The Forum is up for sale: XeNTaX Forum looking for new owner

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by herbert3000
Sat Jul 15, 2023 3:40 pm
Forum: Website
Topic: We wish the site to continue (Y/N)
Replies: 103
Views: 20819

Re: We wish the site to continue (Y/N)

What is necessary to keep the site alive? I guess a webmaster (technical admin) who takes care of the hosting, technical issues, keeping the software up-to-date etc. Then a couple of moderators. And of course money to pay the bills (how much is it per year?) It would be great, if we had some job des...
by herbert3000
Fri May 19, 2023 9:55 pm
Forum: Retro games
Topic: [DOS] Street Rod (1989)
Replies: 8
Views: 8902

Re: [DOS] Street Rod (1989)

Wow this is amazing! Does this mean you can freely adjuse the images from SR2? And can you alter the text and background images as well? Would I be able to do it myself (I am a complete modding noob, so it would have to be very basic)? Hi, the tool only works for Street Rod 1 and only for images. T...
by herbert3000
Tue Sep 06, 2022 10:03 pm
Forum: Compressed files and methods
Topic: Commandos 3 HD PAK compressed files
Replies: 1
Views: 317

Re: Commandos 3 HD PAK compressed files

Praise the almighty aluigi!
I used his guide to run through all compression algorithms and was able to identify the correct one. :) :)
COMP_LZO1X in this case.
https://zenhax.com/viewtopic.php?t=23
by herbert3000
Tue Sep 06, 2022 8:18 pm
Forum: Compressed files and methods
Topic: Commandos 3 HD PAK compressed files
Replies: 1
Views: 317

Commandos 3 HD PAK compressed files

Hi, does anyone know what compression algorithm was used for those files? I understand the general concept of the compression but can't figure out the details. This is the overall file structure: SDPC -- magic word 97 00 00 00 -- size of the uncompressed file <compressed content> 11 00 00 -- EOF mar...
by herbert3000
Sat Jul 23, 2022 1:33 am
Forum: Graphic file formats
Topic: pl8 format - Lords of the Realm 2, Caesar 2, etc
Replies: 11
Views: 3656

Re: pl8 format - Lords of the Realm 2, Caesar 2, etc

Hey Prokuneo, that looks fantastic! However, I see a few obstacles: - At the moment we only have a PL8 to PNG converter but no tool to repack the PNGs back into a PL8. - Even if we had a PNG to PL8 converter, the dimensions of the modified tiles would have to match the dimensions of the original til...
by herbert3000
Sat Aug 07, 2021 8:44 pm
Forum: Retro games
Topic: [DOS] Street Rod (1989)
Replies: 8
Views: 8902

Re: [DOS] Street Rod (1989)

car stats mapping I decoded the two bytes like this: transmission = (byte) ((data[4] & 0B11000000) >> 6); tires = (byte) ((data[4] & 0B00110000) >> 4); brand = (byte) ((data[4] & 0B00000111)); carb = (byte) ((data[5] & 0B11000000) >> 6); manifold = (byte) ((data[5] & 0B00111000) ...
by herbert3000
Sun Jul 25, 2021 12:09 am
Forum: Retro games
Topic: [DOS] Street Rod (1989)
Replies: 8
Views: 8902

Re: [DOS] Street Rod (1989)

LIB1/LIB2 header: short numEntries for each entry: short width short height short lengthDecoded // = width * height / 2 byte type // 0, 1, 2 byte[16] directory byte alwaysZero int offset short lengthEncoded RLE-encoded sprites: for each entry: byte[lengthEncoded] data in detail: byte magicWord // =...
by herbert3000
Sat Jul 24, 2021 11:27 pm
Forum: Retro games
Topic: [DOS] Street Rod (1989)
Replies: 8
Views: 8902

Re: [DOS] Street Rod (1989)

HALL_DAT

short numEntries (= 0x0A)

the remaining bytes are XORed with 0x80

each entry contains two zero-terminated strings
name (16 bytes) and score (7 bytes)

for instance:

Code: Select all

53 41 4E 59 4F 00 00 00 00 00 00 00 00 00 00 00 31 38 31 35 00 00 00
corresponds to

Code: Select all

SANYO...........1815...
by herbert3000
Sat Jul 24, 2021 11:24 pm
Forum: Retro games
Topic: [DOS] Street Rod (1989)
Replies: 8
Views: 8902

Re: [DOS] Street Rod (1989)

Image
Extracted sprites from LIB2
by herbert3000
Sat Jul 24, 2021 11:17 pm
Forum: Retro games
Topic: [DOS] Street Rod (1989)
Replies: 8
Views: 8902

[DOS] Street Rod (1989)

You can download the game here: https://www.streetrodonline.com/downloads/ The file structure of Street Rod and Street Rod SE are the same. Here is what I have found out so far about the files from SRSE. HOT_DATA // driver stats byte unknown (maybe skill level?) byte unknown byte unknown byte unknow...
by herbert3000
Tue Jul 30, 2019 2:49 am
Forum: Graphic file formats
Topic: RWBY Mobile game .png files
Replies: 4
Views: 2124

Re: RWBY Mobile game .png files

Could you provide more files?
I think that the files are XORed, with more files it could be possible to obtain the cypher.
by herbert3000
Sun May 12, 2019 3:51 pm
Forum: General game tools
Topic: Model Inspector (binary files to OBJ)
Replies: 17
Views: 20606

Re: Model Inspector (binary files to OBJ)

RyLeo154 wrote: Sat May 11, 2019 1:16 pm It doesn't seem to work on Windows 10 Professional (Version 10.0.17763 Build 17763) that I'm using; after I double-click it, nothing happens. Any fixes?
Do you have Java installed on your computer?

Also check out 3D Model Researcher (by Lazov) which is much more advanced than my program.
by herbert3000
Wed Feb 20, 2019 11:40 pm
Forum: Game Archive
Topic: Motorstorm Arctic Edge .PAK archives (PSP)
Replies: 9
Views: 2431

Re: Motorstorm Arctic Edge .PAK archives (PSP)

Glad I could help :) I guess 800 is the size of the file header. By the way, those are the filenames of the movies: FE_Movie_Alaska.pmf FE_Movie_Attract.pmf FE_Movie_Bigbiglogo.pmf FE_Movie_Characters.pmf FE_Movie_Credits_Bigbig.pmf FE_Movie_Credits_Loop.pmf FE_Movie_FrontendA.pmf FE_Movie_HighAltit...
by herbert3000
Tue Feb 19, 2019 4:35 pm
Forum: Game Archive
Topic: Motorstorm Arctic Edge .PAK archives (PSP)
Replies: 9
Views: 2431

Re: Motorstorm Arctic Edge .PAK archives (PSP)

I guess someone needs to write a new unpacker. Here's some info about the file format: MAIN.PAK: 50 41 4B 20 magic word "PAK " 01 00 00 00 ? 93 78 DA A3 number of files (XORed with 0xA3DA79B6) = 0x1E4 34 41 00 00 size of string table 1F 00 00 00 lenght of directory name A1 FF 99... directo...