reaso...
- Mon Feb 27, 2012 8:05 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585591
Re: Señor Casaroja's Noesis
Is there a chance of seeing shadowmoy's work with Bleach Soul Ignition to be put into a newer Noesis build? Of course that would mean for Shadowmoy to give consent to that. I just feel like that should get completed, and would like to see the models without deformities of bad meshes.
- Sun Feb 19, 2012 11:00 pm
- Forum: 3D/2D models
- Topic: The Metroid Prime & Prime 2 .CMDL format....
- Replies: 11
- Views: 4016
Re: The Metroid Prime & Prime 2 .CMDL format....
I can't even get the MPXViewer to load up the models even though I've extracted from every pak file, gives me an error about an texture reference that isn't there, but this happens with every model though. But it could be because I'm using Metroid Prime Trilogy?
- Wed Feb 08, 2012 9:53 pm
- Forum: 3D/2D models
- Topic: [PS3]Bleach Soul Ignition demo SPk container for models
- Replies: 24
- Views: 13068
Re: [PS3]Bleach Soul Ignition demo SPk container for models
Any chance of this getting bones and weight data?
- Fri Jan 20, 2012 12:04 am
- Forum: Compressed files and methods
- Topic: Sonic The Hedgehog 4 PC Version Amb
- Replies: 5
- Views: 1925
Sonic The Hedgehog 4 PC Version Amb
The contents of this post was deleted because of possible forum rules violation.
- Sun Dec 25, 2011 3:47 am
- Forum: Graphic file formats
- Topic: Sonic 4 Episode 1 HD Ipad
- Replies: 0
- Views: 752
Sonic 4 Episode 1 HD Ipad
The contents of this post was deleted because of possible forum rules violation.
- Wed Dec 21, 2011 12:55 pm
- Forum: 3D/2D models
- Topic: GameAssassin RippTool Answers and Questions
- Replies: 46
- Views: 34962
Re: GameAssassin RippTool Answers and Questions
I have a question, my version of GameAssassin is on timeout. Usually it would just load up anyways and work. Now it shows that it is running in the process's on my computer but it doesn't actually show up anymore. Such as the program itself. Anyway to fix this? It just all of the sudden happened. Wi...
- Mon Dec 12, 2011 11:27 pm
- Forum: 3D/2D models
- Topic: Sonic Generations .MODEL
- Replies: 10
- Views: 3859
Re: Sonic Generations .MODEL
Yeah they gave credit. To all the people that worked on it including Chrrox. Pretty awesome I must say though. Originally they released it on Sonic Retro for people to mess around with I guess. http://forums.sonicretro.org/index.php?showtopic=25598&st=0 Seeing that a lot of people are wanting to...
- Thu Oct 27, 2011 2:43 am
- Forum: Compressed files and methods
- Topic: Dragon Ball Raging Blast
- Replies: 20
- Views: 15588
Re: Dragon Ball Raging Blast
Hey Revelation, you think you could make it support Dragonball Ultimate Tenkaichi? Since I'm assuming since they use afs containers and seem pretty much the same. Just when I try to extract it Noesis crashes. Would be nice to get that supported as well, since it so far supports both Raging Blast gam...
- Tue Oct 25, 2011 1:04 pm
- Forum: Compressed files and methods
- Topic: Dragon Ball Raging Blast
- Replies: 20
- Views: 15588
Re: Dragon Ball Raging Blast
I've been trying with these 3 files I have them all in the same directory. Unless I'm supposed to do something completely different with them. I'm not quite sure, I read what you said in there and found the vram and the ioram files for the same spr file. 000_goku_0_1p_X360.vram 000_goku_0_1p_X360.sp...
- Thu Oct 20, 2011 9:17 pm
- Forum: 3D/2D models
- Topic: Dragon Ball Z Budokai Tenkaichi 3 using Dolphin ?
- Replies: 8
- Views: 4660
Re: Dragon Ball Z Budokai Tenkaichi 3 using Dolphin ?
The contents of this post was deleted because of possible forum rules violation.
