Greed Xplorer and related tools
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- Fri May 25, 2012 9:00 pm
- Forum: 3D/2D models
- Topic: New here - How to extract model files from DOA4/X2 disc?
- Replies: 20
- Views: 7497
- Sun May 20, 2012 7:52 pm
- Forum: 3D/2D models
- Topic: [request] convert GRIN Engine .diesel models
- Replies: 26
- Views: 13939
Re: [request] convert GRIN Engine .diesel models
BioMech and Spencer (retro outfit) from Single Player Campaign


- Sun May 20, 2012 5:16 am
- Forum: 3D/2D models
- Topic: [request] convert GRIN Engine .diesel models
- Replies: 26
- Views: 13939
Re: [request] convert GRIN Engine .diesel models
MP Model and Weapons


- Tue May 01, 2012 2:49 am
- Forum: 3D/2D models
- Topic: Rage (idTech5) model format md6
- Replies: 116
- Views: 49609
Re: Rage (idTech5) model format md6
you're welcome. I did try the lightwave imports (really annoying) and just about everything else, all the script versions, all the other model files.
I finally read the code and found the developer comments - made me feel like such a noob for trying the wrong files too.![hero [bruce]](./images/smilies/bruceleeanim.gif)
I finally read the code and found the developer comments - made me feel like such a noob for trying the wrong files too.
- Mon Apr 30, 2012 8:59 am
- Forum: 3D/2D models
- Topic: Rage (idTech5) model format md6
- Replies: 116
- Views: 49609
Re: Rage (idTech5) model format md6
you said..."convert the .bmodel files into .ls but i cant get over the last hurdle " this may be the problem From top of .blend code... #2011-11-02 Glogow Poland Mariusz Szkaradek #Rage game bmd6model importer #press alt+p and select file you need to select the .bmd6model file (not the .bm...
- Mon Apr 30, 2012 2:11 am
- Forum: 3D/2D models
- Topic: Rage (idTech5) model format md6
- Replies: 116
- Views: 49609
Re: Rage (idTech5) model format md6
yeah, most have moved on. Firstly, you'll need to move back to Blender 249b (not 263), that's the more stable one most people use. Be sure and get the accompanying Python code or nothing will work properly. I had all the same problems so you may go back through this thread and re-read my posts/repli...
- Mon Mar 12, 2012 2:25 am
- Forum: 3D/2D models
- Topic: List of games that you can extract 3d models from !
- Replies: 137
- Views: 272439
Re: List of games that you can extract 3d models from !
If you used 3D Ripper on the DirectX Model Viewer, you can use the 3DR import plugin to import the file. You will be prompted on the import with options. To correct "skewing" you need to select the projection parameters at the top of the import options (under recommended values). With game...
- Sun Mar 11, 2012 3:49 pm
- Forum: 3D/2D models
- Topic: List of games that you can extract 3d models from !
- Replies: 137
- Views: 272439
Re: List of games that you can extract 3d models from !
Thing is there is no .xxx file in the game I dumped. (Tenchu Z for the record) Tenchu Z is not an Unreal Engine game, those are in DirectX with Textures in .xpr I pulled those out with a combination of a DirectX model viewer [url]http://www.janbirsa.com/tools/ModelViewer/url] with 3D Ripper DX and ...
- Sun Mar 11, 2012 2:32 am
- Forum: 3D/2D models
- Topic: List of games that you can extract 3d models from !
- Replies: 137
- Views: 272439
Re: List of games that you can extract 3d models from !
How do you extract models from 360 games? Unreal Package Extractor http://www.gildor.org/down/25/umodel/extract.zip Likely need to unpack the files with something like xDVD Mulleter Try my favorite search tool http://www.filecrop.com/ associate the .xxx file to open with umodel to view the file to ...
- Thu Mar 01, 2012 2:00 pm
- Forum: 3D/2D models
- Topic: Rage (idTech5) model format md6
- Replies: 116
- Views: 49609
Re: Rage (idTech5) model format md6
Thanks, I actually worked out some of that my searching the blender manual. Get some strange results if you play with the UV Map buttons though, you can quickly get new UV Maps generated, replacing the old ones. Now I need time to look at them both and see which one is more usable. It would be great...
- Wed Feb 29, 2012 6:58 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors 7 / Warriors Legends of Troy
- Replies: 95
- Views: 63105
Re: Dynasty Warriors 7 / Warriors Legends of Troy
I get an error on the DW7-2_bones Maxscript -- Error occurred in anonymous codeblock; filename: F:\DW7_PS3\PS3_GAME\USRDIR\bms\dw7-2_bones.ms; position: 2626; line: 116 -- Syntax error: at name, expected : -- In line: Section 'G1MS' - Any idea what this means, would really like to get the boned load...
- Sun Feb 26, 2012 2:15 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors 7 / Warriors Legends of Troy
- Replies: 95
- Views: 63105
Re: Dynasty Warriors 7 / Warriors Legends of Troy
Anyone still working on this? would be great if the extracts worked on the Xbox version Linkdata, still can't get a hold of the PS3 disk...
- Sat Feb 25, 2012 2:41 am
- Forum: 3D/2D models
- Topic: Rage (idTech5) model format md6
- Replies: 116
- Views: 49609
Re: Rage (idTech5) model format md6
OK, so which script got you the usable UV Coordinates, there are a couple here and I'm no Blender expert. I got the models, but where can you see the UV Map?
- Fri Feb 24, 2012 7:20 am
- Forum: 3D/2D models
- Topic: Rage (idTech5) model format md6
- Replies: 116
- Views: 49609
Re: Rage (idTech5) model format md6
Cupertino Exploded View

next step, create new textures...

next step, create new textures...
- Fri Feb 24, 2012 5:34 am
- Forum: 3D/2D models
- Topic: Rage (idTech5) model format md6
- Replies: 116
- Views: 49609
Re: Rage (idTech5) model format md6
Update for Blender249: -add materials with correct uv (no the face UVs overlapping ) ok, so I can finally get the blender script working and the models come in (mostly) - still some memory errors on a few but it doesn't crash Blender. Not sure if I understand the UV Map here, I can't get it to expo...
