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Search found 239 matches
- Tue Oct 02, 2012 4:26 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 139
- Views: 69169
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
thanks for testing my "simple doa5 unpacker". it needs some fixes and improvements. use something else(chrrox scripts) to unpack the game till i'll manage to make it work properly. don't have enough time for this right now.
- Sun Sep 30, 2012 7:32 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 139
- Views: 69169
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
my 'fixed' script didn't work well - sorry. here's a simple doa5 unpacker put it in the doa5 directory where the bin and lnk files are. it will unpack/decrypt them in separate folders. use chrrox's method from his first post in this thread to find the tmcl files. the tmc file names are reversed for ...
- Sat Sep 29, 2012 5:00 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 139
- Views: 69169
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
it's possible to restore automatically the names for the tmc files by reading the inside names, and then find the tmcl associated by searching it by size wich is indicated in LHeader section in the tmc file(and then maybe checking if it's the right one by checking some value in some section). right ...
- Sat Sep 29, 2012 7:08 am
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 139
- Views: 69169
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
chrrox thanks for the decrypting scripts - i thought my brains will start boiling because of all these pawerpc mnemonics :) i think the script that exports lnk has an error. you should skip the names that belongs to attached lnk archives. these bin's have only one lnk attached, you don't have to ca...
- Fri Sep 28, 2012 6:26 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 139
- Views: 69169
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
chrrox thanks for the decrypting scripts - i thought my brains will start boiling because of all these pawerpc mnemonics :) i think the script that exports lnk has an error. you should skip the names that belongs to attached lnk archives. these bin's have only one lnk attached, you don't have to ca...
- Fri Sep 28, 2012 8:22 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
DEAD OR ALIVE 5 any chance to extract the containers and then modifiy the models? the filenames are encrypted. the skins and stages are also encrypted. and we already know what will happen if we'll break that encryption - tecmo will shut down this site and will sue it's foundators meanwhile somewhe...
- Sat Aug 18, 2012 10:46 pm
- Forum: Game Archive
- Topic: [Request] KwonHo: The Hero of Fist encryption/compression
- Replies: 4
- Views: 1748
Re: [Request] KwonHo: The Hero of Fist encryption/compressio
simple PAQ unpacker
run it from a folder with PAQ files you want to unpack. it will decrypt and save the files with names.
also you can find the source code in the same archive.
cheers
run it from a folder with PAQ files you want to unpack. it will decrypt and save the files with names.
also you can find the source code in the same archive.
cheers
- Sun Aug 05, 2012 11:49 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
sagesau 1-14[13] 5(0.0333, 0.000010, 0.002602) [1.83°] one row is one keyframe, here is the explanation of the values: "from this frame" - "to this frame"["how many frames"] "keyframe type"("main value", "additional value 1", "additio...
- Fri Aug 03, 2012 7:05 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
Children moving their parents or parents moving their children? Sorry, small typo can change it all. Children moving their parents direct kinematics is when you pose the root first, then you can only rotate the children following down the hierarchy. inverse kinematics is when you don't care about t...
- Fri Aug 03, 2012 2:51 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
sagesau ik = inverse kinematics (it's when you don't need to animate all bones because the pc will do this for you) PC does a lot of things for you. What do you mean exactly? Parent bones moving their children with them is not IK yet. IK is more complicated and is achieved in Blender with constrain...
- Fri Aug 03, 2012 2:43 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
sagesau ik = inverse kinematics (it's when you don't need to animate all bones because the pc will do this for you) this script will log the values to the console #mot import struct def dw2sign(mydword):#unsigned32 to signed64 int return (mydword & 0xffffffff) - (0x100000000 if mydword & 0x...
- Fri Aug 03, 2012 12:56 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
sagesau RightX RightY RightZ 0 UpX UpY UpZ 0 LookX LookY LookZ 0 PosX PosY PosZ 1 i googled matrices. but i don't see how to use them with the animation i extract form mot files. the doa(x,u,3,2) animation data isn't stored in matrices. it have only this: xyz location for - ass, palms, feets. rotat...
- Fri Aug 03, 2012 10:46 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
sagesau i don't now what a matrix is, and i don't now how to make a poseBone.matrix having just the global xyz values. i've tried to set the xyz manually just to check if the data i've extracted is correct, but blender has disabled the xyz fields, and only allows me to edit some strange "vecto...
- Thu Aug 02, 2012 7:33 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
I'm not sure how you can get poses from the first frame but have difficulty for the rest, but either way if you know something about the animation format, tell me. I might make it myself. here is a tool for logging all the animation from the mot file to a text file + the source code you can look in...
- Wed Aug 01, 2012 6:22 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
short tutorial for the doax_outfit_converter , for anyone who have troubles using it: 1. download the "heavy pack": DoAX to DoAO costume converter "heavy pack" = 42 mb (http://forum.xentax.com/viewtopic.php?p=93969#p93969) 2. find the folder, where all the doa skins are http://i4...
