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by b0ny
Sat Mar 30, 2013 10:02 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 530527

Re: Dead or Alive series formats and tools

The only issue is some DOA5 normal bumps are no correctly unswizzled :S yes. volumetric textures, because of the z dimension, are untiled incorrectly, i think i need a third complex loop in the untiling function to handle them. maybe if i would understand anything in my revers-engineered unswizzle ...
by b0ny
Sat Mar 30, 2013 7:12 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 530527

Re: Dead or Alive series formats and tools

Use noesis to convert the textures regarding the nvidia windows texture viewer. my tool(tecmo360texExtractor) vs noesis: 1 noesis will unpack any dds texture to ARGB32, my tool is keeping the compression, this "may be" good for resulting size (or quality if you'll decide to re-compress them to the ...
by b0ny
Fri Mar 29, 2013 8:56 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 530527

Re: Dead or Alive series formats and tools

tecmo360texturesExtractor.py tecmo360texturesExtractor will extract textures from xbox360 tecmo texture container files such as: doa5=TMC,SPR,--P,--H,TNF; ng3=TNF,TTG,IBL,GMD,EFFMC; doa4=TPR,XPR,C,CT; doax2=TPR; this script requires python 3.2.3 installed on your computer(at least for me 3.3.0 didn...
by b0ny
Sat Mar 16, 2013 7:10 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 172164

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

the island patch is useng some files not from the doa5_files_table, or maybe it's patching that table. some names to add to the end of the "doa5realnames.ini": NC6_8LA]{71626]O5G8{51KB = stg_isl.tmc B15_7K9]{71687]RO6GA{51KD = stg_isl.tmcl 2RS}61M@5G1HI1{{P19A1J163} = ISLAND@1.TMC BRS}71M@571HI1{{DP...
by b0ny
Sat Mar 16, 2013 6:44 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Black - kmd
Replies: 5
Views: 1740

Re: Ninja Gaiden Black - kmd

kmd to xpr transformer (alpha version)

here's an unfinished tool that will transform ninja gaiden "kmd" to dead or alive ultimate "xpr" files(don't expect too much from it)
source code included - i hope it will help you to create your own tools to parse kmd files.
by b0ny
Wed Feb 27, 2013 10:34 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 172164

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

have anyone succeed to extract correctly volume textures or D3DFMT_L8 textures?

i tried "unbundler.exe" but it's crashing on many unknown textures while unswizzling, also it unpacks "D3DFMT_L8" textures as grayscale:

Image
by b0ny
Sun Feb 17, 2013 4:38 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 172164

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

i've found the files table inside the doa5 executable(i was blind enough not to find it until now). that list contains the names/types/lnk_location of all doa5 files(8027 files), including the dlc ones a file is represented in the files table like this: long pointer_to_the_filename long file_type_id...
by b0ny
Thu Jan 24, 2013 1:54 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 172164

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

I hit soo many unknowns, I figured I'd would take a break. I'll make sure to share structures here as I go along encase anyone wants to join in. can you post info you have on doa5 format, or spend some time to write it if you don't have it "on paper". i think to make an importer for blender cycles(...
by b0ny
Sun Jan 20, 2013 5:23 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 172164

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

i noticed that the names for the doa5 stages textures contain information on the texture type.
_k = has transparency
_spe = baked specular
_nrm = baked normals
_base = diffuse

this doesn't work for the skins
by b0ny
Thu Oct 25, 2012 8:55 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 172164

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

rman2 tnx ok guys. i had a look at the file names encryption but i found the same thing chrrox found long time befor me. the first letter in the encrypted name is the last letter in the extension of the real name the second letter in the encrypted name is the last letter in the real file name both ...
by b0ny
Tue Oct 23, 2012 10:32 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 172164

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

hey guys, have you managed to get doa5 models in blender? when i export the model head from noesis as obj and then import the obj file to blender, the model's textures seems somehow, like black and white. (i export from noesis with -objmtl option and flipuv checked, and then add extension to texture...
by b0ny
Sat Oct 20, 2012 3:24 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 530527

Re: Dead or Alive series formats and tools

need testing on this blender addon dead or alive online blender export script (blender 2.63/2.64a) 1. put "io_export_doau_xpr.py", "NvTriStripper-cli.exe" and "nvdxt.exe" in blender "addons" folder 2. activate the plugin in blenders config 3. create your scene and export it as xpr. you can load now ...
by b0ny
Tue Oct 09, 2012 7:10 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 172164

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

mariokart64n good luck to you. but the names are used in encrypted form inside the game, so no reverse engineering is possible to find the key(the models where encrypted using an antihack warning as a key). also i think i've seen files that doesn't meet your length criteria. i think too that the "a...
by b0ny
Tue Oct 09, 2012 6:05 pm
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 53533

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

here's the simple doa5 unpacker version 3 automatically will rename all tmc/tmcl pairs. sadly the long names are shortened - an '@' letter(and a number if the name repeats) is added to these names. extension for all known file types is added(and decryption if they are encrypted but not zipped) sour...
by b0ny
Wed Oct 03, 2012 2:52 pm
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 53533

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

simple doa5 unpacker version2 if anyone still need this :) will unpack correctly the doa5 files except some files that are encrypted but not compressed like "LEIFANG_COS_002"(i think chrrox scripts isn't handling these too. use the script to unpack them separately). you still should find the tmcl f...