Join also our Discord channel! Click here.

Search found 239 matches

by b0ny
Wed Sep 11, 2013 6:03 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 487146

Re: Dead or Alive series formats and tools

Could someone catch me up on how to find file indexes in the default.xex or chara_common.lnk? I've always done a manual search by uncompressed file size or used the offset from log file in b0ny's extractor. For example, if 2R963@1S100@CG]]624B544612PQM131810210{F1R5211 is Hitomi's Cos 001's encrypt...
by b0ny
Wed Sep 04, 2013 8:38 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 487146

Re: Dead or Alive series formats and tools

they changed the compression for the files inside lnk. the compressed files have the same structure(uncompressed size then compressed chunks), but the compression is different, it compresses twice as better than the old type, i don't see anymore the magic word 0x789C for the deflated data (what coul...
by b0ny
Mon Sep 02, 2013 8:14 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 487146

Re: Dead or Alive series formats and tools

For bony, when I check the "remove unwanted obects" in your doa4 importer, it doesn't import anything o.O' maybe i should give this option a more descriptive name(and tooltip), it's tooltip says: "remove everything but the hipoly model", and what it does, is removes all objects that are not related...
by b0ny
Sun Aug 25, 2013 6:41 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 487146

Re: Dead or Alive series formats and tools

Darko wrote:... do you know how to aply the dirt textures??
dirt textures often use a different from 0 UV set. and i can't identify how the UV sets are linked to textures
by b0ny
Sat Aug 24, 2013 4:00 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 487146

Re: Dead or Alive series formats and tools

seems like importing models from blender to 3dmax is not a good idea for now. but maybe you could use some other program to transfer the model - unity or something. afaik unity has great compatibility with both 3dmax and blender(it can load blend files), so a better idea is to find a way to import t...
by b0ny
Fri Aug 23, 2013 8:57 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 487146

Re: Dead or Alive series formats and tools

blender importers for team ninja games (ver 2.3) - from kasake - Darko discussion i've got an idea to add the shown on the image bellow option to activate the wet textures on loading doa5 models in blender(it, from what i've seen, gives strange normal maps for the face though) http://i41.tinypic.co...
by b0ny
Wed Aug 21, 2013 7:16 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 487146

Re: Dead or Alive series formats and tools

doa5archivarius(v13).7z - for extracting/injecting files in doa5 lnk archives fixed some really stupid errors, now it should actually work - at least for dlc archives please test it and report the troubles, so i could fix the errors... Protocol X27 xnview is fine for preserving the alpha channel wh...
by b0ny
Tue Aug 20, 2013 8:30 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 487146

Re: Dead or Alive series formats and tools

Protocol X27 photoshop is preserving the alpha channel for *.tga, if "Alpha Channels" option, in the "Save As" dialog, is checked. http://i44.tinypic.com/k30gah.jpg if photoshop is not an option for you - you can find another image converter that will preserve the alpha channel converting to one of...
by b0ny
Sun Aug 18, 2013 2:13 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 487146

Re: Dead or Alive series formats and tools

The next feature though that would be really helpful is the ability to inject the 3D volume textures. Other than that, the process is pretty fluid shy of having something that does everything automatically XD lol i can't imagine what kind of editing someone could do on a sweat normal map, though he...
by b0ny
Sat Aug 17, 2013 8:12 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 487146

Re: Dead or Alive series formats and tools

Ah good to know. I'll have to check out that new injector. I'm really digging the alternate texture capability now of your python one. I've already updated at least 3 models with it, and using it for regular textures is a huge time saver over the swizzle method. sadly i couldn't find any way to vis...
by b0ny
Thu Aug 15, 2013 2:53 pm
Forum: 3D/2D models
Topic: publicly importing DoA3 to Noesis(voyearism, gang bang)
Replies: 36
Views: 6446

Re: publicly importing DoA3 to Noesis(voyearism, gang bang)

Eh??? model == object? and each model is built from one or more meshes? What other objects are there that meshes could belong to? I see why MrAdults says you should read up on what everything means, you seem to be confusing terms. where did you get this equation from? 3d models(at least doa does) u...
by b0ny
Thu Aug 15, 2013 2:45 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 487146

Re: Dead or Alive series formats and tools

doa5archivarius version 1.1 added the possibility to inject in DVD's lnk files, for this you have to use the "xextool" to convert "default.xex" from the disk to "default.exe" -> put it in the same directory as the script -> restart -> inject the needed file -> convert the(patched) "default.exe" bac...
by b0ny
Wed Aug 14, 2013 5:28 am
Forum: 3D/2D models
Topic: publicly importing DoA3 to Noesis(voyearism, gang bang)
Replies: 36
Views: 6446

Re: publicly importing DoA3 to Noesis(voyearism, gang bang)

i was bored. i'm guilty and i'm sorry... yeah, i've seen the inc_noesis.py, but these are part of "mesh" class and i don't have a mesh object when using the rapi interface.(right?) I don't know why you need the lists from the rapi interface instead of reading/compiling them from the model format fil...
by b0ny
Mon Aug 12, 2013 7:40 pm
Forum: 3D/2D models
Topic: publicly importing DoA3 to Noesis(voyearism, gang bang)
Replies: 36
Views: 6446

Re: publicly importing DoA3 to Noesis(voyearism, gang bang)

And they're just Python lists. Print them out and investigate, and/or see remarks in inc_noesis.py. yeah, i've seen the inc_noesis.py, but these are part of "mesh" class and i don't have a mesh object when using the rapi interface.(right?) They're a couple of the many thousands of things lacking do...