Join also our Discord channel! Click here.

Search found 239 matches

by b0ny
Sun Feb 19, 2012 6:46 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516509

Re: Dead or Alive series formats and tools

Whether or not anyone gets anything out of my tools or my code is not important to me at all; that you guys get anything out of my tools is secondary. imho what the hell are you talking about -- this is the most important thing in the universe, to give people the power to customize their games, to ...
by b0ny
Sat Feb 18, 2012 8:15 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516509

Re: Dead or Alive series formats and tools

there only seems to be 2 hackers the second one is me? :) maybe some cracking skills using a debugger, but not a hacker in any way :) b0ny wants a blender plugin, and I want a standalone tool. what kind tool do you exactly want, maybe i can contribute to that, though i'm a very bad programmer/engin...
by b0ny
Fri Feb 17, 2012 5:09 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516509

Re: Dead or Alive series formats and tools

mariokart64n thanks it worked like a charm. i have one more request for you. i want to find how to activate the doax skeleton for doau, and i think some experiments can help me but i don't have an xbox for this. can you please swap the hks skin with any other character skin and fix its skeleton typ...
by b0ny
Sun Feb 12, 2012 8:45 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516509

Re: Dead or Alive series formats and tools

i've made a tool to concatenate a doax costume to a doau model, the results can be viewed in greed explorer. still need to concatenate the cat files, but i have no idea on the physics block and this is very important to concatenate this block. http://rghost.ru/36474902 in the package also a xpr2emp ...
by b0ny
Fri Feb 10, 2012 8:04 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516509

Re: Dead or Alive series formats and tools

howfie be more specific, what kind of details? lol, more detailed textures :-). BTW, which DOA game are you guys currently working on? you're interrupting my zen only because the kasumi's nude model made you horny? you're on the wrong thread/theme/forum/site/domain/sideOfTheInternet pal :) though f...
by b0ny
Thu Feb 09, 2012 12:07 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516509

Re: Dead or Alive series formats and tools

i can't make a skeleton in blender using python script :( i make an armature: # Create Armature and Object bpy.ops.object.add(type='ARMATURE', enter_editmode=True) object = bpy.context.object object.name = 'name' armature = object.data armature.name = 'name' then i make a bone(i suppose it's the roo...
by b0ny
Sun Jan 29, 2012 3:35 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516509

Re: Dead or Alive series formats and tools

yeah I cant get anything to work. I had to remove the physics bloc for the model to load (not crash) then I had to change mode 77 to 02. finally the skeleton that is specified doesnt work, so I removed bloc1's subBloc8 (custom skeleton) this leaves the model to use a default skeleton from the game ...
by b0ny
Sat Jan 28, 2012 2:05 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516509

Re: Dead or Alive series formats and tools

when i tried to convert a doax model to doau i noticed that there are to few joints, now with hks i found that doau can handle doax joints which are assigned as bones with id "2", but when in doau is only one root bone(pelvis), in doax the bones hierarchy is different. in doau with "doau skeleton mo...
by b0ny
Sat Jan 28, 2012 11:47 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516509

Re: Dead or Alive series formats and tools

old doc from ninja hacker https://docs.google.com/spreadsheet/ccc?key=0Aq8EDrYO-76adEx2dldlN0RjLXQzaVVFM0RVYS1BbUE tnx mariokart64n in doao the "kasumi clon" - "hks" model is invisible if i try to use it as a skin for a playable character. is it also invisible for doau? i found something interestin...
by b0ny
Thu Jan 26, 2012 2:18 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516509

Re: Dead or Alive series formats and tools

i took a look at the ninja gaiden xpr(stored inside the cmd files). it has a model chunk id(0x00000080), but it has no mdl nor obj magic words, though i can see the "obj materials" hex pattern. the indices are stored outside the model chunk, and every "obj" is signed with a magic word(body, face ......
by b0ny
Sat Jan 21, 2012 8:23 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516509

Re: Dead or Alive series formats and tools

the culling flags just mean that the object is to be double sided or not right? CCW and CW refer to a triangle's index windings/direction (CounterClockwiseWinding) vs (ClockwiseWinding) from what I read, I may be able to run a direction detection in this manner not really familiar with the terminol...
by b0ny
Fri Jan 20, 2012 12:51 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516509

Re: Dead or Alive series formats and tools

Also, did my Blender code help in any way? yeah, thank you very much. i'll try, to implement it in the script, later. what do you think the BIN files do? mot files = moves animation bin files = triggers for moves also I'm trying to get the faces from DOA3 import properly, do you have any ideas on h...
by b0ny
Wed Jan 18, 2012 7:53 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516509

Re: Dead or Alive series formats and tools

Oh nice. I havent had enough time to study the whole blender script, but two things I noticed bony: 1) you can actually store a list of length 0 or 1 in python. Why wouldn't you be able to? list.append([]) # add an empty list to a list # OR a = [] list.append(a) list.append([1]) # add a list with 1...
by b0ny
Tue Jan 17, 2012 2:28 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516509

Re: Dead or Alive series formats and tools

doax skeletons have exactly the same format as doau skeletons(both games use the same engine), but in doau the doax bones are not used(are null). i added these null bones to the doa3 skeleton and now it's also in doau format(can be inserted in doau cat file). here is the archive: skeletons.7z both d...
by b0ny
Sun Jan 15, 2012 7:41 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516509

Re: Dead or Alive series formats and tools

can you get DOAX skeletons? I can send you the XBE send me the executable, i'll have a look... you did a good job in researching "apv" morphing format. can you please research also the "apa" morphing format in doau cat files, and the "LNK" morphing format in doa3 cat files. i'd like to try to conve...