Search found 91 matches
- Wed May 22, 2019 10:40 pm
- Forum: Graphic file formats
- Topic: Ridge Racer 5 Textures
- Replies: 10
- Views: 1921
Re: Ridge Racer 5 Textures
Hey, I'm super interested in RRV models. When your done, could you post your method? 
- Tue Dec 11, 2012 1:02 am
- Forum: 3D/2D models
- Topic: Idolm@ster
- Replies: 46
- Views: 19946
Re: Idolm@ster
the polycount for the girls in this game is it around 17000?
- Sun Nov 11, 2012 2:49 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564191
Re: Forza Motorsport Resource Extraction (.carbin)
thanks man! I am actually just looking into the best looking games this generation and I heard about both games, I had noticed a few triangles but I thought that was just the in game models
- Sat Nov 10, 2012 4:23 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564191
Re: Forza Motorsport Resource Extraction (.carbin)
so here is a question that I have been wondering about, when they were hyping this and before it GTV they said that it had over a million triangles for the highest detail car models, and before that for GTV they said it had 500000 for the photo mode models, does anyone know the real numbers? are the...
- Thu Oct 11, 2012 2:42 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2007
- Views: 614535
Re: Dead or Alive series formats and tools
I actually don't think anyone has hacked the 3ds yet but I would love to be wrong about thatTRDaz wrote:Is it possible to get 3DS models at all? I would have loved to get Raidou and Shiden from DOA:D
- Tue Oct 09, 2012 6:30 pm
- Forum: Code Talk
- Topic: help with scource code compile
- Replies: 6
- Views: 3410
Re: help with scource code compile
any ideas? i'm still a bit stuck
- Tue Oct 09, 2012 2:06 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2007
- Views: 614535
Re: Dead or Alive series formats and tools
since the first post is no longer visible I wanted to ask doe anyone have a tool that will let me view models from the 2004 ninja gaidan or one of its expansions I wanted to look at some of the vehicles
- Wed Aug 01, 2012 9:00 pm
- Forum: Compressed files and methods
- Topic: Ace Combat XI Skies of Incursion (IOS) .XMD
- Replies: 3
- Views: 1239
Re: Ace Combat XI Skies of Incursion (IOS) .XMD
is it possible that its related to the deadly premonition format since its the same developer?
- Tue Jul 31, 2012 4:12 pm
- Forum: Game Archive
- Topic: Ninja Assault (ps2) data.bin
- Replies: 3
- Views: 1176
Re: Ninja Assault (ps2) data.bin
I would like to see if you guys are successful as time crisis 2 might be similar
- Wed Jun 27, 2012 2:43 am
- Forum: Code Talk
- Topic: help with scource code compile
- Replies: 6
- Views: 3410
Re: help with scource code compile
ok I am still working on it, I think the two files I posted are all i need the rest is for other programs. I keep getting errors the most recent one which I have not been able to fix is ACMD.cpp c:\program files\microsoft visual studio 8\vc\include\gl\glaux.h(17) : warning C4068: unknown pragma c:\p...
- Tue May 22, 2012 11:22 pm
- Forum: General game tools
- Topic: BioHazard File Archive Tool
- Replies: 26
- Views: 29554
Re: BioHazard File Archive Tool
I keep getting "this application was unable to start correctly 0xc00007b" you know how I could fix this?
- Sun Apr 29, 2012 2:19 pm
- Forum: Game Archive
- Topic: Tekken Hybrid
- Replies: 80
- Views: 17595
Re: Tekken Hybrid
does the triangle count fall between 3000-6000? just something I was wondering about namco ps2 games
- Sun Apr 29, 2012 1:42 pm
- Forum: General game tools
- Topic: BioHazard File Archive Tool
- Replies: 26
- Views: 29554
Re: BioHazard File Archive Tool
thats great i'd love to try when my regular pc is up and running
- Fri Apr 27, 2012 12:27 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 437093
Re: Señor Casaroja's Noesis
could you possibly add brres support? it would make it a lot easier with games like Resident evil that don't have a centralized archive and that need to be shuffled back and forth between noesis and brresviewer
- Tue Apr 10, 2012 11:45 pm
- Forum: Website
- Topic: What about a Topic Solved button to mark research complete?
- Replies: 10
- Views: 11475
Re: What about a Topic Solved button to mark research comple
I think its a great idea especially if someone is looking around to see if they can find a similar format to a unsolved one it would help them find it
