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Search found 239 matches

by b0ny
Wed Oct 16, 2013 3:59 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460359

Re: Dead or Alive series formats and tools

DoA5U Archivarius version 1.5a - (still not decrypting all files)

just fixed some mistakes of mine(momiji's costumes where called pai), added a few names and now names for dlcu icons correspond to paired costumes.
by b0ny
Mon Oct 14, 2013 9:06 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460359

Re: Dead or Alive series formats and tools

DoA5U Archivarius version 1.5 - (still not decrypting all files) updated with reconstructed names for doa5u dlc's. they added imparity for indexes in dlc files for costumes names and for icons names, i.e. the icon for "helena_dlc u _0 0 6" is "helena dlc_0 1 6.--P". i wasn't sure what should i do, ...
by b0ny
Sun Oct 13, 2013 7:13 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460359

Re: Dead or Alive series formats and tools

DoA5U Archivarius version 1.4 - (click to download) this is a tool to unpack files from doa5U lnk archives(the injection won't work and some times decryption key is wrong). you need Python installed to run it. -- Protocol X27 give me the files you have troubles with i'll have a look, when i'll have...
by b0ny
Wed Oct 09, 2013 6:32 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460359

Re: Dead or Alive series formats and tools

he is explaining what i said not all files use a 3 byte xor key for tmc and a 4 byte xor key for tmcl. you can test both of these by changing the first letter of the file name from B to 2 or from 2 to B. only that?? Lol I tried that before with a tmcl file with little sucess. actually i suggested h...
by b0ny
Tue Oct 08, 2013 8:49 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460359

Re: Dead or Alive series formats and tools

chrox the 3 bytes for tmc and 4 bytes for tmcl is not always correct. i do the 4 bytes key, and if the key's "second byte" == "third byte" then i convert this key to a 3 bytes key. this method works fine also for 2 bytes keys. it's not a cure for all files, but this way you don't have to worry abou...
by b0ny
Fri Oct 04, 2013 11:09 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460359

Re: Dead or Alive series formats and tools

DoA3 skin pack for Dead or Alive Online(PC) (version 0.9a) This pack includes all the outfits from "Dead or Alive 3", converted to work in "Dead or Alive Online". In the new version many small fixes where done, and was converted the morphing animation - so now the skins can move the fingers/eyelead...
by b0ny
Tue Oct 01, 2013 1:40 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460359

Re: Dead or Alive series formats and tools

i'll stop shitposing on coregrafx, coz google translate doesn't make much sense for me. though i think this post(some guy replied to me) is saying that the tmcl files use not 3 but 4 bytes for xoring. the actual post: TMCL用の"xor bytes"は4バイト、actual keyはNo.12422の文字列を2回繰り返したもの(1044バイト) [edit] seems lik...
by b0ny
Mon Sep 30, 2013 6:52 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460359

Re: Dead or Alive series formats and tools

Protocol X27 wrote: My bad, I thought you needed the newer one.

Here's the original: Stop posting content, you dumb bastards.
maybe it's my bad for not being specific enough at the right moment.
is this costume dumped from the memory?
by b0ny
Sun Sep 29, 2013 7:58 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460359

Re: Dead or Alive series formats and tools

Sorry my choice of words probably didn't convey the idea. By 'original' I meant it was her 'first' swimsuit. That data is from DOA5U. It is her (former) DLC costume (from the disc) loaded from DOA5U into memory. yeah i get that. the thing is that i don't need a doa5u skin, i need a doa5 dlc one, fo...
by b0ny
Sun Sep 29, 2013 9:32 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460359

Re: Dead or Alive series formats and tools

if you'll give me a doa5 dlc skin dumped from doa5u's memory - i'll have a look for differences, and maybe it's possible to create a script that could undo the initialized parts of the model. Here's Ayane's original Swimsuit DLC as pulled from memory ... the file you posted isn't a "Ayane's origina...
by b0ny
Sat Sep 28, 2013 8:08 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460359

Re: Dead or Alive series formats and tools

Could the fact that the addresses are different in dumped containers be a possibility for why using those dumped / uncompressed .tmcs still won't work in game? Is there a way to get the texture addresses before initializing and fix the .tmc? if you'll give me a doa5 dlc skin dumped from doa5u's mem...
by b0ny
Fri Sep 27, 2013 2:04 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460359

Re: Dead or Alive series formats and tools

tecmo360texturesExtractorV15 - (click to download)

blender importers for team ninja games v25.zip - (click to download)

Darko - fixed
i think the problem was that your models are dumped from the memory, where the addresses for textures have been initialized
by b0ny
Thu Sep 26, 2013 11:46 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460359

Re: Dead or Alive series formats and tools

in doa3? i only looked at doa2u can you also give a try to find how materials are linked in doa3? i converted everything but have no idea how cat colors are related to xpr materials. if i could link the colors to the right xpr materials that would be a complete conversion... [edit] i think that the...
by b0ny
Wed Sep 25, 2013 6:04 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460359

Re: Dead or Alive series formats and tools

tried my best but could not find how the material colors from "*.cat" file, are linked to materials in "*.xpr" file, in dead or alive 3 . i'm stuck with this right now, any halp ? thanks to mariokart64n i know how this works for dead or alive 2 ultimate, but i need also doa3 coz i'm working on a bet...
by b0ny
Thu Sep 12, 2013 10:25 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460359

Re: Dead or Alive series formats and tools

Protocol X27 seems like the server is down. try this one: doa5filesrefs.ods (hosting my-files.ru) yes the actual size is bigger than original doa5, and the compression ratio is also better than for the original doa5 compressed files. can't find where they inflate in doa5, using ida. found some zlib...