Search found 33 matches

by Pesmontis
Fri Jun 29, 2012 8:00 pm
Forum: 3D/2D models
Topic: Spellforce 2 DRS models
Replies: 10
Views: 3051

Re: Spellforce 2 DRS models

LightSong v0.2 beta is out: http://tatooinebase.star-fleet.org/UPLOAD/LightSong.v0.2.rar New in version 0.2 Beta: - Lightsong now loads and displays both kinds of SP2 DRS files (see 'testfiles2.txt'); - improved selection of (sub)meshes; - improved model display initial orientation; - improved displ...
by Pesmontis
Mon Jun 25, 2012 11:57 pm
Forum: Compressed files and methods
Topic: SpellForce 2 .cff files
Replies: 24
Views: 11335

Re: SpellForce 2 .cff files

Here's some quick descriptions of the files contained in the gamedata.cff from your UberEquip mod v1.1: I thought I'd add some meaning to them. 0000-9038_1_1.dat German texts 0001-9007_1_2.dat building effects 0002-9008_1_4.dat buildable objects 0003-9013_1_1.dat heroes hair/head/body models 0004-90...
by Pesmontis
Sun Jun 24, 2012 11:19 pm
Forum: 3D/2D models
Topic: Spellforce 2 DRS models
Replies: 10
Views: 3051

Re: Spellforce 2 DRS models

My tool for Spellforce 2 DRS files is uploaded: http://tatooinebase.star-fleet.org/UPLOAD/LightSong.v0.1.rar LightSong v0.1 beta converts DRS files to SMD files. There's also an option for exporting global rotations and global positions of the bones to MAXscript. In case you select this option, then...
by Pesmontis
Fri Jun 22, 2012 10:33 pm
Forum: 3D/2D models
Topic: Prince of Persia Warrior Within models
Replies: 1
Views: 1611

Re: Prince of Persia Warrior Within models

In the <Bin analyzer> if you open a BIN file, you can right-click on one of the contents and then select <View/Extract>, but alas it usually reports somit like "something went wrong". I got the 3D viewer to work for example with the file "ACT_SandGriffin_wow_ff030df8.bin". - select the content item ...
by Pesmontis
Fri Jun 22, 2012 8:54 am
Forum: 3D/2D models
Topic: Spellforce 2 DRS models
Replies: 10
Views: 3051

Re: Spellforce 2 DRS models

Here's an introduction to the Spellforce 2 DRS file format: To start out, there's two types of DRS files, one for 'static' models and one for animated models. Static models are for example weapons. Animated models are obviously heroes, NPCs etc., but buildings are animated as well (**). The first fo...
by Pesmontis
Thu Jun 21, 2012 9:56 pm
Forum: 3D/2D models
Topic: Spellforce 2 DRS models
Replies: 10
Views: 3051

Re: Spellforce 2 DRS models

'Would have to talk about that. I mean, the DRS file format is pretty straightforward, so I don't mind sharing that, but getting positions and orientations right.. that was a real hard nut to crack, and I'm really happy I found out how to do that. To share that particular type of info, I'd rather (o...
by Pesmontis
Thu Jun 21, 2012 9:17 pm
Forum: 3D/2D models
Topic: Spellforce 2 DRS models
Replies: 10
Views: 3051

Re: Spellforce 2 DRS models

I made a little VB6 program, which exports a DRS model in an SMD file
(SMD is nice for storing vertex weights).

Only today I was able to get the bones' position and orientation right,
so I'll need to brushup my tool a little, and then I'll publish it.

btw. The tool will be called 'LightSong v0.1' ..
by Pesmontis
Thu Jun 21, 2012 8:48 pm
Forum: 3D/2D models
Topic: Spellforce 2 DRS models
Replies: 10
Views: 3051

Spellforce 2 DRS models

Spellforce 2 stores its models in '*.DRS' files, which can now be extracted: http://tatooinebase.star-fleet.org/UPLOAD/NS_body_and_bones_3DSmax_01_seethru.jpg Positioning of bones relative to a model's mesh in 3DSmax. http://tatooinebase.star-fleet.org/UPLOAD/NS_body_and_bones_3DSmax_02_skinned.jpg ...
by Pesmontis
Sun May 27, 2012 9:50 pm
Forum: 3D/2D models
Topic: granny engine .gr2 question
Replies: 89
Views: 56090

Re: granny engine .gr2 question

.. but i don't undestand now extract and reimport these animation data.. Extracting animations only works with 3DSmax 2008 and the NWN 2.0.1 import plugin by tazpn. tazpn's code for animation data isn't complete and it's specifically written for GR2 animation files from NWN. That it sometimes works...
by Pesmontis
Mon May 21, 2012 9:41 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 80
Views: 19848

Re: Heroes of Might and Magic 6

.. but 1 isn't compatible with what seems to be animations.. Not all bones have to be animated. I guess a model typically holds more bones than an animation. .. There are also 2 chunks that sometimes hold "bone names" one is typically above and the other below the material chunk. But both are not a...
by Pesmontis
Mon May 21, 2012 9:21 pm
Forum: 3D/2D models
Topic: granny engine .gr2 question
Replies: 89
Views: 56090

Re: granny engine .gr2 question

.. using directly the dll's function is too exotica. I compiled this example with visual studio express.. I guess tazpn an federico just love exotic code ;-) One difficulty with 'their' way - used generally - is that sometimes a DLL requires class instantiation, and I've seen a case where this can ...
by Pesmontis
Mon May 21, 2012 10:25 am
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 80
Views: 19848

Re: Heroes of Might and Magic 6

The missing information: 10 bytes (unknown) 3x4 floats (X,Y,Z positions) 3x4 floats (scale factors ?; usually about 1.0; I don't use these values) 4x4 floats (Quarternion X,Y,Z,W values) 25 bytes (unknown) How are you parenting your bones? You are using the data which I first thought to be bonedata...
by Pesmontis
Mon May 21, 2012 9:39 am
Forum: 3D/2D models
Topic: granny engine .gr2 question
Replies: 89
Views: 56090

Re: granny engine .gr2 question

I've been doing quite a bit of work on extracting models and animations from GR2 files. For instance, I've updated code from grnreader, to work with granny2.dll v2.7.0.28, and I've combined grnreader code with code from NWN2Utils v2.0.1 (the source of the Expotron plugin). For one specific game, I'v...
by Pesmontis
Sat May 07, 2011 10:37 am
Forum: 3D/2D models
Topic: List of games that you can extract 3d models from !
Replies: 126
Views: 220470

Re: List of games that you can extract 3d models from !

My GR2 projects: - Sacred 2 Fallen Angel - http://tatooinebase.star-fleet.org/UPLOAD/grnreader98.v1.4.0.3.debug.rar - Heroes of Might and Magic V - http://tatooinebase.star-fleet.org/UPLOAD/HoMM.V.model.viewer.rar - Metin2 (follow-up on Sacred 2 Fallen Angel extraction, using grnreader98 v1.4.0.3 - ...