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by Darkstar
Fri Aug 24, 2007 8:29 am
Forum: Holy Cow!
Topic: Trinary; The flawless Base-3 Number system.
Replies: 36
Views: 15465

Blah blah you're avoiding questions and basically talking out of your ass at this point. Either tell us how you intend to solve this AI problem, and why you would need a trinary system to solve it (which you don't), or go bore someone else. Exactly what I wanted to say just now. I already thought s...
by Darkstar
Thu Aug 23, 2007 11:09 am
Forum: Holy Cow!
Topic: Trinary; The flawless Base-3 Number system.
Replies: 36
Views: 15465

I could make my C64 ask "why?" over 15 years ago: 10 print "Why?" 20 goto 10 Ok, jokes aside :) The thing is: Everything you develop with/for your base-3 system, I can write a program to "emulate" or "simulate" whatever your system does on a "standard&quo...
by Darkstar
Wed Aug 22, 2007 10:53 am
Forum: Holy Cow!
Topic: Trinary; The flawless Base-3 Number system.
Replies: 36
Views: 15465

What I don't get is: How did you "create" a base-3 system? Base-n systems are well known since... I don't know, the middle ages or something? I remember doing arbitrary base-n calculations in school when I was about 10. What's so revolutionary about your implementation of base-3? I guess y...
by Darkstar
Wed Aug 08, 2007 9:03 am
Forum: Graphic file formats
Topic: Ikki Tousen: Shining Dragon
Replies: 12
Views: 5671

Have you tried all possible 15/16 bit pixel formats, both little-endian and big-endian? Especially if the game is a console game (or a console conversion) it might be a very "uncommon" format.
by Darkstar
Wed Aug 08, 2007 9:01 am
Forum: Compressed files and methods
Topic: PKLite
Replies: 1
Views: 2138

I think the only way to reliably uncompress them is to run them (maybe through some kind of x86 emulator) and intercept the final far jump to the "real" program entry point.
At least that's how UNP etc. do it.
by Darkstar
Thu Jun 14, 2007 2:33 pm
Forum: Game Archive
Topic: Guild Wars .DAT File
Replies: 207
Views: 113868

Hiya,

I was following the GW development with increased interest. Is there any news here? A Model viewer would be very cool :)

I've still not figured out where/how the 3D data is stored, but maybe I'm just looking at the wrong files? Anyone got any results already?

--Darkstar
by Darkstar
Thu Jun 14, 2007 2:27 pm
Forum: Compressed files and methods
Topic: Zone66 Compression Unknown
Replies: 28
Views: 12352

Hi, I'm also extremely interested in your findings. I know this game (I even own the full version, which was IIRC very hard to come by here in Germany) and I remember trying to figure out the file formats some years ago. Have you taken a look at the other files, besides maps and sprites? I guess mos...