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- Sat Nov 24, 2012 1:58 am
- Forum: Graphic file formats
- Topic: KKND 1&2 Image compression
- Replies: 9
- Views: 4487
Re: KKND 1&2 Image compression
Check this out: 08 00 08 86 29 2C 2C 68 2A 68 8 bytes of compressed data 8 transparent pixels 6 (86-80) normal pixels: 29 2C 2C 68 2A 68 18 00 97 72 72 6E 67 67 6C 84 8E BF B7 B7 BE BE 8F 1F 24 1D 6E 66 63 21 1D 0F 0x18 bytes of compressed data 0x17 normal pixels (97-80) 0E 00 06 89 0F 03 03 03 03 0...
- Fri Nov 16, 2012 11:17 am
- Forum: 3D/2D models
- Topic: the warriors ps2
- Replies: 21
- Views: 5807
Re: the warriors ps2
Hey Justin, that sounds great! Can't wait to see some WIP screenshots :) Wait wait, it's .NIF file? But then you can use NIFTools ! What did you use to unpack the files or they were unpacked? I don't remember :/ No, the Warriors game files are not related to Gamebryo's .NIF file format. I forget why...
- Fri Nov 16, 2012 2:56 am
- Forum: 3D/2D models
- Topic: the warriors ps2
- Replies: 21
- Views: 5807
Re: the warriors ps2
I must have been blind... Since the game has been built with a modified version of the RenderWare engine, we can use the tool RW Analyze to explore most of the game files (except for some unknown sections). But first of all we have to get rid of the custom file headers, like this: http://img827.imag...
- Wed Nov 14, 2012 2:35 pm
- Forum: 3D/2D models
- Topic: the warriors ps2
- Replies: 21
- Views: 5807
Re: the warriors ps2
I'm not sure about this, but I think the chunks at 0x00000060 and at 0x0001897F contain some rotation data. # file [5245] @ 0x00000060 # 01000000 - id # 3C070000 - chunk size # 0A00021C - unknown # 21000000 - number of entries 1.0000000000 0.0000000000 0.0000000000 0.0000000000 1.0000000000 0.000000...
- Wed Nov 14, 2012 11:57 am
- Forum: 3D/2D models
- Topic: the warriors ps2
- Replies: 21
- Views: 5807
Re: the warriors ps2
Hi Justin, great job so far! I think the files are structured like this: file # [5245] - 388,432 bytes @ 0x00000000 07000000 - id 40ED0500 - chunk size 00000000 - unknown 956768DE - unknown 02000000 - id 50940100 - chunk size 00000000 - unknown 85080839 - unknown 47000000 - id 30920100 - chunk size ...
- Tue Nov 13, 2012 11:49 pm
- Forum: Graphic file formats
- Topic: How to use this face data
- Replies: 28
- Views: 9931
Re: How to use this face data
Could you please post the coordinates of the vertices?
The faces data (1 2 3 6 -1 6 2 5 4 -1 4 2 7 8 -1) only makes sense to me if I reorder the vertices like this:

The faces data (1 2 3 6 -1 6 2 5 4 -1 4 2 7 8 -1) only makes sense to me if I reorder the vertices like this:

- Thu Oct 25, 2012 9:25 am
- Forum: Game Archive
- Topic: Carmageddon 1 IOS (.WAD Extracton Help)
- Replies: 7
- Views: 2513
Re: Carmageddon 1 IOS (.WAD Extracton Help)
The program WADEdit from this site rr2000.toshiba-3.com/pc-files can unpack (and repack) the file DATA_IOS.WAD
Btw, there's an offset table at 0x11860-0x15CD3.
Btw, there's an offset table at 0x11860-0x15CD3.
- Tue Sep 25, 2012 10:55 am
- Forum: Graphic file formats
- Topic: TGA and JPG not opens on PS
- Replies: 7
- Views: 2638
Re: TGA and JPG not opens on PS
Hi! The file Back_10_reg_4_textAtlantida.tga contains a jpg (0xB-0x3552) and an indexed bitmap (0x3553-0xB552), the color palette however is not included. Back_10_reg_4_TextError.tga also contains a jpg and a bitmap (0xB - 0x041B2, 0x41B3 - 0x241B2). Don't know what MARS_demo_end_window.jpg is, but ...
- Thu Aug 23, 2012 5:39 pm
- Forum: Game Archive
- Topic: The Warriors (ps2) .wad extracted
- Replies: 14
- Views: 7627
Re: The Warriors (ps2) .wad extracted
Hi there!
Did you manage to extract any of the resources yet?
The only thing I got so far are some collision meshes, I attached the one from 9227.DAT (689712 bytes).
Cheers! Download the file '9227.obj' (external mirror)
Did you manage to extract any of the resources yet?
The only thing I got so far are some collision meshes, I attached the one from 9227.DAT (689712 bytes).
Cheers! Download the file '9227.obj' (external mirror)
- Tue Apr 12, 2011 12:05 am
- Forum: Game Archive
- Topic: SH orginis .arc files
- Replies: 3
- Views: 1239
Re: SH orginis .arc files
Here's a zlibc link that works:
http://durchschuss.du.funpic.de/index.p ... site=zlibc
http://durchschuss.du.funpic.de/index.p ... site=zlibc
