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by Darkstar
Mon Nov 18, 2013 9:51 pm
Forum: Compressed files and methods
Topic: Ys Online .bms request .Ysf file format
Replies: 3
Views: 3076

Re: Ys Online .bms request .Ysf file format

Yeah, I wrote that code. I don't do BMS scripts though (simply because I have a very hard time understanding the confusing syntax... I mean "LOG" to write data a file? seriously? ;) ) so you have to either find someone else to convert it for you, or simply use the program from where you gr...
by Darkstar
Sun Jun 16, 2013 9:15 pm
Forum: Game Archive
Topic: [PS3]Star Ocean Last Hope International
Replies: 6
Views: 2522

Re: [PS3]Star Ocean Last Hope International

its not hard to extract from the ps3 version but the assets are in a different format. Sorry to resurrect such an old thread but how did you manage to "decrypt" (?) the header of that file? The first few kb look like random junk and there's no file table/directory that I could find... -Da...
by Darkstar
Sun Apr 28, 2013 1:19 pm
Forum: 3D/2D models
Topic: PS3 Hyperdimension Neptunia MKII
Replies: 68
Views: 33584

Re: PS3 Hyperdimension Neptunia MKII

Yeah, it's a shame that he removed the converter. Nobody seems to have a copy of it

@tomatopasta: your color channels are off. try swapping r/g/b around
by Darkstar
Mon Apr 01, 2013 7:28 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 105067

Re: [Request] Guild Wars 2 DAT

IIRC there was a switch for GW2.EXE to download the DAT file as uncompressed. I cannot find it anymore. Is it still in the .EXE nowadays? If so, does anyone know what switch it was?

thanks
-Darkstar
by Darkstar
Sat Mar 23, 2013 12:15 pm
Forum: Game Archive
Topic: PS3 Cross Edge / Agarest "secB" archives
Replies: 1
Views: 1396

PS3 Cross Edge / Agarest "secB" archives

This is probably an easy one. I'm still trying to figure out how the offsets are stored. Filenames are in some kind of "name table" with each file only referencing into that. Anyone want to take a shot? I can also provide more sample files if needed (the game has 19 of them, 9 of which are...
by Darkstar
Tue Sep 18, 2012 11:19 pm
Forum: 3D/2D models
Topic: PS3 Hyperdimension Neptunia MKII
Replies: 68
Views: 33584

Re: PS3 Hyperdimension Neptunia MKII

Sorry for resurrecting such an old thread but:
the D/L links are all gone :(

Anyone still have a copy of the files from this thread?

thanks
-Darkstar
by Darkstar
Tue Jun 01, 2010 12:07 pm
Forum: Code Talk
Topic: how to modify CreateWindowEx to force windowed mode?
Replies: 7
Views: 3369

Re: how to modify CreateWindowEx to force windowed mode?

Look for the Microsoft Detours library, available somewhere on research.microsoft.com. It can do function hooking, so you can modify the arguments to CreateWindowEX() there

-Darkstar
by Darkstar
Sat Feb 27, 2010 4:15 pm
Forum: Compressed files and methods
Topic: Plants vs. Zombies media-files
Replies: 20
Views: 8712

Re: Plants vs. Zombies media-files

Sandman wrote:That only specifies how to decrypt a 7½7M file. How do you encrypt one?
are you serious? Let me quote Wikipedia for that: http://en.wikipedia.org/wiki/XOR_cipher

hth
-Darkstar
by Darkstar
Fri Feb 05, 2010 8:38 am
Forum: Game Archive
Topic: Ps3 format help
Replies: 15
Views: 4239

Re: Ps3 format help

While decrypting games with a debug console might be possible (I have read lots of people claiming to have done it, but all dumps you can find on the internet are still encrypted because they were dumped with 'dd' on PS3-Linux), running backups or ISOs is definitely not possible with debug consoles....
by Darkstar
Tue Jan 26, 2010 7:53 am
Forum: Holy Cow!
Topic: PS3 hacked -- what now?
Replies: 4
Views: 3229

PS3 hacked -- what now?

Okay, I'm sure everyone and their cat have read about GeoHot (George Hotz of iPhone fame) having hacked the hypervisor on the PS3 (the details are a bit more technical but it's basically a first step to running unsigned binaries on the PS3) [Note: if you haven't heard it yet, just google for GeoHot ...
by Darkstar
Wed Dec 16, 2009 7:13 am
Forum: Graphic file formats
Topic: Help reinjecting PNG and JPG
Replies: 7
Views: 2452

Re: Help reinjecting PNG and JPG

Depends. On unix/linux there's a tool called "dd" that can do it. It should also be available on windows. Any hexeditor should also be able to handle it (like frhed or hexedit32 on windows). the third option involves some small C program to do it. sth. like this: #include <stdio.h> int mai...
by Darkstar
Tue Dec 08, 2009 6:38 am
Forum: Graphic file formats
Topic: Help reinjecting PNG and JPG
Replies: 7
Views: 2452

Re: Help reinjecting PNG and JPG

If the new files are smaller than the original it should be no problem, just put them back in. If the tools you use don't allow that, simply fill the files up with zeroes until they're the same size as the original. If they're bigger, well, you could try one or more of the following - optimizing com...
by Darkstar
Wed Jul 01, 2009 9:56 pm
Forum: 3D/2D models
Topic: Ys Online
Replies: 2
Views: 2137

Ys Online

Hiya! Recently, a new MMORPG has entered open beta: Ys Online . I think the 3D models are inside the XAC/XSM format. A quick search on google showed that some sim city game also uses an XAC format, but I didn't find any suitable viewer to try out. Maybe someone else can help out. I uploaded a sample...
by Darkstar
Fri Jun 05, 2009 11:48 am
Forum: Game Archive
Topic: Return to Zork PRJ File
Replies: 12
Views: 4806

Re: Return to Zork PRJ File

Return to Zork uses the MADE engine and is supported by ScummVM:
http://scummvm.svn.sourceforge.net/view ... ines/made/
There's probably some code to read *.prj files in there

-Darkstar
by Darkstar
Wed May 20, 2009 4:02 pm
Forum: Holy Cow!
Topic: algorithm for searching/recognizing strings automatically?
Replies: 4
Views: 2766

Re: algorithm for searching/recognizing strings automatically?

There's a UNIX command called "strings" (which has cygwin and probably even native win32 ports) which does exactly that. It's not foolproof either, but since nothing in this area can really be foolproof (because of codepages, encodings, markings in high-bits, etc.) it's better than nothing...