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by deadca7
Thu Jan 24, 2013 10:53 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 702
Views: 271358

Re: Ninja Ripper

eh, what's a point to rip from UE games, when we have umodel? Exactly. Gildor has the Unreal Engine games figured out already, no need to rediscover anything unless you're trying to get the terrain or something procedural. The focus of this plugin should shift toward rips from other game engines. I...
by deadca7
Thu Jan 24, 2013 7:15 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 702
Views: 271358

Re: Ninja Ripper

I just find it easier to capture the model there and then, instead of looking through the .upk files for the model. Guess it's called lazy ;) Edit 1: I thought Max Payne 3 had some messed up UV, but it was the texture. Removed link. Looks like the plugin is really solid now. Edit 2: Looks like I was...
by deadca7
Thu Jan 24, 2013 6:10 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 702
Views: 271358

Re: Ninja Ripper

Looks like Battlefield 3 is messed up. http://filebeam.com/6c8cf969b7b245d69bbeb474cf1452c0 I have noticed that every Unreal Engine model has the normals flipped. Is that something that could be fixed in the script ? Have to press F4 in Noesis to enable face cull, to see the models. Look at this Med...
by deadca7
Thu Jan 24, 2013 5:37 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 702
Views: 271358

Re: Ninja Ripper

I went through 350 Diablo 3 models, and these three roofs were the only ones messed up.

http://filebeam.com/e94a8169cddb6373a78b05157602f53c
by deadca7
Thu Jan 24, 2013 4:43 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 702
Views: 271358

Re: Ninja Ripper

Damn you work fast, thank you. I have tried 6 more games and the plugin works like a charm. Gonna try some more.

I took a look through the Diablo 3 models again, there are still some that are messed up.
http://filebeam.com/167e3c90d32784b314cc27dcd3091c5e
by deadca7
Thu Jan 24, 2013 3:20 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 702
Views: 271358

Re: Ninja Ripper

Download the script again. The plugin works with almost everything I have tested today, great work man. These are the two rips I got right now that still does not work. http://filebeam.com/1c6541ab934bb3a37e5e5aec840c4abb It's the doodads in Diablo 3 and LEGO The Lord Of The Rings Edit: Looks like ...
by deadca7
Thu Jan 24, 2013 12:51 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 702
Views: 271358

Re: Ninja Ripper

Tosyk wrote:just flip uv on export
Ahhh, stupid me. Thanks :p
by deadca7
Thu Jan 24, 2013 12:40 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 702
Views: 271358

Re: Ninja Ripper

Sammie wrote:Looks fine for me, make a screenshot pls
ImageImage
by deadca7
Thu Jan 24, 2013 11:09 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 702
Views: 271358

Re: Ninja Ripper

The diablo-fix has nothing to do with the texture-display. You don'thave to rename anything. It autoloads the first texturename, found in the .rip file. Cuz the .rip-files have no material-groups, its not possible the support meshes with multiple textures. I can only display one texture for the who...
by deadca7
Thu Jan 24, 2013 10:37 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 702
Views: 271358

Re: Ninja Ripper

Download new Plugin v1.07 Amazing, great work. Looks like the Diablo 3 fix works on the Guild Wars 2, Sonic Generations, Street Fighter 4 and The Walking Dead models. You just have to rename the other texture files inside the walking dead model to Tex_1913_0.dds. Street Fighter 4 rips done before N...
by deadca7
Wed Jan 23, 2013 10:02 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 702
Views: 271358

Re: Ninja Ripper

Just upload 2-3 model-rips of every game you have. ;) Love your work. I have uploaded two Diablo 3 models and two Guild Wars 2 models for you with texture :) http://filebeam.com/99aff7897a017aa94ddc80b8ec6ed530 EDIT: Some more rips for you. SonicGeneration, StreetFighterIV, TheWalkingDead http://fi...
by deadca7
Wed Nov 14, 2012 2:38 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 702
Views: 271358

Re: Ninja Ripper

Would be awesome if someone with the skills could convert this 3dsmax script to noesis

http://cgig.ru/forum/lincounter.php?lin ... _beta6.zip
by deadca7
Sat Nov 05, 2011 8:19 pm
Forum: 3D/2D models
Topic: Sonic Generations .MODEL
Replies: 10
Views: 2815

Re: Sonic Generations .MODEL

Would love a script for this as well

I see Sonic is using Havok. There is a 3dsmax script for DAW here http://forums.relicnews.com/showthread.php?244744. Would it be possible to edit it, to match sonic ?
by deadca7
Fri Aug 26, 2011 1:13 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 873
Views: 226916

Re: ForgeX Beta Released

Check this post and the one right after it back on page one. I believe the first post will solve your current problem. Based on others' issues at that time you may not know you have the second problem until solving this one first. Thanks, Thanks for the fast reply. I copied the lzo.dll into System3...
by deadca7
Thu Aug 25, 2011 10:10 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 873
Views: 226916

Re: ForgeX Beta Released

I'm using Win7 x64 edition and it saves the game registry into [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Ubisoft\Assassin's Creed Brotherhood]. So I added a new path without the Wow6432Node. ForgeX found brotherhood, but when I click on something in the list I get this error ************** Exception ...