The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 67 matches
- Thu Jun 26, 2014 11:01 am
- Forum: Code Talk
- Topic: Some idea how x86 works, can I reverse algorithms now?
- Replies: 9
- Views: 3645
Re: Some idea how x86 works, can I reverse algorithms now?
doesn't windows , when you compile things with C make it so all the function calls have underscores infront of them? I remember this because mac/linux doesn't do that so i was having problems calling stuff from assembly Depends on the calling convention. cdecl, stdcall and fastcall are the most pro...
- Tue Jun 10, 2014 7:09 am
- Forum: Compressed files and methods
- Topic: Onigiri (鬼斬) kxr files
- Replies: 0
- Views: 2966
Onigiri (鬼斬) kxr files
Onigiri (a Japanese action MMORPG) has seen a beta release. Client download here (1.5gb)
Its data files seem to be encrypted somehow (probably with a simple encryption) so maybe someone can take a look?

Its data files seem to be encrypted somehow (probably with a simple encryption) so maybe someone can take a look?
- Mon Jun 09, 2014 8:49 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 79192
Re: [X360] Star Ocean The Last Hope
Has anyone ever cracked the encryption (or obfuscation?) of the PS3 version's aska0000.bin file? This is what it looks like: http://imgbin.org/images/thumbs/ext17907.png The SLZ script from aluigi obviously won't work on this. The "encryption" looks rather weak since there's patterns every...
Re: Holy Cow
Also, being within legal limitations and being a shitty cocksucker are not mutually exclusive. True. I never said anything different. I just don't understand why people release their source code and then complain if someone else uses it. That's the point of open source. If you don't want that, don'...
Re: Holy Cow
If you don't understand why it's offensive for someone to profit from something you spent a lot of time on without your permission... But that's exactly the point: if you release something under an Open Source license, you're giving people permission to re-use it . And depending on the license, the...
Re: Holy Cow
Most open-source licenses explicitly allow commercial use of the software (possibly under some specific terms wrt. the source code). This is one thing I never understood: Why do people think "open source" equals "must be free-as-in-beer". (Disclaimer: I don't know which tool you'...
- Sun Apr 13, 2014 11:16 am
- Forum: General game tools
- Topic: 3D Object Converter - Supports 660 file formats!
- Replies: 8
- Views: 6047
Re: 3D Object Converter - Supports 660 file formats!
How does this compare to noesis? I think both do roughly the same thing. I know that noesis is extensible via Python/C, but other than that? How many different formats does noesis support? I guess they both export the models perfectly in at least the two "major" formats (3ds, lwo)? Any oth...
- Thu Feb 20, 2014 11:33 pm
- Forum: Compressed files and methods
- Topic: LV4.0.0 SDATA Decryptor
- Replies: 6
- Views: 3602
Re: LV4.0.0 SDATA Decryptor
The problem with asmodean's source code is that he keeps some required include files for himself, so even if someone fixes the source code there's no way to re-compile it until asmodean releases these include files ("as-util.h" in this case, but other tools from him require other/different...
- Tue Feb 18, 2014 10:35 pm
- Forum: Graphic file formats
- Topic: Noesis texture export/injection for some PS2 Dragonball game
- Replies: 12
- Views: 5712
Re: Unswizzle PS2 texture ($100 pay)
From the images I'd say it's a DragonBall game...
Note the Kanji (GO, satori): http://dragonball.wikia.com/wiki/File:G ... shback.png
Note the Kanji (GO, satori): http://dragonball.wikia.com/wiki/File:G ... shback.png
- Thu Feb 06, 2014 10:57 pm
- Forum: Website
- Topic: File Hosting vs. File Sharing - Clarification needed.
- Replies: 4
- Views: 7540
Re: File Hosting vs. File Sharing - Clarification needed.
Complete game data files are definitely a no-no. Sometimes uploading the first few hundred kb or so is silently tolerated (or goes unnoticed for a couple of days) but don't count on it. I usually paste the link as text-only in these cases, because that doesn't actually qualify as a "link" ...
- Thu Feb 06, 2014 3:02 pm
- Forum: Website
- Topic: File Hosting vs. File Sharing - Clarification needed.
- Replies: 4
- Views: 7540
Re: File Hosting vs. File Sharing - Clarification needed.
My basic understanding is that posting links to anything illegal is not allowed. That includes file sharing sites (torrent sites, ed2k sites, sites which link to downloads of copyrighted stuff on filehosters, etc.) and directly linking to copyrighted stuff (e.g. URLs to game data files on whatever f...
- Sat Jan 25, 2014 3:39 pm
- Forum: Audio file formats
- Topic: MP3: mono to stereo without re-encoding?
- Replies: 9
- Views: 3924
Re: MP3: mono to stereo without re-encoding?
As I said, I've never seen an actual (non-joint-)stereo mp3 file. Here's a draft of the Layer III bitstream spec, maybe you (or someone else) finds the answer you need in there
- Fri Jan 24, 2014 10:51 pm
- Forum: Audio file formats
- Topic: MP3: mono to stereo without re-encoding?
- Replies: 9
- Views: 3924
Re: MP3: mono to stereo without re-encoding?
I don't think it is possible to convert two mono mp3s into a joint-stereo one without re-encoding. You need the sum and difference of the audio data for joint-stereo and the only way I can think of to get these is by decoding the source streams (followed, obviously, by re-encoding the muxed stream)....
- Sun Jan 12, 2014 11:28 am
- Forum: Holy Cow!
- Topic: Thinking about: DRM wrapper for releases
- Replies: 23
- Views: 8851
Re: Thinking about: DRM wrapper for releases
Now I see that we're talking about different things. You're mostly talking about reversing from different architectures, I'm talking about figuring out file formats regardless of architecture (and you're right in that I mostly work with x86 stuff) Also I see that we have different goals, my goal for...
- Sun Jan 12, 2014 12:44 am
- Forum: Holy Cow!
- Topic: Thinking about: DRM wrapper for releases
- Replies: 23
- Views: 8851
Re: Thinking about: DRM wrapper for releases
...Someone with some decent knowledge and experience can reverse-engineer our work if they want, a lot more easily than having to do it in the native environment and code for whatever game/app/etc. it is that they're interested in, without worrying that the hardware is gone forever or was never pro...
