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by herbert3000
Fri Dec 09, 2016 10:22 pm
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 260
Views: 130078

Re: Idolmaster (DereSte) 3d site

Shine wrote:how to decode with base64?
You could use Notepad++ and decode the selected text with this command:
Plugins > MIME Tools > Base64 Decode
by herbert3000
Thu Dec 08, 2016 9:18 pm
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 260
Views: 130078

Re: Idolmaster (DereSte) 3d site

Have a look at the page source: <!DOCTYPE html> <html> <head> <meta charset="utf-8"><meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <tit...
by herbert3000
Wed Dec 07, 2016 2:40 pm
Forum: Graphic file formats
Topic: Mars: War Logs (PGZ File)
Replies: 3
Views: 1555

Re: Mars: War Logs (PGZ File)

So far I only found a 256x256 texture at 0x1A71 - 0x41A70 (0x40000 bytes)
With a tga header it looks like this:
font_default_0.zip
by herbert3000
Wed Dec 07, 2016 7:24 am
Forum: Audio file formats
Topic: Naruto: The Broken Bond .sra file help
Replies: 3
Views: 1638

Re: Naruto: The Broken Bond .sra file help

# Naruto.SRA # header 46 52 53 41 "FRSA" 02 00 00 00 unknown F3 6C DA 09 offset1 95 08 00 00 number of files 3F 5D DB 09 offset2 E6 08 00 00 unknown 00 00 00 00 @offset1: for (number of files) { 00 00 00 00 always 0 05 02 00 10 8B 67 01 0F maybe checksum? F8 96 5E 03 index to zlib compres...
by herbert3000
Mon Dec 05, 2016 7:41 pm
Forum: Audio file formats
Topic: Pit People music archive (.pak)
Replies: 10
Views: 4231

Re: Pit People music archive (.pak)

Here's a QuickBMS script for extracting the .fsb files from music.pak: idstring "PKTB" get DUMMY long # maybe version get FILE_COUNT long get FILE_SECTION_OFFSET long get STRING_SECTION_OFFSET long get STRING_SECTION_LENGTH long get DUMMY long # 0 get DUMMY long # 0 for i = 0 < FILE_COUNT ...
by herbert3000
Sat Dec 03, 2016 2:47 pm
Forum: Code Talk
Topic: Desperados .scb files: Need help decompiling mission scripts
Replies: 2
Views: 1990

Re: Desperados .scb files: Need help decompiling mission scr

That's amazing!
Thank you very much for the link!
by herbert3000
Mon Nov 28, 2016 10:13 pm
Forum: Graphic file formats
Topic: Unity .sprite files
Replies: 5
Views: 2365

Re: Unity .sprite files

Do you have any in-game screenshots of those sprites?
To me the files look like to be in a 3D format (vertices and faces).
by herbert3000
Fri Nov 25, 2016 7:18 am
Forum: Code Talk
Topic: Desperados .scb files: Need help decompiling mission scripts
Replies: 2
Views: 1990

Desperados .scb files: Need help decompiling mission scripts

The mission scripts from the game Desperados: Wanted Dead or Alive were written in a custom scripting language. Unfortunately the devs compiled those scripts so it's impossible to edit them. Could you guys please help us figuring out how to convert the mission bytecode back to it's original form? He...
by herbert3000
Fri Nov 25, 2016 6:03 am
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 86
Views: 36255

Re: Dishonored2 (.bimage7)

Here's the source code of the Font Viewer:
IggyTools_src.zip
by herbert3000
Wed Nov 23, 2016 11:31 pm
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 86
Views: 36255

Re: Dishonored2 (.bimage7)

michalss wrote:also very nice :) edit possible? or not yet ?
not yet ;) I'm still skipping too many parts of the file.
At the moment I'm primarily focused on reading the iggy files.
FontViewer.zip
by herbert3000
Wed Nov 23, 2016 1:54 pm
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 86
Views: 36255

Re: Dishonored2 (.bimage7)

I used the block 0x1F30 - 0x15EE17 from lib_loc_english_font.iggy and got this: iggy.png (the letter on the right is from the russian font) 00 00 20 3D 00 40 33 BF 00 00 82 3E 00 00 80 3B 30 00 00 00 00 00 00 00 0E 00 00 00 numPoints 00 00 00 00 01 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 01 00 ...
by herbert3000
Tue Nov 22, 2016 1:40 am
Forum: 3D/2D models
Topic: pls i need help
Replies: 1
Views: 821

Re: pls i need help

https://www.sendspace.com/file/q0h4qk
Advice for the future: enclose a search term between quotation marks " " to force Google to search for the particular term (e.g. "ddsetc2pkm.bms").
by herbert3000
Mon Nov 21, 2016 7:08 pm
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 86
Views: 36255

Re: Dishonored2 (.bimage7)

adol365 wrote:Do you have any idea for modding *.iggy?
Is there any documentation available about the vector fonts that are stored in the *.iggy files?
by herbert3000
Thu Nov 17, 2016 11:01 pm
Forum: Game Localization
Topic: Help!!! Paladins file [Lang_INT.dat]
Replies: 1
Views: 1288

Re: Help!!! Paladins file [Lang_INT.dat]

XOR (= exclusive or) the file with 0x2A
by herbert3000
Mon Nov 14, 2016 8:34 am
Forum: Graphic file formats
Topic: bft font image
Replies: 16
Views: 5012

Re: bft font image

Here's a converter for the file main_font.unpack:
FontTools.zip
Usage: Run the .bat file,
to unpack the file enter: main_font.unpack
to repack the file enter: main_font.unpack.txt

Backup your original files because this tool will overwrite existing files without confirmation.