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by herbert3000
Thu Oct 20, 2016 11:54 am
Forum: Graphic file formats
Topic: Open and convert that VTEX_C files
Replies: 29
Views: 12170

Re: Open and convert that VTEX_C files

AceWell wrote:Dependency Walker identifies it as 64-bit
You are right, thanks for the info! I uploaded the wrong version :(
This is the correct one (x86):
https://www.mediafire.com/?4yy5jhy3ublxc4m
by herbert3000
Thu Oct 20, 2016 9:30 am
Forum: Game Localization
Topic: I am Setsuna *.font_raw
Replies: 3
Views: 2005

Re: I am Setsuna *.font_raw

adol365 wrote:Thank you. However, is it also including kernings?
No, I don't think there's any kerning info in the raw file.
by herbert3000
Wed Oct 19, 2016 11:00 pm
Forum: Game Localization
Topic: I am Setsuna *.font_raw
Replies: 3
Views: 2005

Re: I am Setsuna *.font_raw

I don't have a copy of the 010 Editor but I think this should work: struct FILE { struct HEADER { int v0; float v1; float v2; int v3; int v4; int v5; int v6; int v7; int v8; int numCharacters; } header; struct CHARACTER { int id; float x; float y; float width; float height; float xoffset; float yoff...
by herbert3000
Tue Oct 18, 2016 11:20 pm
Forum: Game Archive
Topic: Chase: Cold Case Investigations .PAC files
Replies: 3
Views: 1400

Re: Chase: Cold Case Investigations .PAC files

This should work: idstring "DGKP" get DUMMY long get DUMMY long get FILE_COUNT long goto 0x30 for i = 0 < FILE_COUNT getdstring FORMAT_IDENTIFIER 4 get DUMMY long get SIZE long get OFFSET long getdstring NAME 0x80 log NAME OFFSET SIZE next i Here you can look up what each command does: htt...
by herbert3000
Tue Oct 18, 2016 10:40 pm
Forum: Game Localization
Topic: Pixel Piracy [Help]
Replies: 1
Views: 1097

Re: Pixel Piracy [Help]

Upload some samples so we can have a look a the files.
by herbert3000
Tue Oct 18, 2016 10:07 pm
Forum: Graphic file formats
Topic: Open and convert that VTEX_C files
Replies: 29
Views: 12170

Re: Open and convert that VTEX_C files

Please check if this works:
https://www.mediafire.com/?4yy5jhy3ublxc4m
I compiled the project for x86 and changed the target to .NET 4.0 (which is available for WinXP, right?)
Edit: uploaded the correct version
by herbert3000
Mon Oct 17, 2016 5:29 pm
Forum: Graphic file formats
Topic: Open and convert that VTEX_C files
Replies: 29
Views: 12170

Re: Open and convert that VTEX_C files

You can open most the *_C files with this program:
https://steamdatabase.github.io/ValveResourceFormat/
by herbert3000
Wed Oct 12, 2016 7:29 pm
Forum: Audio file formats
Topic: VAG audio format Unpacker/Packer
Replies: 5
Views: 12650

Re: VAG audio format Unpacker/Packer

10 years later: Thanks for the code! :D I added a wave header but I think that different games use different formats. Maybe we should pass numChannels, sampleRate, bitsPerSample as arguments? The unpacker didn't terminate when I fed it with my files so I also added an extra EOF check. I noticed that...
by herbert3000
Thu Sep 29, 2016 7:05 am
Forum: General game tools
Topic: Model Inspector (binary files to OBJ)
Replies: 17
Views: 20606

Re: Model Inspector (binary files to OBJ)

Thanks for the reply!
I've also uploaded a runnable JAR:
http://www.mediafire.com/file/j2nzii4pe ... pector.jar
by herbert3000
Thu Sep 29, 2016 2:51 am
Forum: General game tools
Topic: Model Inspector (binary files to OBJ)
Replies: 17
Views: 20606

Re: Model Inspector (binary files to OBJ)

Hi again! I need your opinion on something. Recently I kind of recreated a shareware program called HexDataEdit. The latest version of this program was released 10 years ago and the website is long gone. It's a neat tool for analyzing and structuring an unknown binary file. But it's not possible to ...
by herbert3000
Sat Sep 10, 2016 11:13 pm
Forum: General game tools
Topic: Model Inspector (binary files to OBJ)
Replies: 17
Views: 20606

Re: Model Inspector (binary files to OBJ)

Just a little update, I added the download link and changelog in my initial post.
Padding offsets are still absent in this version - but this feature is on my TODO list :)
by herbert3000
Thu Jul 21, 2016 8:33 am
Forum: 3D/2D models
Topic: League Of Legends 3D Models And Animation Flipped Help me
Replies: 7
Views: 3503

Re: League Of Legends 3D Models And Animation Flipped Help m

MEGA says: Enter decryption key
To access this folder/file, you will need its Decryption key.
If you do not have the key, contact the creator of the link.
by herbert3000
Wed Jul 20, 2016 11:55 pm
Forum: Website
Topic: Moved to new host!
Replies: 25
Views: 26749

Re: Moved to new host!

Is it just me or does the wiki only show the headings?
by herbert3000
Tue Jul 19, 2016 10:47 pm
Forum: General game tools
Topic: Model Inspector (binary files to OBJ)
Replies: 17
Views: 20606

Model Inspector (binary files to OBJ)

Hey guys, I'm working on a tool to analyze binary files of 3D models. The result can be saved as OBJ file. Obviously I was inspired by shak-otay's Hex2obj Mesh Extractor :) I created it primarily for my personal use but it might be interesting for other people too. You can request new features (and ...
by herbert3000
Sat Jul 09, 2016 5:40 pm
Forum: Graphic file formats
Topic: South Park Rally PC texture files
Replies: 14
Views: 4945

Re: South Park Rally PC texture files

The file formats of South Park Rally and The Stick of Truth have nothing in common, they games were developed by different game studios.

Btw, here's the latest version of the Vram utility:
viewtopic.php?f=32&t=14623