Poll & Discussion: We wish the site to continue (Y/N)
Search found 239 matches
- Sun Jun 09, 2013 3:48 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
Stupid question, is there a way to export fully textured models in fbx format from blender?? I tried and don't get materials. try asking this on a blender forum. simple doa5 unpacker version 4.2 click to download - even more names where restored. this time for motion files for characters - i found ...
- Fri Jun 07, 2013 5:01 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
io_import_TMC-GMD.py (version 2.3) click to download blender 2.67 importer for "Dead or Alive 5" and "Ninja Gaiden 3": - fixed the inversed order of xbox360 compressed data types(thanks to debaser for help) - added for doa5 the "Merge DoA5 Armatures" option, that will ...
- Thu Jun 06, 2013 6:01 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
thank you debaser , i was really exhausted by this nuisance. so my mistake was the output of the decoding functions for compressed types? i remember, when i was copying these decompressing functions from microsoft's site, i was wondering if the endianes could swap the order for decoded values. so, j...
- Wed Jun 05, 2013 3:32 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
http://img4.hostingpics.net/pics/650350doa5250.png PS: This tool contains work from chroxx, b0ny & others Xentax user. i changed my mind - you can stop "crediting" my nickname. i just realized i can't stand to see it anywhere :) without that square with credits it would look much better
- Tue Jun 04, 2013 7:11 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
mmm... I'm trying to import DOA5 heads and I have the same weights problem with the fix option enabled in blender. io_import_TMC-GMD.py (version 2.2) fixed my fix now. following situation for doa5 faces: akira, brad, hayabusa, rig, rtm006 - corrupted meshes for the face. ayane_boss_face, kasumi_bos...
- Sat Jun 01, 2013 6:46 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
PS: Can I upload them to my Mediafire Folder ? If yes, I will stack them in .zip file with credits to you. also credits to xentax forum's users - found useful info in here. and please don't let them outdate. I'd like to inject / paste an image back into one of the --HL files, but I know I don't hav...
- Fri May 31, 2013 2:47 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
plugins for importing doa4, doa5/ng3 to blender "dead or alive 5"/"ninja gaiden 3" blender importer (fix: handle the texture index -1) "dead or alive 4" blender importer (new) "dead or alive ultimate"/"dead or live online"/"dead or alive extreme...
- Fri May 24, 2013 7:47 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223507
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
doa5(tmc)\ng3(gmd) to blender 2.67 importer (test 2) - the result of some tests in importing do5 to blender. don't expect much from it. + weighted skeletons for models(wrong weights for faces) + attempt for ninja gaiden 3 - gmd support(wrong weights) - no fix for rig's and brad's heads - blender's ...
- Sun May 12, 2013 2:51 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223507
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
doa5 tmc to blender 2.67 importer (test) - the result of some tests in importing do5 to blender. don't expect much from it. things i hate the most about blender right now: - blender don't support normals - can't assign correctly the doa5 texture with a specular_map in alpha channel, because you can...
- Fri May 10, 2013 6:14 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223507
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
I don't understand this kind of practices when the game doesn't even have a year since It was released. i wonder if this new version is with blackjack and hookers. if so then it's worth any money :) this is the list of "selectable" characters from doa5demo: PAI, SARAH, AKIRA, MILA, RIG, S...
- Sat May 04, 2013 1:21 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223507
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
afaik there are no tools that understand the ps3 tmc's, tough you can extract them.synce wrote:the TMC loads, but there's no model. I give up
- Wed Apr 10, 2013 6:13 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
i'm not strong at english - by initial script, i meant the python script you converted, to put it in the archive with the exe. to be there, just in case, to run on linux and for source code.Darko wrote:I can do the build for you with the first script.
not like this really matters...
i'm confused
- Wed Apr 10, 2013 4:08 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
i found it has little mistake about kok_03_base2.dds(http://rghost.net/45135296) of KOKORO_COS_06. and is it wrong that DXT5 512*1024 will change to 1024*512? that's strange, - this texture is exported perfectly for me. are you using version 1.2? are you using windows? anyone else confirming this p...
- Mon Apr 08, 2013 8:22 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
tecmo360texturesExtractor VERSION 1.2 (click to download) - texture extractor for doax2, doa4, doa5, ng3 changes: - correctly exporting volume textures(for now - doa5 only) - added in beginning of the script "convert_volumetric_texture_to_2D" option, which when set to true makes visible t...
- Fri Apr 05, 2013 7:21 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753397
Re: Dead or Alive series formats and tools
tecmo360texturesExtractor.py (click to download) - texture extractor for doax2, doa4, doa5, ng3 minor update: - correctly exporting cube textures - fixed error in size calculation - added a left behind doa4 format 'TDP'(models of rooms and avatars(minichars) for doa4 online lobby) - added in beginn...
