Search found 100 matches

by twisted
Fri Jun 22, 2012 10:31 pm
Forum: Game Archive
Topic: [Xbox 360] Eurocom's Goldeneye 007: Reloaded (*.000/*.bin)
Replies: 5
Views: 1648

Re: [Xbox 360] Eurocom's Goldeneye 007: Reloaded (*.000/*.bi

Did you manage to get anywhere with this?
by twisted
Wed May 30, 2012 1:04 pm
Forum: Compressed files and methods
Topic: Linux Image
Replies: 1
Views: 696

Re: Linux Image

according to binwalk theres a gzip section on the rootfs:


1707175 0x1A0CA7 Windows CE RTOS
7839098 0x779D7A gzip compressed data, has comment, comment, encrypted, last modified: Wed Oct 14 21:20:02 2026


Anyone know how I can open this?
by twisted
Tue May 29, 2012 9:08 am
Forum: Compressed files and methods
Topic: Linux Image
Replies: 1
Views: 696

Linux Image

Could someone help me open these linux images? They don't seem to be compressed with the usual g-zip.

RootFS
http://www.mediafire.com/?hu42hanu7109djq

UImage
http://www.mediafire.com/?cw4k4b2qxmcicd4
by twisted
Mon Apr 16, 2012 9:47 am
Forum: Code Talk
Topic: identify unknown Opcodes
Replies: 8
Views: 2927

Re: identify unknown Opcodes

Thanks, hopefully he will be willing so share some info.
by twisted
Sun Apr 15, 2012 3:06 pm
Forum: Code Talk
Topic: identify unknown Opcodes
Replies: 8
Views: 2927

Re: identify unknown Opcodes

Well in anticipation for max payne 3 I started looking at red dead redemption, I've managed to extract some SCO files (Rage engines script files) but they appear to have a sightly different set of OPCodes when compared to GTA IV which is documented quite well. Heres a bunch of the SCO files if you'd...
by twisted
Sat Apr 14, 2012 9:33 pm
Forum: Code Talk
Topic: identify unknown Opcodes
Replies: 8
Views: 2927

Re: identify unknown Opcodes

Well it's definitely a custom script with its own byte code so there's no published information about it. What's the chances it relies on a vm for interpretation?
by twisted
Fri Apr 13, 2012 9:31 am
Forum: Code Talk
Topic: identify unknown Opcodes
Replies: 8
Views: 2927

identify unknown Opcodes

Does anyone know where to start on identifying unknown Opcodes?
I've managed to pull a compiled script from a game that I want to decompile but I have no idea where to start on identifying individual Opcodes and their functions.
Thanks.
by twisted
Mon Mar 26, 2012 10:21 pm
Forum: Code Talk
Topic: reverse Bob Jenkins hash to string
Replies: 1
Views: 1735

reverse Bob Jenkins hash to string

I have an archive which is using Bob Jenkins hash's instead of file names, is there a way to reverse the hash's in order to get the original strings?
by twisted
Thu Mar 22, 2012 11:48 pm
Forum: Code Talk
Topic: 010 editor 24bit uint
Replies: 3
Views: 1576

Re: 010 editor 24bit uint

My mistake was using bytes instead of bits, so I had typed:

Code: Select all

uint offset : 3
uint flag : 1
when it should have been:

Code: Select all

uint offset : 24
uint flag : 8
by twisted
Thu Mar 22, 2012 5:39 pm
Forum: Code Talk
Topic: 010 editor 24bit uint
Replies: 3
Views: 1576

Re: 010 editor 24bit uint

Managed to get the bitfields to work so never mind!
by twisted
Thu Mar 22, 2012 3:44 pm
Forum: Code Talk
Topic: 010 editor 24bit uint
Replies: 3
Views: 1576

010 editor 24bit uint

Hi, I'm currently writing a 010 editor template script and I'm having trouble reading some file offsets in the contents table as they are stored as a 24bit uint and 010 editor does not support type casting. I've tried bitfields but they don't seem to calculate the offset correctly and always display...
by twisted
Wed Dec 14, 2011 11:46 am
Forum: Compressed files and methods
Topic: Need help opening .db file.
Replies: 1
Views: 654

Need help opening .db file.

The contents of this post was deleted because of possible forum rules violation.
by twisted
Thu Aug 11, 2011 1:53 pm
Forum: Game Archive
Topic: driver san francisco
Replies: 0
Views: 561

driver san francisco

The contents of this post was deleted because of possible forum rules violation.
by twisted
Tue Jul 19, 2011 5:29 pm
Forum: Game Archive
Topic: Fear 3 Prebuild dspack
Replies: 21
Views: 6218

Re: Fear 3 Prebuild dspack

Provided file does not contain a compressed file, so I need to guess in these areas, which is why it does not work. Currently I have checked, but not much luck of the various algorithms.... Not sure if this helps but heres a list of signatures found using signsrch on the decrypted xex from the xbox...
by twisted
Thu Jun 30, 2011 9:17 am
Forum: Game Archive
Topic: Fear 3 Prebuild dspack
Replies: 21
Views: 6218

Re: Fear 3 Prebuild dspack

any progress?