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Search found 239 matches

by b0ny
Mon Jan 02, 2012 4:49 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461131

Re: Dead or Alive series formats and tools

2ganjul xpr is a container that can optionally contain a mdl file, and a virtual directory with vertex and textures. 1. i think you need something to start with, not sure if this is possible, but try first to import from the xpr file all textures of a certain kind, for example "DXT1". 2. later you'...
by b0ny
Mon Jan 02, 2012 3:01 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461131

Re: Dead or Alive 3,U,X tools [download]

2ganjul can you make an importer for blender with comments. i want to learn how to do that but too lazy to read python books... 2mariokart64n the third dword in the obj structure is multiplied by 0x20 to find the first material mat[1] - the first dword in the material structure is getting in the do...
by b0ny
Sun Jan 01, 2012 7:25 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461131

Re: Dead or Alive 3,U,X tools [download]

2mariokart64n i can see from your research that you've put a lot of effort in what you're doing. i think you have a good experience in things like that and you're very skilled in exploring the file formats. i want to give you an advice from my own experience - did you heard something like "everythi...
by b0ny
Sun Jan 01, 2012 1:36 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461131

Re: Dead or Alive 3,U,X tools [download]

I just put the mesh objects together, and copied the coordinates from 3dsmax. from objects like the left and right hand, the distance between the two should have been relative to the positions in the file. however there not. I'm afraid I'm out of ideas on importing meshes with proper positions :\ i...
by b0ny
Thu Dec 29, 2011 1:16 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461131

Re: Dead or Alive 3,U,X tools [download]

@b0ny you made alot of advancements, truly awesome :D if you got that far, why didn't you make a model importer? i have some wishes that sounds like a plan: 1) import to doao all the doa3 models . doa3 bones are rotated and i need to rotate back the objects inside the xpr, the clothes inside the ca...
by b0ny
Wed Dec 28, 2011 3:05 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461131

Re: Dead or Alive 3,U,X tools [download]

I wonder what happens when I implement a custom skeleton back into the CAT file. for the skeleton you can only set the xyz for bones, each shoulder, head, heaps etc. EDIT I've imported a DOAO file "EMP" the emp format is really choppy, they striped the XPR stuff from the file.. but the offsets in t...
by b0ny
Wed Dec 28, 2011 5:13 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461131

Re: Dead or Alive 3,U,X tools [download]

well still no skeleton.... which I can't believe! if the stage files use the same XPR format, without a cat. that must mean there is skeletal info somewhere in the XPR itself. the skeleton data is embedded in the executable, but in doau the cutscene characters as young tina and loran do have a skel...
by b0ny
Tue Dec 27, 2011 12:52 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461131

Re: Dead or Alive 3,U,X tools [download]

to see the doa3's xpr(used also in doa1u) specs just download on the first page the "DOA3Viewer" and look in the "sources" folder for the "xpr.h" which stores the specs. for the doa2u xpr(used also in doaX) you just need to change these structures: typedef struct { CHAR szMagic[4]; // 'OBJ' DWORD dw...
by b0ny
Thu Dec 22, 2011 10:42 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461131

Re: Dead or Alive 3,U,X tools [download]

do you have format specs on DOAU? EDIT found an old doc; http://www.viewdocsonline.com/document/wpe6kq its not very detailed, only reconfirmed what I had just figured out in the past hour. do you have any additional information? doau format is not very different from the doa3 xpr. "DOAXExporter.exe...
by b0ny
Wed Dec 21, 2011 4:55 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461131

Re: Dead or Alive 3,U,X tools [download]

Download the DOA3(U,X)Viewer
just for fun tried to add to the doa3viewer compatibility with doax and doau.

don't know why but the doau and doax objects are mirrored horizontally.
by b0ny
Sat Sep 24, 2011 9:09 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461131

Re: Dead or Alive 3,U,X tools [download]

hi everyone!

may you please give me a helping hand with this: viewtopic.php?p=59977#p59977 ?
by b0ny
Wed Aug 24, 2011 12:30 pm
Forum: Audio file formats
Topic: Doujin Game (.DAT) Extraction (audio)
Replies: 3
Views: 1172

Re: Doujin Game (.DAT) Extraction (audio)

The contents of this post was deleted because of possible forum rules violation.
by b0ny
Wed Aug 24, 2011 8:00 am
Forum: 3D/2D models
Topic: need help with Dead or alive model convertion(DoA3 to DoA2U)
Replies: 1
Views: 1064

need help with Dead or alive model convertion(DoA3 to DoA2U)

hi everybody. I made a conversion tool for models from doa3 to doa2u. but because i do lack knowledge on some values(badly i can't reverse "greed explorer"), it's shitty and work's wrong. if there's someone that can help me, please do it... i found that both doa3 and doau contains the same test stag...
by b0ny
Sat Apr 30, 2011 2:33 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461131

Re: Dead or Alive 3,U,X tools [download]

thanks for the tools :!:

but which one should i use to modify the doa3 3d model :?: