Search found 100 matches
- Fri Jun 22, 2012 10:31 pm
- Forum: Game Archive
- Topic: [Xbox 360] Eurocom's Goldeneye 007: Reloaded (*.000/*.bin)
- Replies: 5
- Views: 1648
Re: [Xbox 360] Eurocom's Goldeneye 007: Reloaded (*.000/*.bi
Did you manage to get anywhere with this?
- Wed May 30, 2012 1:04 pm
- Forum: Compressed files and methods
- Topic: Linux Image
- Replies: 1
- Views: 696
Re: Linux Image
according to binwalk theres a gzip section on the rootfs:
1707175 0x1A0CA7 Windows CE RTOS
7839098 0x779D7A gzip compressed data, has comment, comment, encrypted, last modified: Wed Oct 14 21:20:02 2026
Anyone know how I can open this?
1707175 0x1A0CA7 Windows CE RTOS
7839098 0x779D7A gzip compressed data, has comment, comment, encrypted, last modified: Wed Oct 14 21:20:02 2026
Anyone know how I can open this?
- Tue May 29, 2012 9:08 am
- Forum: Compressed files and methods
- Topic: Linux Image
- Replies: 1
- Views: 696
Linux Image
Could someone help me open these linux images? They don't seem to be compressed with the usual g-zip.
RootFS
http://www.mediafire.com/?hu42hanu7109djq
UImage
http://www.mediafire.com/?cw4k4b2qxmcicd4
RootFS
http://www.mediafire.com/?hu42hanu7109djq
UImage
http://www.mediafire.com/?cw4k4b2qxmcicd4
- Mon Apr 16, 2012 9:47 am
- Forum: Code Talk
- Topic: identify unknown Opcodes
- Replies: 8
- Views: 2927
Re: identify unknown Opcodes
Thanks, hopefully he will be willing so share some info.
- Sun Apr 15, 2012 3:06 pm
- Forum: Code Talk
- Topic: identify unknown Opcodes
- Replies: 8
- Views: 2927
Re: identify unknown Opcodes
Well in anticipation for max payne 3 I started looking at red dead redemption, I've managed to extract some SCO files (Rage engines script files) but they appear to have a sightly different set of OPCodes when compared to GTA IV which is documented quite well. Heres a bunch of the SCO files if you'd...
- Sat Apr 14, 2012 9:33 pm
- Forum: Code Talk
- Topic: identify unknown Opcodes
- Replies: 8
- Views: 2927
Re: identify unknown Opcodes
Well it's definitely a custom script with its own byte code so there's no published information about it. What's the chances it relies on a vm for interpretation?
- Fri Apr 13, 2012 9:31 am
- Forum: Code Talk
- Topic: identify unknown Opcodes
- Replies: 8
- Views: 2927
identify unknown Opcodes
Does anyone know where to start on identifying unknown Opcodes?
I've managed to pull a compiled script from a game that I want to decompile but I have no idea where to start on identifying individual Opcodes and their functions.
Thanks.
I've managed to pull a compiled script from a game that I want to decompile but I have no idea where to start on identifying individual Opcodes and their functions.
Thanks.
- Mon Mar 26, 2012 10:21 pm
- Forum: Code Talk
- Topic: reverse Bob Jenkins hash to string
- Replies: 1
- Views: 1735
reverse Bob Jenkins hash to string
I have an archive which is using Bob Jenkins hash's instead of file names, is there a way to reverse the hash's in order to get the original strings?
- Thu Mar 22, 2012 11:48 pm
- Forum: Code Talk
- Topic: 010 editor 24bit uint
- Replies: 3
- Views: 1576
Re: 010 editor 24bit uint
My mistake was using bytes instead of bits, so I had typed:
when it should have been:
Code: Select all
uint offset : 3
uint flag : 1
Code: Select all
uint offset : 24
uint flag : 8
- Thu Mar 22, 2012 5:39 pm
- Forum: Code Talk
- Topic: 010 editor 24bit uint
- Replies: 3
- Views: 1576
Re: 010 editor 24bit uint
Managed to get the bitfields to work so never mind!
- Thu Mar 22, 2012 3:44 pm
- Forum: Code Talk
- Topic: 010 editor 24bit uint
- Replies: 3
- Views: 1576
010 editor 24bit uint
Hi, I'm currently writing a 010 editor template script and I'm having trouble reading some file offsets in the contents table as they are stored as a 24bit uint and 010 editor does not support type casting. I've tried bitfields but they don't seem to calculate the offset correctly and always display...
- Wed Dec 14, 2011 11:46 am
- Forum: Compressed files and methods
- Topic: Need help opening .db file.
- Replies: 1
- Views: 654
Need help opening .db file.
The contents of this post was deleted because of possible forum rules violation.
- Thu Aug 11, 2011 1:53 pm
- Forum: Game Archive
- Topic: driver san francisco
- Replies: 0
- Views: 561
driver san francisco
The contents of this post was deleted because of possible forum rules violation.
- Tue Jul 19, 2011 5:29 pm
- Forum: Game Archive
- Topic: Fear 3 Prebuild dspack
- Replies: 21
- Views: 6218
Re: Fear 3 Prebuild dspack
Provided file does not contain a compressed file, so I need to guess in these areas, which is why it does not work. Currently I have checked, but not much luck of the various algorithms.... Not sure if this helps but heres a list of signatures found using signsrch on the decrypted xex from the xbox...
- Thu Jun 30, 2011 9:17 am
- Forum: Game Archive
- Topic: Fear 3 Prebuild dspack
- Replies: 21
- Views: 6218
Re: Fear 3 Prebuild dspack
any progress?
