Search found 28 matches

by surix
Fri Jun 25, 2010 9:55 am
Forum: 3D/2D models
Topic: Magna Carta: Phantom of Avalanche (PCport)
Replies: 5
Views: 1721

Re: Magna Carta: Phantom of Avalanche (PCport)

I am able to read some of the meshes in the file, but there is some strangeness going on.
Image
by surix
Wed Jun 23, 2010 10:42 pm
Forum: 3D/2D models
Topic: Starfox Adventures .bin help
Replies: 4
Views: 1575

Re: Starfox Adventures .bin help

just looked quick but yeah everything is in there to decompress the files. first two headers for compressed files read as follows (big endian) magicnum 640 //deflated data size 12 256 24 40 0 0 0 ZLB/0 1 640 //deflated data size 216 //compressed data size [data] [some white space] magicnum 185504 //...
by surix
Wed Jun 23, 2010 7:08 pm
Forum: Graphic file formats
Topic: help indentifying a mystery format
Replies: 4
Views: 1358

Re: help indentifying a mystery format

Well by this one I mean this format, not the particular model.
The format is used for levels, objects, and models.
by surix
Tue Jun 22, 2010 5:16 pm
Forum: Graphic file formats
Topic: help indentifying a mystery format
Replies: 4
Views: 1358

Re: help indentifying a mystery format

Finally figured this one out.

Image
Image
by surix
Mon Jun 21, 2010 7:14 pm
Forum: Compressed files and methods
Topic: xmemdecompress source code
Replies: 0
Views: 1391

xmemdecompress source code

Does anyone know of source for deflating xmemdecompress?
I would like to have it available in my tool without relying on xbox sdk dll.
by surix
Mon Jun 21, 2010 5:51 pm
Forum: 3D/2D models
Topic: doa4 help
Replies: 1
Views: 1388

Re: doa4 help

I'm volthorn from sonic-cult/x-cult, I posted that app in this thread viewtopic.php?f=18&t=2205 .
by surix
Mon Jun 14, 2010 7:21 pm
Forum: 3D/2D models
Topic: .EMD (Evil Zone)
Replies: 11
Views: 2383

Re: .EMD (Evil Zone)

Great, im glad someones working on evil zone! Type 2 is a small version of a different one. offset 06 is 0x1F vice 01 all EMD files either have one or the other. Also, I noticed that all files with 0x1f as offset 6 has an additional 240 bytes of information. I noticed that extra info is because 31 *...
by surix
Fri Jun 11, 2010 8:36 am
Forum: Graphic file formats
Topic: help indentifying a mystery format
Replies: 4
Views: 1358

Re: help indentifying a mystery format

upon further work i have a better description of the format ------------------------------------ 1 [file header] 2 3 4 5 each 5 is a header for the corresponding 6 6 each field info object has a list of field_definitions which has an index to field type strings (4) and a size of the field type 7 the...
by surix
Thu Jun 10, 2010 8:37 pm
Forum: Game Archive
Topic: [360] Red Dead Redemption *.rpf
Replies: 27
Views: 7678

Re: [360] Red Dead Redemption *.rpf

they probably have a new encryption key from last gta game.
by surix
Thu Jun 10, 2010 8:30 pm
Forum: 3D/2D models
Topic: List of games that you can extract 3d models from !
Replies: 126
Views: 220470

Re: List of games that you can extract 3d models from !

my list would be
-----------------------
sonic the hedgehog 360
eternal sonata 360
enchanted arms 360
doa4 360
nights into dreams saturn
operation darkness 360
by surix
Thu Jun 10, 2010 8:15 pm
Forum: Graphic file formats
Topic: XBOX360 -> DOA4 & DOAX2 TPR Format (Texture Extractio
Replies: 6
Views: 12982

Re: XBOX360 -> DOA4 & DOAX2 TPR Format (Texture Extractio

I coded a tool for doa4 texture unswizzling and reswizzling and injection a while back, still have the source if you want it. Its vb6 though! Still haven't gotten vb6 apps to work on my new windows7 machine.
by surix
Thu Jun 10, 2010 7:52 pm
Forum: Graphic file formats
Topic: help indentifying a mystery format
Replies: 4
Views: 1358

help indentifying a mystery format

Hello, I am working on a format from the game Operation Darkness for 360. I am wondering if I describe it someone might realize it sounds familiar and can share some info. (will describe at bottom of post) This format is complex and robust enough that I am thinking it is not custom to this game but ...