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- Fri Dec 20, 2013 6:28 am
- Forum: 3D/2D models
- Topic: Rage (idTech5) model format md6
- Replies: 116
- Views: 49609
Re: Rage (idTech5) model format md6
If you bought it on steam, you should also be able to download the Rage Tool Kit. That contains most of the models in md6mesh and lightwave .lwo files. The real "bonus" though is the textures in .tga format which no one has been able to extract from the game. You can open these up in light...
- Sun Nov 10, 2013 3:37 am
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 71231
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
thanks, will that work on DOA5 Ultimate or do I need the other version ?
- Sat Nov 09, 2013 1:04 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 71231
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Would someone care to post this tool on this site, some of us can't access mediafire. Thanks! also need the latest DOA5_360 python script, the version I found kept throwing script errors http://oi40.tinypic.com/v4ovw4.jpg http://oi40.tinypic.com/141mc5c.jpg p.s. I used the simple DOA5 unpacker v44 i...
- Sat Jul 06, 2013 6:19 am
- Forum: General game tools
- Topic: Unity Assets Explorer [v 1.2]
- Replies: 189
- Views: 463420
Re: Unity Assets Explorer [v 1.2]
hmmm, something wrong here. tried the new script on some of the Unity3d Raw files kicked out by the earlier script. It kicked out a single file with a wacky name
CAB-62d024b8560c18343a45fc4dff7f5562 and no file extension.
CAB-62d024b8560c18343a45fc4dff7f5562 and no file extension.
- Fri Jul 05, 2013 8:41 am
- Forum: General game tools
- Topic: Unity Assets Explorer [v 1.2]
- Replies: 189
- Views: 463420
Re: Unity Assets Explorer [v 1.2]
use your username to open the filebarracuda wrote:Do you have a sample for a Unity3d Raw file? Then I could add support for it for my tool, which will be released in a few weeks.
- Fri Jul 05, 2013 5:26 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437462
Re: Ninja Ripper
can you please post the updated ninjaripper 1.1.4, can't seem to download from your websiteblackninja wrote:Hi. Im author of NinjaRipper
Here beta version 1.1.2 with fixed "purple" textures in Dx11 and gamma in Dx9
http://blackninja2000.narod.ru/files/ninjaripper112.7z
thanks...
- Fri Jul 05, 2013 5:23 am
- Forum: Game Archive
- Topic: Bioshock Infinite
- Replies: 27
- Views: 9861
Re: Bioshock Infinite
Bioshock Infinite is Unreal based... and supported by Gildor's UE Viewer
- Thu Jul 04, 2013 5:12 pm
- Forum: General game tools
- Topic: Unity Assets Explorer [v 1.2]
- Replies: 189
- Views: 463420
Re: Unity Assets Explorer [v 1.2]
Assets explorer works ok but errors out on some larger assets files.
Aluigi's BMS script apparently doesn't work on what it identifies as "Unity3d Raw" files, only works on "Unity3d Web"
anyone know if the BMS script will be updated to open these "Raw" files?
Aluigi's BMS script apparently doesn't work on what it identifies as "Unity3d Raw" files, only works on "Unity3d Web"
anyone know if the BMS script will be updated to open these "Raw" files?
- Sun May 19, 2013 6:16 am
- Forum: Game Archive
- Topic: Metro Last Light vfs file
- Replies: 40
- Views: 43018
Re: Metro Last Light vfs file
Haoose wrote:Unpacker
http://rusfolder.com/36430011
can someone post the unpacker on another file share site (not mediafire). This page doesn't let me download.
thanks
Deposit, Gigapeta, Ul.to, are all good
- Sun Feb 17, 2013 8:17 am
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 109
- Views: 35862
Re: Resident Evil Operation Racoon City
so, I extracted the edgemodel files from the ssg files using the quickbms script posted here. Most models show up in Noesis using either of the two python scripts here, but many of the main character files, Ada Wong, Four Eyes, etc. are not recognized. Anyone else having the same problem? I have the...
- Sun Dec 23, 2012 2:10 pm
- Forum: Game Archive
- Topic: RAGE .RESOURCES files
- Replies: 59
- Views: 32180
Re: RAGE .RESOURCES files
Updated quickbms should unpack the gameresources.resources file. I hope we will see an updated BMS Script for the Scorchers DLC, the current BMS script errors out before completing the unpack... previous gameresources 1.12 GB unpacked around 800 MB scorchers gameresources 261 MB unpacked only 33 MB ...
- Mon Jul 16, 2012 2:46 pm
- Forum: 3D/2D models
- Topic: Lost Planet 2 - arc extract to .mod and .tex
- Replies: 17
- Views: 8220
Re: Lost Planet 2 - arc extract to .mod and .tex
I agree with others, Noesis support for LP2 .mod and .tex would be great... A little something from LP1

http://i1152.photobucket.com/albums/p50 ... eLee_4.jpg

http://i1152.photobucket.com/albums/p50 ... eLee_4.jpg
- Sat Jun 30, 2012 10:30 am
- Forum: 3D/2D models
- Topic: Rise of Legends .Big file unpacking
- Replies: 1
- Views: 1049
Rise of Legends .Big file unpacking
Anyone have a BMS script or other utility that will unpack these .big files
Rise of Nations / Rise of Legends
Rise of Nations / Rise of Legends
- Sun Jun 03, 2012 3:38 am
- Forum: 3D/2D models
- Topic: [PS2] Dump Acquire 3D models (Tenchu, Way of the samurai)
- Replies: 9
- Views: 3464
Re: [PS2] Dump Acquire 3D models (Tenchu, Way of the samurai
You can rip from Tenchu Shadow Assassin using Dolphin and 3D Ripper




- Sun Jun 03, 2012 3:31 am
- Forum: 3D/2D models
- Topic: Binary Domain / Yakuza (gmd) Noesis Script
- Replies: 83
- Views: 52937
Re: Binary Domain / Yakuza (gmd) Noesis Script
Noesis script still needs work, here's a rip using 3D Ripper - untextured


