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by b0ny
Tue May 01, 2012 7:46 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516493

Re: Dead or Alive series formats and tools

synce this script is for blender 2.62

Kasumi chan are you using the latest "xpr to emp" converter?

CDD Xtreme what game engine will you use for your game? why do you need the doax gravures, do you intend to make a doax remake or something?
by b0ny
Sat Apr 28, 2012 6:14 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516493

Re: Dead or Alive series formats and tools

Hi I tried using the python script for doa5 .tmc importer with the hitomi model posted somewhere by Darko. it gives me a traceback error. I've attached the error screenshot below. any help? http://i.imgur.com/T2Dm1.jpg below is the model I'm trying to view. http://www.mediafire.com/download.php?ycm...
by b0ny
Thu Apr 26, 2012 4:19 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516493

Re: Dead or Alive series formats and tools

little update. some options when importing (and a shadeless option that make the model look "different") and some bugs fixed.

http://rghost.ru/37782030

now i'd like to implement unsswizling for p8 and argb. if i'll do that, i'll be ready to import textures in blender for doa5 importer
by b0ny
Tue Apr 24, 2012 1:47 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516493

Re: Dead or Alive series formats and tools

Does your tool support uv's?? now it can import textures in this image i first imported vay00.xpr (with vay00.cat) and then imported the costume mdAy20ay.xpr with(mdAy20ay.cat) http://i41.tinypic.com/359e64n.png hi, this can probably considered off topic so my apologies but I am desperate :( my que...
by b0ny
Wed Apr 18, 2012 3:52 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516493

Re: Dead or Alive series formats and tools

I've been able to use the doa5 importer perfectly on the ng3 models. Thank you so much! I'm now wondering what to do about getting the textures. Is there a simple step I'm overlooking? Or have they not been figured out yet? "they" have not been figured out yet :) this requires some unswizling using...
by b0ny
Fri Apr 13, 2012 10:11 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516493

Re: Dead or Alive series formats and tools

a little unpacker for "ninja gaiden 3": http://rghost.ru/37543470 i renamed "R_AYA_A.GMD" to "R_AYA_A.TMC" and "R_AYA_A.TTGL" to "R_AYA_A.TMCL" and imported it to blender with the doa5 script i posted before: http://i43.tinypic.com/rrjzvd.jpg it's cool that ng3 models are compatible with doa5 forma...
by b0ny
Thu Apr 12, 2012 4:10 pm
Forum: 3D/2D models
Topic: DOA5 Demo
Replies: 10
Views: 2748

Re: DOA5 Demo

skyvenom wrote:Thank you so much for sharing, would you be able to post Ayane as well?

And what program are people using to actually view the model?
look here for a blender script:
viewtopic.php?p=71085#p71085
by b0ny
Thu Apr 12, 2012 1:42 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516493

Re: Dead or Alive series formats and tools

a little unpacker for "ninja gaiden 3": http://rghost.ru/37543470 i renamed "R_AYA_A.GMD" to "R_AYA_A.TMC" and "R_AYA_A.TTGL" to "R_AYA_A.TMCL" and imported it to blender with the doa5 script i posted before: http://i43.tinypic.com/rrjzvd.jpg it's cool that ng3 models are compatible with doa5 format...
by b0ny
Tue Apr 10, 2012 1:22 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516493

Re: Dead or Alive series formats and tools

my blender importer for vertex data from doa5 models: io_import_TMC.zip an extractor for doa5 ".lnk" archive: http://forum.xentax.com/viewtopic.php?p=69908#p69908 sure, couldn't hurt to know. i don't have much info, and actually was hoping for some help on the format. nothing tricky happening in the...
by b0ny
Mon Apr 09, 2012 12:16 pm
Forum: 3D/2D models
Topic: DOA5 Demo
Replies: 10
Views: 2748

Re: DOA5 Demo

Image
by b0ny
Mon Apr 09, 2012 11:15 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516493

Re: Dead or Alive series formats and tools

anyone interested in doa5 format?
ayane costume 01:
Image

stage "DOROU2":
Image
by b0ny
Mon Apr 02, 2012 6:04 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516493

Re: Dead or Alive series formats and tools

so guys what are your thoughts on doa5 3d format. i think it's partially based on doax2 tpr format. does anyone have the description of doax2 tpr(or doa4)? or maybe some source code using this format(please-please-please). it will be very helpful for understanding the doa5 models structure. i think ...
by b0ny
Sat Mar 10, 2012 3:49 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516493

Re: Dead or Alive series formats and tools

So I am making some outfit modifications for DOA2U and then Im trying to put them back in the game, but the characters end up invisible. Im assuming this is because I am not re-encoding the textures of the modified outfits, and so it refuses to read them. I remember hearing I require something like...
by b0ny
Fri Mar 02, 2012 5:30 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516493

Re: Dead or Alive series formats and tools

Tell that to Notch. ok! where do i find him? :) Are afs containers specific to xbox360 games? If so I will put that code under xbox360.h. if i'm not mistaken afs is a drimcast container. i'm interested in porting doax moves to doau. so i had a look to "mot" animation format. i "deciphered" the "key...
by b0ny
Mon Feb 20, 2012 1:27 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516493

Re: Dead or Alive series formats and tools

You know bony, I thought about that too, getting involved in a modding project. But reversing a format completely to the point where you can mod it is overkill for me. I'm more interested in what vertex formats a game uses, how does it implement bones and animation, how to implement the different t...