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- Tue Feb 19, 2019 5:23 am
- Forum: Retro games
- Topic: Editing levels for "Venice"?
- Replies: 1
- Views: 4922
Re: Editing levels for "Venice"?
Just a hint: main.pak is XOR'ed with 0xF7
- Sun Jan 27, 2019 2:04 am
- Forum: Graphic file formats
- Topic: *.spr and *.pal
- Replies: 6
- Views: 2856
Re: *.spr and *.pal
ICE_EAGLE.S32 @0x00: header: 19 00 00 00 unknown 4C 00 00 00 sprite width 4F 00 00 00 sprite height 1E 00 00 00 num of sprites @0x4C0: sprite offset table 00 00 00 00 88 10 00 00 08 21 00 00 D4 30 00 00 ... @0x970: unknown table 22 04 00 00 20 04 00 00 F3 03 00 00 E5 03 00 00 ... @0xE20: 98 BD 01 0...
- Wed Aug 30, 2017 10:13 pm
- Forum: Graphic file formats
- Topic: NexusTK .epf Tile Palette
- Replies: 21
- Views: 7897
Re: NexusTK .epf Tile Palette
This should be the file format (In C-like syntax). Convert the files to bmp shouldn't be a big deal but I don't have the time for this right now. Maybe someone else can work with this information. Tile*.tbl: int numTiles; int numbPalettes; byte[3] unknown; short[numTiles] paletteIndex; Tile*.pal: by...
- Fri Apr 28, 2017 12:20 am
- Forum: Graphic file formats
- Topic: Some ancient file formats
- Replies: 1
- Views: 1138
Re: Some ancient file formats
Hi, could you upload some sample files?
- Mon Apr 10, 2017 2:54 pm
- Forum: General game tools
- Topic: Model Inspector (binary files to OBJ)
- Replies: 17
- Views: 20606
Re: Model Inspector (binary files to OBJ)
cool it finally launches on XP :D and i can load the truck.d3d and d3d.xml you had in the 0.5b release example, now how do you save it out to obj, "File>Save file as..." is greyed out. i can copy the entire contents of the window to clipboard but it isn't formatted properly when pasted. w...
- Mon Apr 10, 2017 3:39 am
- Forum: General game tools
- Topic: Model Inspector (binary files to OBJ)
- Replies: 17
- Views: 20606
Re: Model Inspector (binary files to OBJ)
The program is not working. Checked on Win7 (x64), WinXP (x32). The EXE file does not start, JAR produces an error: Exception in thread "main" java.lang.UnsatisfiedLinkError: Cannot load 64-bit SWT libraries on 32-bit JVM Ok, this one works with a 32-bit JVM: http://www.mediafire.com/file...
- Sat Apr 08, 2017 4:46 pm
- Forum: General game tools
- Topic: Model Inspector (binary files to OBJ)
- Replies: 17
- Views: 20606
Re: Model Inspector (binary files to OBJ)
i cant run it on Windows 10, i have last java installed, and when i run your file nothing happens, can you help me please? thanks Hi, are you talking about the .exe or the .jar? In both cases, make sure that you have the latest version of Java installed on your PC. To run the .jar, you can also cre...
- Thu Apr 06, 2017 12:25 am
- Forum: Graphic file formats
- Topic: Battle Mages DISPLACE.BIN
- Replies: 3
- Views: 1483
Re: Battle Mages DISPLACE.BIN
I used MATLAB to convert the binary file into an image. Don't know if that's the best method, but here's the code I used: % open file file = fopen('displace.bin'); % read content of file into a 128x128 float matrix A = fread(file, [128,128], 'float'); % transpose matrix A = A'; % close file fclose(f...
- Wed Apr 05, 2017 1:22 am
- Forum: Graphic file formats
- Topic: Battle Mages DISPLACE.BIN
- Replies: 3
- Views: 1483
Re: Battle Mages DISPLACE.BIN
Hi, the file is not a usual image file. It's an array of 128 x 128 floating point numbers (IEEE 754). I see 3 possibilites here for converting the .bin files into a format that you can work with. 1) Convert it to an 8-bit grayscale bitmap. Pros: you can edit it with many programs, cons: you would lo...
- Fri Mar 03, 2017 12:05 am
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 130078
Re: Idolmaster (DereSte) 3d site
Getting the models from imas.gamedbs.jp/cgss/chara/index3d is a little bit harder, but here's what I did: Open any 3d model, for example: http://imas.gamedbs.jp/cgss/chara/viewer3d/101/1001 Change /viewer3d/ in the url to /mesh/b/ for the body (or /mesh/h/ for the head) and press enter: http://imas....
- Fri Feb 17, 2017 8:33 am
- Forum: Game Archive
- Topic: Detective Barbie 2: The Vacation Mystery .wpk files
- Replies: 5
- Views: 2145
Re: Detective Barbie 2: The Vacation Mystery .wpk files
Either zip the file before you upload it (for smaller files) or use a file hoster (e.g. mediafire) and post the link here.HeadsetGuy wrote:(EDIT: Huh. The files don't attach. "The extension wpk is not allowed.")
- Sun Feb 05, 2017 6:18 am
- Forum: Game Localization
- Topic: Stonehearth
- Replies: 2
- Views: 1319
Re: Stonehearth
Are you sure the pak file contains any resources from the game?
This one looks like a language file from Google Chrome.
This one looks like a language file from Google Chrome.
- Sun Feb 05, 2017 3:34 am
- Forum: Graphic file formats
- Topic: Moblie Sprite Transparency
- Replies: 4
- Views: 1547
Re: Moblie Sprite Transparency
I'm not sure if this is what you were asking for, but here's the tileset with the alpha channel:
http://www.mediafire.com/view/rl0pfc7ws ... _alpha.png
http://www.mediafire.com/view/rl0pfc7ws ... _alpha.png
- Sun Dec 11, 2016 1:45 pm
- Forum: Game Localization
- Topic: Gravity rush .txb
- Replies: 1
- Views: 1207
Re: Gravity rush .txb
Just a quick question: Have you already checked if the game accepts modified txb files? For example, the first string in Ingame_CM_Datafile1_EN.txb is "Defeat as many Nevi as possible using only gravity throws!". Could you please open the file in a hex editor, change a few characters and c...
- Sat Dec 10, 2016 9:18 am
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 130078
Re: Idolmaster (DereSte) 3d site
How do I get the decoded text as a .zlib? And are you saying as soon as I extract the .zlib I'll be able to turn it into a .obj or...? Sorry, I'm new to this and your steps kind of confuse me. x: It actually is kind of confusing :) Ok, for example save the file 3d_chara_head_0126_1008_M_Head.js on ...
