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Search found 67 matches
- Thu Nov 06, 2008 9:21 pm
- Forum: Compressed files and methods
- Topic: Unreal 1998 beta (PC) .u [oldunreal.com beat me to it]
- Replies: 17
- Views: 8904
Re: Unreal 1998 beta (PC) .u
Wow, this is hard. The file formats seem to lack any common identifier, so it's nearly impossible to find them inside the *.u file. The newer Unreal games work with an internal Virtual Machine (similar to Java), and the file formats are just the dumped internal state of the VM clases. But even they ...
- Fri Apr 04, 2008 4:13 pm
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 113868
Re: Guild Wars .DAT File
Damn I missed the "open-source window" 
If anyone has gotten the source code back then, please speak up, I'm really interested in it, too
-Darkstar
If anyone has gotten the source code back then, please speak up, I'm really interested in it, too
-Darkstar
- Tue Apr 01, 2008 8:46 pm
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 113868
Re: Guild Wars .DAT File
I was under the impression that GWLP is (was?) closed source?
- Sun Mar 16, 2008 10:28 pm
- Forum: Holy Cow!
- Topic: Header Contest 2008 - Post your votes here!
- Replies: 40
- Views: 16427
Re: Header Contest 2008 - Post your votes here!
Too many "specialized" logos for my taste (what's Xentax's connection to EA again?). Also, many of the fonts are simply unreadable. I prefer something simple, yet stylish, and not too overloaded. So here are my votes: 1. 26 (simple and technical. my favorite) 2. 23 (has a nice'n'easy logo ...
- Thu Feb 14, 2008 12:56 pm
- Forum: Compressed files and methods
- Topic: Unreal 1998 beta (PC) .u [oldunreal.com beat me to it]
- Replies: 17
- Views: 8904
Re: Unreal 1998 beta (PC) .u
The .pas file should work with Unreal (not UT) as well. It seems that only the native functions for U1 have not been generated. My Pascal skills are also not very fresh anymore, but I guess you could use the source as a reference for the file format and whip up your own exporter or something. I migh...
- Wed Feb 13, 2008 2:30 pm
- Forum: Compressed files and methods
- Topic: Unreal 1998 beta (PC) .u [oldunreal.com beat me to it]
- Replies: 17
- Views: 8904
Re: Unreal 1998 beta (PC) .u
Have you tried the UTPAS delphi package library?
http://www.acordero.org/prog_proj_UTPDL_Download.html
This is an open source .pas library to open/parse/identify various (older) UT engine files
--Darkstar
http://www.acordero.org/prog_proj_UTPDL_Download.html
This is an open source .pas library to open/parse/identify various (older) UT engine files
--Darkstar
- Sun Dec 16, 2007 8:17 pm
- Forum: Holy Cow!
- Topic: Best way to scan a file?
- Replies: 9
- Views: 4573
- Mon Dec 10, 2007 11:05 am
- Forum: Holy Cow!
- Topic: Best way to scan a file?
- Replies: 9
- Views: 4573
How do you implement the graph? The simple way is to use bidimensional arrays, linear lists are also possible and I found an interesting approach here: http://linux.thai.net/~thep/datrie/datrie.html I'm currently using real heap objects for each node (liked to each other by pointers) but I'm moving...
- Tue Dec 04, 2007 3:56 pm
- Forum: Holy Cow!
- Topic: Best way to scan a file?
- Replies: 9
- Views: 4573
I, too, would use Aho-Corasick. You don't have to worry about storing the generated graph somehow: just use the canonical algorithm to build the scanning-graph on runtime. Normally, you have only a few hundred signatures at most, so the time it takes to build the graph is quite small compared to the...
- Wed Oct 24, 2007 8:11 pm
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 113868
Yeah, I request files from the server. The GWLP Project hasn't disappeared and I am a staff member, I rarely program for the Login/Game server though. The fileserver was never much of an interest to us, but I got bored a few day's ago and thought I'd write a client. Glad to hear you guys are still ...
- Wed Oct 24, 2007 10:49 am
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 113868
- Thu Oct 11, 2007 8:58 am
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 113868
On my system, the path to GW.EXE is saved in HKLM, not HKCU. Your program should check HKLM if it doesn't find it in HKCU ;-) And it seems that after some time, the textures don't get displayed properly anymore. I.e. I only see the checkered background. I don't know what causes this, though. I just ...
- Wed Sep 12, 2007 12:22 pm
- Forum: Holy Cow!
- Topic: Trinary; The flawless Base-3 Number system.
- Replies: 36
- Views: 15465
- Mon Sep 10, 2007 2:15 pm
- Forum: Game Archive
- Topic: Guild Wars
- Replies: 8
- Views: 13717
- Mon Sep 10, 2007 2:13 pm
- Forum: Holy Cow!
- Topic: Trinary; The flawless Base-3 Number system.
- Replies: 36
- Views: 15465
