Search found 239 matches

by b0ny
Sun Jun 09, 2013 3:48 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753397

Re: Dead or Alive series formats and tools

Stupid question, is there a way to export fully textured models in fbx format from blender?? I tried and don't get materials. try asking this on a blender forum. simple doa5 unpacker version 4.2 click to download - even more names where restored. this time for motion files for characters - i found ...
by b0ny
Fri Jun 07, 2013 5:01 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753397

Re: Dead or Alive series formats and tools

io_import_TMC-GMD.py (version 2.3) click to download blender 2.67 importer for "Dead or Alive 5" and "Ninja Gaiden 3": - fixed the inversed order of xbox360 compressed data types(thanks to debaser for help) - added for doa5 the "Merge DoA5 Armatures" option, that will ...
by b0ny
Thu Jun 06, 2013 6:01 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753397

Re: Dead or Alive series formats and tools

thank you debaser , i was really exhausted by this nuisance. so my mistake was the output of the decoding functions for compressed types? i remember, when i was copying these decompressing functions from microsoft's site, i was wondering if the endianes could swap the order for decoded values. so, j...
by b0ny
Wed Jun 05, 2013 3:32 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753397

Re: Dead or Alive series formats and tools

http://img4.hostingpics.net/pics/650350doa5250.png PS: This tool contains work from chroxx, b0ny & others Xentax user. i changed my mind - you can stop "crediting" my nickname. i just realized i can't stand to see it anywhere :) without that square with credits it would look much better
by b0ny
Tue Jun 04, 2013 7:11 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753397

Re: Dead or Alive series formats and tools

mmm... I'm trying to import DOA5 heads and I have the same weights problem with the fix option enabled in blender. io_import_TMC-GMD.py (version 2.2) fixed my fix now. following situation for doa5 faces: akira, brad, hayabusa, rig, rtm006 - corrupted meshes for the face. ayane_boss_face, kasumi_bos...
by b0ny
Sat Jun 01, 2013 6:46 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753397

Re: Dead or Alive series formats and tools

PS: Can I upload them to my Mediafire Folder ? If yes, I will stack them in .zip file with credits to you. also credits to xentax forum's users - found useful info in here. and please don't let them outdate. I'd like to inject / paste an image back into one of the --HL files, but I know I don't hav...
by b0ny
Fri May 31, 2013 2:47 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753397

Re: Dead or Alive series formats and tools

plugins for importing doa4, doa5/ng3 to blender "dead or alive 5"/"ninja gaiden 3" blender importer (fix: handle the texture index -1) "dead or alive 4" blender importer (new) "dead or alive ultimate"/"dead or live online"/"dead or alive extreme...
by b0ny
Fri May 24, 2013 7:47 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223507

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

doa5(tmc)\ng3(gmd) to blender 2.67 importer (test 2) - the result of some tests in importing do5 to blender. don't expect much from it. + weighted skeletons for models(wrong weights for faces) + attempt for ninja gaiden 3 - gmd support(wrong weights) - no fix for rig's and brad's heads - blender's ...
by b0ny
Sun May 12, 2013 2:51 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223507

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

doa5 tmc to blender 2.67 importer (test) - the result of some tests in importing do5 to blender. don't expect much from it. things i hate the most about blender right now: - blender don't support normals - can't assign correctly the doa5 texture with a specular_map in alpha channel, because you can...
by b0ny
Fri May 10, 2013 6:14 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223507

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

I don't understand this kind of practices when the game doesn't even have a year since It was released. i wonder if this new version is with blackjack and hookers. if so then it's worth any money :) this is the list of "selectable" characters from doa5demo: PAI, SARAH, AKIRA, MILA, RIG, S...
by b0ny
Sat May 04, 2013 1:21 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 223507

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

synce wrote:the TMC loads, but there's no model. I give up :P
afaik there are no tools that understand the ps3 tmc's, tough you can extract them.
by b0ny
Wed Apr 10, 2013 6:13 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753397

Re: Dead or Alive series formats and tools

Darko wrote:I can do the build for you with the first script.
i'm not strong at english - by initial script, i meant the python script you converted, to put it in the archive with the exe. to be there, just in case, to run on linux and for source code.
not like this really matters...
i'm confused :constipated:
by b0ny
Wed Apr 10, 2013 4:08 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753397

Re: Dead or Alive series formats and tools

i found it has little mistake about kok_03_base2.dds(http://rghost.net/45135296) of KOKORO_COS_06. and is it wrong that DXT5 512*1024 will change to 1024*512? that's strange, - this texture is exported perfectly for me. are you using version 1.2? are you using windows? anyone else confirming this p...
by b0ny
Mon Apr 08, 2013 8:22 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753397

Re: Dead or Alive series formats and tools

tecmo360texturesExtractor VERSION 1.2 (click to download) - texture extractor for doax2, doa4, doa5, ng3 changes: - correctly exporting volume textures(for now - doa5 only) - added in beginning of the script "convert_volumetric_texture_to_2D" option, which when set to true makes visible t...
by b0ny
Fri Apr 05, 2013 7:21 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753397

Re: Dead or Alive series formats and tools

tecmo360texturesExtractor.py (click to download) - texture extractor for doax2, doa4, doa5, ng3 minor update: - correctly exporting cube textures - fixed error in size calculation - added a left behind doa4 format 'TDP'(models of rooms and avatars(minichars) for doa4 online lobby) - added in beginn...