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Search found 239 matches

by b0ny
Fri Feb 14, 2014 9:19 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460382

Re: Dead or Alive series formats and tools

[Protocol X27] my bad. i forgot to mention that it's for version 4> [edit] doa5ng3_360.py another noesis script for doa5. handles unswizzled textures. same as in chrox's script it only loads the locations and uvs for meshes. also it uses translation matrices to fix position\orientation for the mode...
by b0ny
Thu Feb 13, 2014 11:42 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460382

Re: Dead or Alive series formats and tools

... values relate to that? If it's stored in the .tmc in the TTX section, ... you have to enable transparency for the materials that use that texture. i could make all the materials, that contain the converted texture, transparent, in the texture extractor itself. but this will kill all the fun, wo...
by b0ny
Wed Feb 12, 2014 12:12 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460382

Re: Dead or Alive series formats and tools

Thanks for the update to this. I might be doing something incorrect because in Noesis I'm getting a strange tiling with my initial test. you can't judge by noesis script coz it doesn't handle untilled textures, have you tried it actually in the game? I have by default a 1024 x 512 DXT1. I have save...
by b0ny
Sun Feb 09, 2014 7:41 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460382

Re: Dead or Alive series formats and tools

the models format is unknown. not sure if there is a easy way to import models in ps2 version, i'll see what i can do but i'm short in time right now. thanks for your attention on my request b0ny, i'll be patient since i know youre very busy with other project.if dreamcast version is more easier to...
by b0ny
Sun Feb 09, 2014 11:53 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460382

Re: Dead or Alive series formats and tools

khanbot wrote:aww :(
the game looks better visually on ps3 but idk if thats just me. but anyways, thanks.
the difference is all about better shaders, they use the same models for both games(afaik)
by b0ny
Sun Feb 09, 2014 11:49 am
Forum: 3D/2D models
Topic: $15 for importer/exporter for Girl Battle Hentai Super Blast
Replies: 120
Views: 37974

Re: $15 for importer/exporter for Girl Battle Hentai Super B

true story. (noir as hell) [the old days] when i'm looking back, i can see now that everything started with "Girl Battle Hentai Super Blast" and my urge to get my hands on some 15 buks, this were supposed to be my One Last Job before retirement to peaceful honest life. [the hidden truth] i knew that...
by b0ny
Sat Feb 08, 2014 10:18 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460382

Re: Dead or Alive series formats and tools

B0ny,is tool/blender script or model importer for doa2 dreamcast/doa2 hardcore (PS2) exist?on previous page in this topic(can't remember which page)you share an extractor for *.bin package for doa2 ps2,i wonder if you can make an importer for doa2 model, that would be awesome :D the models format i...
by b0ny
Sat Feb 08, 2014 1:50 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460382

Re: Dead or Alive series formats and tools

tecmo360texturesExtractorV16 added a little 'X' button that will convert dxt1 textures to dxt5(transparent textures). [Protocol X27] dxt5 is storing the alpha for each color channel thus it's twice as bigger as dxt1, thus to replace a dxt1 texture with a dxt5 texture you have to divide one of it's ...
by b0ny
Thu Feb 06, 2014 10:13 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460382

Re: Dead or Alive series formats and tools

2)you have to look for description for flexible vertex format for directx10. these describe what kind of information(data layers) is stored in a vertex and in what kind of format(float, int, ...). you can find them in geodecl chunks for each object. you may try to identify the structure by analyzing...
by b0ny
Fri Jan 31, 2014 12:13 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460382

Re: Dead or Alive series formats and tools

Artunia "--H" + "--HL" are customizable textures for underwears. no idea what "--C" is for. Lilstormcloud already gave you an answer Sorry, i didn't see him is it Important files? is it important for what? for modding? for extraction? something else? you can extract the model with your favorite pan...
by b0ny
Thu Jan 30, 2014 12:34 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460382

Re: Dead or Alive series formats and tools

Artunia "--H" + "--HL" are customizable textures for underwears. no idea what "--C" is for. Lilstormcloud already gave you an answer Lilstormcloud what i mean by ng3 to doa5 conversion is a conversion for the physics block(ribbons, clothes, ...). in rest the models are mostly compatible. i have no ...
by b0ny
Thu Jan 30, 2014 11:41 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460382

Re: Dead or Alive series formats and tools

doa4toO ver01a.7z ~60MB the lowpoly(LOD) versions of all doa4 outfits for dead or alive online(no physics for clothes yet). trying to make a decent conversion of doa4 outfits to doao here. experiencing some problems now, like, the joints weight data is empty, and i can't find where is the real one....
by b0ny
Wed Jan 29, 2014 9:39 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460382

Re: Dead or Alive series formats and tools

ok then i'll concentrate on a ng3 to doa5u converter(not sure if this is doable). are there any ng3 outfits not available officially in doa5(u) yet? right now i've found that doa5 has 4 kind of physics two of which are similar in some way, and in doa5u they introduced two more physics types. the chu...
by b0ny
Wed Jan 29, 2014 12:02 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 460382

Re: Dead or Alive series formats and tools

i have a question for you guys, is there any need in a doa5u to doa5 converter? it's not like i have one, but right now i'm dinging into physics and just checking if there could be any reason in such converter. ... doa 4 ... hair meshes is above head model... you mean doa5? coz in doa4 the hair+head...
by b0ny
Sat Jan 04, 2014 9:40 am
Forum: 3D/2D models
Topic: $15 for importer/exporter for Girl Battle Hentai Super Blast
Replies: 120
Views: 37974

Re: $15 for importer/exporter for Girl Battle Hentai Super B

this thread has been compromised a little bit lately, by some claiming that the jokes are childish and not mature. since then there is a lot of flood and off-topic posts, many are not thinking anymore about reversing gbhsb and take the glorious prize of $15 imho you guys should take some antitroll p...