
Search found 28 matches
- Fri Jun 25, 2010 9:55 am
- Forum: 3D/2D models
- Topic: Magna Carta: Phantom of Avalanche (PCport)
- Replies: 5
- Views: 1721
Re: Magna Carta: Phantom of Avalanche (PCport)
I am able to read some of the meshes in the file, but there is some strangeness going on.


- Wed Jun 23, 2010 10:42 pm
- Forum: 3D/2D models
- Topic: Starfox Adventures .bin help
- Replies: 4
- Views: 1575
Re: Starfox Adventures .bin help
just looked quick but yeah everything is in there to decompress the files. first two headers for compressed files read as follows (big endian) magicnum 640 //deflated data size 12 256 24 40 0 0 0 ZLB/0 1 640 //deflated data size 216 //compressed data size [data] [some white space] magicnum 185504 //...
- Wed Jun 23, 2010 7:08 pm
- Forum: Graphic file formats
- Topic: help indentifying a mystery format
- Replies: 4
- Views: 1358
Re: help indentifying a mystery format
Well by this one I mean this format, not the particular model.
The format is used for levels, objects, and models.
The format is used for levels, objects, and models.
- Tue Jun 22, 2010 5:16 pm
- Forum: Graphic file formats
- Topic: help indentifying a mystery format
- Replies: 4
- Views: 1358
Re: help indentifying a mystery format
Finally figured this one out.




- Mon Jun 21, 2010 7:14 pm
- Forum: Compressed files and methods
- Topic: xmemdecompress source code
- Replies: 0
- Views: 1391
xmemdecompress source code
Does anyone know of source for deflating xmemdecompress?
I would like to have it available in my tool without relying on xbox sdk dll.
I would like to have it available in my tool without relying on xbox sdk dll.
- Mon Jun 21, 2010 5:51 pm
- Forum: 3D/2D models
- Topic: doa4 help
- Replies: 1
- Views: 1388
Re: doa4 help
I'm volthorn from sonic-cult/x-cult, I posted that app in this thread viewtopic.php?f=18&t=2205 .
- Mon Jun 14, 2010 7:21 pm
- Forum: 3D/2D models
- Topic: .EMD (Evil Zone)
- Replies: 11
- Views: 2383
Re: .EMD (Evil Zone)
Great, im glad someones working on evil zone! Type 2 is a small version of a different one. offset 06 is 0x1F vice 01 all EMD files either have one or the other. Also, I noticed that all files with 0x1f as offset 6 has an additional 240 bytes of information. I noticed that extra info is because 31 *...
- Fri Jun 11, 2010 8:36 am
- Forum: Graphic file formats
- Topic: help indentifying a mystery format
- Replies: 4
- Views: 1358
Re: help indentifying a mystery format
upon further work i have a better description of the format ------------------------------------ 1 [file header] 2 3 4 5 each 5 is a header for the corresponding 6 6 each field info object has a list of field_definitions which has an index to field type strings (4) and a size of the field type 7 the...
- Fri Jun 11, 2010 7:57 am
- Forum: Graphic file formats
- Topic: XBOX360 -> DOA4 & DOAX2 TPR Format (Texture Extractio
- Replies: 6
- Views: 12982
Re: XBOX360 -> DOA4 & DOAX2 TPR Format (Texture Extractio
attached rar with source
- Thu Jun 10, 2010 8:37 pm
- Forum: Game Archive
- Topic: [360] Red Dead Redemption *.rpf
- Replies: 27
- Views: 7678
Re: [360] Red Dead Redemption *.rpf
they probably have a new encryption key from last gta game.
- Thu Jun 10, 2010 8:30 pm
- Forum: 3D/2D models
- Topic: List of games that you can extract 3d models from !
- Replies: 126
- Views: 220470
Re: List of games that you can extract 3d models from !
my list would be
-----------------------
sonic the hedgehog 360
eternal sonata 360
enchanted arms 360
doa4 360
nights into dreams saturn
operation darkness 360
-----------------------
sonic the hedgehog 360
eternal sonata 360
enchanted arms 360
doa4 360
nights into dreams saturn
operation darkness 360
- Thu Jun 10, 2010 8:15 pm
- Forum: Graphic file formats
- Topic: XBOX360 -> DOA4 & DOAX2 TPR Format (Texture Extractio
- Replies: 6
- Views: 12982
Re: XBOX360 -> DOA4 & DOAX2 TPR Format (Texture Extractio
I coded a tool for doa4 texture unswizzling and reswizzling and injection a while back, still have the source if you want it. Its vb6 though! Still haven't gotten vb6 apps to work on my new windows7 machine.
- Thu Jun 10, 2010 7:52 pm
- Forum: Graphic file formats
- Topic: help indentifying a mystery format
- Replies: 4
- Views: 1358
help indentifying a mystery format
Hello, I am working on a format from the game Operation Darkness for 360. I am wondering if I describe it someone might realize it sounds familiar and can share some info. (will describe at bottom of post) This format is complex and robust enough that I am thinking it is not custom to this game but ...
