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by rmezatang
Thu Feb 23, 2012 4:22 am
Forum: Compressed files and methods
Topic: Brink .sdpk2 LZX
Replies: 6
Views: 4232

Re: Brink .sdpk2 LZX

Files are here

Code: Select all

https://github.com/komiga/brinktools
but require compiling with VC Studio 2010

If you get it compiled, can you post the .exe here for everyone else?
by rmezatang
Thu Feb 23, 2012 1:33 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 49609

Re: Rage (idTech5) model format md6

Guerrilla and Armageddon

Code: Select all

http://forum.xentax.com/viewtopic.php?f=16&t=3309&p=66385&hilit=red+faction#p66385
by rmezatang
Tue Feb 21, 2012 5:58 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 49609

Re: Rage (idTech5) model format md6

Thanks for quick reply, imports work now - uv maps don't seem to always work though.
Not really a problem since we don't have textures ^0^

Blender import is supposed to have the UV mapping but still can't get that script to work. :(



and I was so happy when I got the Red Faction models out too...
by rmezatang
Mon Feb 20, 2012 8:03 pm
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 49609

Re: Rage (idTech5) model format md6

was able to unpack the bmodel, bcm, and use the rage.exe to create the ls files... Blender (2.49b) import script errors out when trying to import the bmodel file - (or bcm) Traceback (most recent call last): File rage.py line 365 in importer File rage.py line 282 in parser File rage.py line 116 in B...
by rmezatang
Mon Feb 20, 2012 6:22 pm
Forum: Game Archive
Topic: RAGE .RESOURCES files
Replies: 59
Views: 32180

Re: RAGE .RESOURCES files

ditto, would like to see models and textures extracted from this. Rage would have been a great game if they had a more open approach to modding like Bethesda or Rockstar.
by rmezatang
Tue Feb 07, 2012 8:47 pm
Forum: 3D/2D models
Topic: List of games that you can extract 3d models from !
Replies: 137
Views: 272439

Re: List of games that you can extract 3d models from !

Warammer 40,000 - Space Marine Red Faction Guerrilla and Armageddon - using 3D Ripper DX - Can post Renders if anyone is interested http://i42.tinypic.com/359a8p2.jpg X3 - using tools developed for X3 modding Batman Arkham City and Asylum - updated umodel Dead Island - 3D Ripper DX Dogfighter, Skydr...
by rmezatang
Sun Feb 05, 2012 8:45 am
Forum: 3D/2D models
Topic: Dynasty Warriors 7 / Warriors Legends of Troy
Replies: 95
Views: 63105

Re: Dynasty Warriors 7 / Warriors Legends of Troy

pack0 -g1m, g1t, and extracted dds files for testing the g1m files do not import into 3dsmax, errors posted previously ? can the maxscript be updated to import these? g1t files and associated dds extracts in file for comparison and (i hope) update to BMS scripts http://www.sendspace.com/file/5p4qsk ...
by rmezatang
Sat Feb 04, 2012 3:30 am
Forum: 3D/2D models
Topic: Dynasty Warriors 7 / Warriors Legends of Troy
Replies: 95
Views: 63105

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Files attached
- most common conversion error on g1m import

- texture from DLC, same error I get with xtreme Legends texture - most don't look right (with a few exceptions)

- Error Log from Maxscript debug window
by rmezatang
Fri Feb 03, 2012 4:15 pm
Forum: 3D/2D models
Topic: Dynasty Warriors 7 / Warriors Legends of Troy
Replies: 95
Views: 63105

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Almost posted question as to why I can't find all the models (g1m) files, I only have 37. Just checked the internet (again) and realized I have DW7, extreme legends, which has NEW characters but not the all the original ones. :cry: , Textures also coming out kinda weird if anyone gets a chance to ri...
by rmezatang
Sat Oct 09, 2010 9:43 am
Forum: 3D/2D models
Topic: [Request] James Cameron Avatar the game models
Replies: 38
Views: 20992

Re: [Request] James Cameron Avatar the game models

blender script now exists for importing virtually all xbg models, also unpacks textures to .dds files