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by b0ny
Sat Jan 14, 2012 4:41 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516504

Re: Dead or Alive series formats and tools

not everything is listed in the first block. the first block contains a bunch of node linking info.. which we believed positioned the various objects to the skeleton. however not everything is listed or assigned. some things are revisited in other blocks. its complicated :\ the point zero in the ob...
by b0ny
Sat Jan 14, 2012 1:40 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516504

Re: Dead or Alive series formats and tools

i had a look in some scripts and wrote this import script. io_import_xpr.zip it will load only the vertices from the first or the second vertex buffer for each OBJ: file = open(realpath, 'rb') # Universal read print('Importing %s' % realpath) try: dwXprMagic, dwXPRSize, dwHeaderSize, dwChunkID = str...
by b0ny
Wed Jan 11, 2012 7:08 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516504

Re: Dead or Alive series formats and tools

i am confused. :? i want to learn how to import stuff to blender, but the tutorials i found is for 2.49, should i try harder and learn the new way of how to work with blender scripting, or should i install 2.49, and be happy scripting for this dead end! :scaredy: please, someone, tell me what to do,...
by b0ny
Tue Jan 10, 2012 1:29 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516504

Re: Dead or Alive series formats and tools

These are collapsed in a sense, they'll only work in the CAT. not as a workable skeleton for importing the meshes those "skeletons" can be used to import a skin with skeleton, with all parts settled to their places. it contains the position information for each bone, what else is needed... i alread...
by b0ny
Mon Jan 09, 2012 10:06 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516504

Re: Dead or Alive series formats and tools

ok guys, here you can take all skeletons for doau, doax and doa3 http://forum.xentax.com/viewtopic.php?p=65409#p65409 i mean "it" can start at the 9th dword, or at the 13th dword, or if there are two vertex buffers one will start at the 9th dword, and the second one at the 13th dword. "It"? You mea...
by b0ny
Mon Jan 09, 2012 7:28 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516504

Re: Dead or Alive series formats and tools

2mariokart64n do you know the characters order for doa3? something like this: 0 - "ZACK" 1 - "TINA" 2 - "JANN-LEE" 3 - "EIN" 4 - "HAYABUSA" 5 - "KASUMI" 6 - "GEN-FU" 7 - "HELENA" 8 - "LEON" 9 - "BASS" a - "LEIFANG" A - "AYANE" B - "TENGU" C - "BAYMAN" D - "HAYATE" E - "HITOMI" F - "GENRA" 10- "BRAD...
by b0ny
Mon Jan 09, 2012 11:23 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516504

Re: Dead or Alive series formats and tools

do you have a compiled version of the tool? http://rghost.ru/35813449 if its just the wrists, then I don't think it'll be too hard to fix. not only the wrists, imho there are a lot of problems. i spent a lot of time trying to fix the wrists... EDIT I don't think theres a way to recreate the skeleto...
by b0ny
Sun Jan 08, 2012 11:50 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516504

Re: Dead or Alive series formats and tools

I'll have a look in a while, I'm trying to find out why the P8 textures I extracted don't work :( i now that g8b8 and argb are swizzled. also each dds mipmap contains some additional info, like size. main.7z still didn't fixed the wrists problem, also i found that some doa3 joints do have something...
by b0ny
Sun Jan 08, 2012 9:50 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516504

Re: Dead or Alive series formats and tools

http://i44.tinypic.com/358b7up.jpg buffer1 = vertex type 1 buffer2 = vertex type 2 buffer3 = vertex type 3 buffer4 = vertex type 4 each vertex type can be affected by the vertex weight yeah the stages xprs are different, they crash my importer :( ok guys show me the stage you're talking about becau...
by b0ny
Sat Jan 07, 2012 10:34 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516504

Re: Dead or Alive series formats and tools

can you explain more what you did to convert a DoA3 model? I thought the XPR's were different. all you said was you swapped the rotation of the models? is that all http://forum.xentax.com/viewtopic.php?f=16&t=7229 i just rearranged the information in the OBJ to fit the doa2u format. i didn't rotate...
by b0ny
Sat Jan 07, 2012 3:47 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516504

Re: Dead or Alive series formats and tools

ok. the converted models now have a shadow and a lowpoly, but i can't check if it's compatible with xbox doa2u, can someone try this brad-wong skin and confirm if it works or not: http://rghost.ru/35783949
by b0ny
Sat Jan 07, 2012 11:54 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516504

Re: Dead or Alive series formats and tools

i finally found something i where searching for a long time. i repost an updated part of my "quick guide". [i0]20(constant) [i1]14(constant)(offset to i5) [i2]hair and clothes phisics offset (- pdg012) [i3]magic "apv". boobs and lips(hands?) morphing offset (- pdg2) [i4]joints offset (all) [i5..] ar...
by b0ny
Thu Jan 05, 2012 10:13 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516504

Re: Dead or Alive series formats and tools

2mariokart64n install on your "doa online" client the latest update http://rghost.ru/25644601 this patch will save your time experimenting with the game files, here's a quick start guide: http://i44.tinypic.com/t7ljir.jpg - Download and unpack the update in the doao root directory. - Run the launch...
by b0ny
Wed Jan 04, 2012 1:26 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516504

Re: Dead or Alive series formats and tools

@ganjul I donno if your done, done. I already explained my thoughts, and we leveled out. If you want answers, then lay them out and I'll tell you what I know you know its frustrating for me I'm trying really hard, and I'm like the only one leading the format hacking right now. I like modding and wo...
by b0ny
Tue Jan 03, 2012 10:00 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516504

Re: Dead or Alive series formats and tools

So good luck you you and good bye. @anyone who wanted a Blender importer: write it yourself. I've wasted too much time here. that's me, who wanted it. I'm very sorry man, please come back :( i think this importer is very important, because having an importer will be easy to make an exporter. you ju...